Found a silver Ibuki in endless and I think we are the same level. He's more offensive and I'm more defensive and I think we have solid matches that force me to grow and practice reads, corner carry, oki.
Going to send him a friend request.
http://youtu.be/mBvDsqmGnjY
Gonna do a quick analysis -- I'm noticing a lot of rollback in the video, so take this with a grain of salt because I understand it's real hard to do a lot of things when there's lag:
WTF happened at 0:43? Can you cancel slide or did it roll back their slide? That was super weird.
At 1:02, you tried to punish the target combo; I believe it's -5, so cr. MP (5f) will punish rather than cr. HP (7f). Ibuki can end the TC with LK (-1 or -2? I forget but safe at disadvantage) instead though, so be careful and end with LP bolt charge if you're not sure of the punish.
At 1:09, you hit the crossup and go into cr. LP, st. LP -- you miss this one a lot, you gotta do the LP bolt charge cancel faster, but you can also get a harder hitting combo off of an MP or cr. HP after a crossup.
This person jumps in a lot: st. LP, st. MP, st. MK (not sure why but it anti-airs), or HP bolt charge that nonsense. You can save your V-Reversals for other things if you can AA them clean. If you confirm a normal anti-air, you can side switch with a dash or v-skill dash for some mixup as well. Mind the corner if you do this tho! It might not be worth it if you'll corner yourself.
At 1:51, nice anti-air.
From 3:15 to about 3:40, nice pressure. You have a good handle on this player. Press some safe buttons, wait for their reaction and respond. That's exactly what you should be doing; their gameplay is a little unrefined but they're looking for the same thing out of you and you're never giving it to them.
At 3:46, was that a read? If so, DOWNLOADED. Your anti-airs get better as this set goes on, but don't be afraid to check jump-ins at the start of a set with fast normals (st. LP and st. MP are my Laura go-tos). If you have a lot of time to react or have the read, like in this instance, HP bolt charge is great.
At 4:03, you open the round with EX thunder clap; I'd just use HP clap in this situation because the spacing at round start will still give you advantage/coverage even if they dash or jump in. EX is good for point blank because it's safer in pressure situations, (-5 for normal versions, +18!!! for EX point blank).
At 4:15, if you quickrise Ibuki's forward throw, there's nothing real after it at midscreen. All of the setups involve you pressing something or being in the corner; you can probably even jab or dash out of the crossup. There's some gross stuff if you don't quickrise though.
At 4:34, they back up and try to get you to go nuts for the chase down, and you don't bite and just walk them to the corner. Love it. Don't ever play their game if you don't have to.
Overall, I think you are better than this player by pretty significant margin even if the results of the games don't show that. You lose out in scrambles and sometimes don't capitalize on advantages, but you handle neutral more competently and have way more control over the match. You would have dominated if your anti-air game started sooner. They have a lot to work on too, so there's definitely a lot you can teach each other! Good set.