At least you had to pay attention during fights for when buffs ended and to prepare for some super-attacks. In FFVII 99,999999999% of the fights go with the same pattern (attack-command whore until someone maybe needs Cure/Cura/Curaga). There are a lot of battles in FFXIII where you can die very quickly if you are careless or have suboptimal paradigms, almost nothing similar in FFVII.
Besides, that kind of Sentinel-focused paradigm-set is boring.
Wow, FFVII had one tough boss battle!
Then you call the game boring, because that is how it's played "normally". They give you a tanking role for a reason...
I mean you could raid in a mmorpg without a tank as well and then complain that you get one shotted... >_>
7 had 2 1/2 super bosses + the game was actually challenging if you weren't over leveled. I remember how I needed a WEEK to beat the demonwall boss because I didn't know about the "no slot weapons are a effective" thing. Materia Keeper was a bitch as well, until I used bio+chocobo(?) by accident. I also used spells very often, and aimed for weak spots if I found them or figured it out. You also had enemies you couldn't reach with melee based characters. You also needed to tweak your setups often.
13 was mildly fun for one trip, but the flaws are way to grave to even consider it a "decent" game. Hell it was a playable tunnel-movie in all parts, not only during battle. Plot was weak and confusing due to the made up words, Characters were shallow and unlikable for the most part and the combat system could be handled by a 4 year old. 13-2 was even worse... I'm a hardcore FF fan, but even I will pass upon LR after twice that disappointment.
While FF X had its weak points as well, I really liked the battle system to a degree. If they would have build upon that and improved that further, I think we would have a pretty decent battle system. But no, SE wanted to cash in on the MMORPG hype back than (even twice, with Single player MMORPG FF 12 and the real mmorpg FF11).
FF13 reminds me A LOT of the cinematic-action-fest-tunnles that were and are found in almost all main stream games. CoD, RE6, Uncharted, Tomb Raider etc. It feels to me that they hunt the market, instead of just making a good game which sells because it's good.
Many companies do that nowadays, in particular "leaders" back then like Capcom. Tis a shame that games have become a business ONLY and that the higher ups lack the insight to realize what makes a good game.