What should I focus on? / Where do start?
This is an example of steps that you can use to get better at Tekken.
1. Play around with each character until you find the one that you want to play with.
2. (A part of step 1) check your characters movelist so that you know what kind of moves they have.
3. Learn a bit about advanced movement (korean backdash cancelling) and sidestepping so that you have some idea of what you can practice when you are doing all the other steps.
4. Read up on why you are using pokes/punishers/launchers and such in this game.
5. Look up what your character's pokes, punishers, while standing punishers and other good moves are. You can write them down and try to memorize them as you are playing.
6. Look up how the combo system works.
7. Learn your character's launchers and practice basic combos.
8. Learn the basics of frame data, just so you know what it is.
9. Look up how wall-carrying and wall-combos work.
10. Practice more advanced combos as well as wall-combos.
11. Practice korean backdash cancelling all day long until you get it right.
12. When you have learned all of this and gotten comfy in your gameplay, you could start with researching about how to defend against different character such as how to defend/dodge certain popular moves by that character since that will make playing against them a lot easier.
What is Korean backdash cancel?
Korean backdash cancelling is a technique that is used to move away from your opponent or just to create some space between you. It is often used to make the opponents attack whiff (miss right in front of you) so that you can get a combo or a big hit on them. So how does this work? Well in Tekken you can cancel every movement action into another move action and that is basically what this is. Your first b, b is a regular backdash. When this is happening, you input d/b to cancel the recovery of the backdash and then you perform a b again to dash. This will eliminate the standing still time from when you are only doing regular backashes.
The notation for this is: b, b, d/b, n, b, d/b, n, b, d/b...
Here is a link that shows of how the korean player JDCR demonstrates his movement techniques. If you don't feel the need to know everything right now you could just read about the kbdc part.
https://www.reddit.com/r/Tekken/comments/61rrmd/jdcr_movement_techniques_demonstration/dfh373g/
Here are 3 videos that are pretty good tutorials/in-depth look on the kdbc:
By Aris from AvoidingThePuddle: https://www.youtube.com/watch?v=gLp3Y0PdV94
By Bum: https://www.youtube.com/watch?v=PrR-6vk1UXw
By TheMainManSWE: https://www.youtube.com/watch?v=XWa4AU5G5s8
Here is a good structure/tip to think about while learning to kbdc.
Submitted by MCPtz:
For learning Korean Back Dash, I like to emphasize blocking.
b~B is the basic back dash.
Hold down B to block. At any point if they attack with a mid or high, you'll block during the back dash animation as long you hold B to block.
b~B. Hold it down and see how long it takes to complete a back dash.
b~B, D/B to cancel the back dash into low block. If you cancelled it too quickly, you wouldn't move very far. If you cancelled it after too long, you'll be moving slowly (compared to the pros at least). Watch the pro videos to get a feel for how long they tend to back dash.
Do two back dashes by cancelling the first one and then going into the second one, make sure to hold B to block so you don't get hit:
b~B, d/b,n,B
Do three back dashes:
b~B, d/b,n,B, d/b,n,B
and so on
But there is also a budget version: b, b, n, SS (u or d), b, b n, SS This is an easier version and it works kind of like the korean backdash cancel. But instead of doing a d/b you cancel each backdash with a sidestep instead.
Explained by theSwiftDagger:
The downside to doing the "budget" version is that it is more unsafe than the more difficult version.
The sidestep is just a raw up or down input meaning that if you get hit by a mid or a low then you will take damage instead of blocking.
In the Korean backdash version there is b,d/b,b so basically for the frame that you cancel into d/b you will at least still be blocking low.
Note: Submitted by Abev97: The "reverse wavedash" method does not work for any characters that has a backsway (Nina, Paul, Bryan etc.) so do not bother with it if you are playing one of those characters.
What am I getting myself into?
A PhD in Tekken.
I use a Logitech gamepad (f510)
https://www.youtube.com/watch?v=tuvSZdOBfi4
I notice that in order to do right shoryuken, it just suffices to do this motion. Pretty easy.
But left shoryuken is a completely different matter. This motion does not work.
Instead I have to do this, which is much more lengthy and frustrating.
Dreamcast pad on the other hand is closer to the first motion in either side. There the difficulty lies that the left side of dpad is exposed due to the grip angle.So you have to be precise regarding pressure.
Do Dpads in general have any miscrepancies between left and right or is it just Logitech?
This makes playing on the left side a nightmare, in case I dont want to use the arcade stick or keyboard.
