The ๖ۜBronx;251438699 said:
Oh alright, so is there no case of say defeating a boss and then getting a usable item (meaning without requiring crafting) from it? How are cosmetics (if any) handled? Sorry if this comes across as severe ignorance, but it is lol.
Correct, you almost never simply get equipment straight up from bosses, you get parts and blueprints. Although as a bit of an upside, these drops are never super ultra rare, a few runs may be required but that's that. Majority of cosmetics are microtransactions, but there are ways to get them without paying.
Game is purely mission-based and there are constant "Alerts" going on, where doing a certain mission within 1-2 hours nets you a specific cosmetic, crafting ingredient or extra money.
Then there's also a vendor who comes around every 2 weeks for a weekend to sell powerful weapons, mods and cosmetics in exchange for the various rare blueprints and parts you've picked up
Right now there's 51 warframes (including the Prime variants of some), 307 weapons, 20 companions (including Prime variants and Kubrows/Kavats). The interesting thing about this game is ALL weapons and warframes are viable for all content given the right mods and forma.
I'll try to slim some of those numbers down for more accurate/conservative(?) representation
When we exclude Primes, there are 33 Warframes, each with explicitly different 4 active abilities, and different, but static, HP/armor/shield/energy/mobility values. Like, my Titania is one of the squishiest frames I have... but 2 of her skills are for crowd control and with her "ulti" she can literally turn into an evasive tiny pixie with new weapons and shred enemies while flying up in the air.
For these 33 Warframe's customization, there exist 49 generic, adjustable (more power => more capacity required) mods when we exclude mods that entirely modify specific warframes' abilities. You don't craft Mods btw, they simply drop.
For weapons, counting out special/prime versions, there are 66 Primary, 64 Secondary and 97 Melee (over 23 melee types/movesets), and listing all the mods would be little too much work but let me say that Rifle weapon type has 60+ generic mods.
So, at various point it'd be disingenious to say
"Oh wow, hundreds of THINGS!", but considering that you'll extremely rarely get a weapon that's a version of your old one with "+10% damage and crit chance" (I think there are at max 3 versions of any firearm), doing crafting
could be excused.