T7 is a lot friendlier to new players than earlier Tekkens, partially because of the oki and backwalk changes.
Normal backwalk is A LOT faster and better than previously, and is actually usable in this game. KBD is still strong and useful to learn and you probably should get to it at some point, but don't beat yourself up about it too much as a new player.
What was Tekken oki like before 7 tho? I read Xiaoyu got less tools because the oki has been nerfed. I remember her cartwheels being great to use during wakeup back in the day.
Not really, but you hear people coming from 2d games use it a lot. It's fine though, we know what you mean.Uh, question. In Tekken are normals called normals? Because they all seem like normals.
In past Tekkens you could get floated for a full combo by getting up the wrong way, so a lot of times beginners would die without even getting off the ground.What was Tekken oki like before 7 tho? I read Xiaoyu got less tools because the oki has been nerfed. I remember her cartwheels being great to use during wakeup back in the day.
This is such a relief to read. I've been playing a bit of Tekken 6 lately and got steamrolled a couple of times due to being unable to get up safely out of a combo / string.Before, doing a backroll was REALLY dangerous. You'd get floated, take a bunch of damage, get carried to the wall, -and- then be in the same position again. So you'd often stay down or sideroll, take the hit, and then you might get mixed up again too.
When you're on the ground in T7 and you hold back (as your instincts would advise, right? ), you do this sort of.. scoot backward? It gets you to your feet pretty safely and pretty quickly. It's not perfect or anything but it's a lot better than before.
Spring kicks from the ground are a lot better too so if you want to gamble on that to get them off you it's not as stacked against the downed player.
Not really, but you hear people coming from 2d games use it a lot. It's fine though, we know what you mean.
In past Tekkens you could get floated for a full combo by getting up the wrong way, so a lot of times beginners would die without even getting off the ground.
Another thing to note with Tekken is that you can apply what you learn with one character and use that for the rest the cast since most character tools work the same. So Law's sweep on block pretty much works like Bryan's or Lili's.
It takes a huge chunk out of learning the entire cast and it's something I'll go over in a video using SF to explain Tekken.
The only thing I actively study are Characters Actual unique quirks nowadays since there's no point in looking at the entire command list. Stuff like their core moves, stances and etc.
Is it just me, or does SF3 Third Strike have a very strict timing? Having a very hard time pulling off combos, cancels, and parries. Like Ken's target combo into a shoryuken or a super. In USF4, I'm able to pull that one off more consistently.
Yeah, you're not going to use the whole movelist. Almost everyone has a bunch of moves that are too slow or unsafe.
Another thing to note with Tekken is that you can apply what you learn with one character and use that for the rest the cast since most character tools work the same. So Law's sweep on block pretty much works like Bryan's or Lili's.
It takes a huge chunk out of learning the entire cast and it's something I'll go over in a video using SF to explain Tekken.
Every move can be of use at some point in time, but yes, it's a lot easier to remember 20-30 useful moves than 100 for the entire movelist.
I'm also available if anyone has questions. Not good at teaching, but I can try learning
I will use Hwoarang, Steve, Ling Xiaoyu and Shaheen. So hyped for next week!
Tell me in what situation is Miguel's unblockable useful? Using that shit is asking to be hit. Or like Alisa's Docking Bay? Like most of the moves are too impractical to use regularly. Like why would you use Alisa's triangle punch during a boot when the 2,1, can't be ducked and you can use the the left kick version to keep the opponent guessing. At least the right kick one has the chance of launching the opponent so it's more of a risk vs reward.
Every move can be of use at some point in time
Can't wait for the first day of class.
My suggestion: get a Hori six button pad, Saturn pad, or go stick.
So I remember Tekken frames being different from SF frames? And someone said that Tekken has frame data of moves in the practice mode? I'm trying to find footage of practice mode with move frame data shown so I can see what it looks like when testing out moves?
On PC version someone will make a frame data tool probably.
Virtua Fighter 5 and Dead or Alive 5 have frame data in their practice mode.
Soul Calibur and Tekken don't.
Joining #TeamNewbies in T7 when it releases
So ShinMaraku lied and doesn't know what he's talking about?
Yes, that is usually the case.
Face. My nigga. Why you not in the discord? How you been?
.. but I am in the discord :3
So ShinMaraku lied and doesn't know what he's talking about?
Yes, that is usually the case.
Post your videos where you use SF to explain Tekken again.
After seeing how bad SF5 was I found solace in lord Daisuke's work
Be careful of this guy, actual newbies.
lol
What is #TeamNewbies?