Alex Connolly
Member
Tunesmith said:About that... forgot it was my turn... (I've updated to 5.0.1 and lost my notification)
It's all quiet on my end. I fear a steamrolling enemy empire to appear on the scanners soon!
Tunesmith said:About that... forgot it was my turn... (I've updated to 5.0.1 and lost my notification)
Tunesmith said:Same issue on my 4S (works perfectly fine on my 4 using the same backup/restore). UI Elements scale normally but the screen area is 1/4th of the screen.
I got butchered by dark matter in an attempt to expand my empire rapidly, now i'm brooding.Pylon_Trooper said:It's all quiet on my end. I fear a steamrolling enemy empire to appear on the scanners soon!
Tunesmith said:I got butchered by dark matter in an attempt to expand my empire rapidly, now i'm brooding.
Yeah I'm playing it on my Touch. The pixel art is downright beautiful, the controls are good enough (pressing down is a bit iffy), the music is great, the story is charming so far as are the characters, and best of all it just plays great. I just got the monkey form last night and it was hard to put it down to get some sleep.Dash Kappei said:SHANTAE DAT PIXEL ART
Game controls very well! It's shocking since it uses a virtual stick but damn it controls way way better than, say, League of Evil on iPad. I don't miss the DSi buttons, sensitiviy is spot on, one in a million case where I'm ok with a virtual pad.
Yeah, this is one of the 3DS launch games i was hoping for an iOS port. I know there is a campaign but is there any skirmish type modes?SmokyDave said:Sweet. I've been enjoying this on the 3DS, it will be nice to have a portable copy.
Theres in game help and their forums have quite a lot of information. As an aside; I am rather crap at the game but find it immensely enjoyable.Jedeye Sniv said:So, thinking of jumping into Starbase Orion but I'm intimidated by what seems to be a very complex game. Is there anything I should read or watch to get me up to speed, or is it all self evident in the game and I'm a giant pussy?
Understanding the intricacies of all the build orders and racial treats aside (not really needed to play a regular game), the game is very straightforward once you've gone over that initial "ooh lots of buttons" hurdle IMO.Jedeye Sniv said:So, thinking of jumping into Starbase Orion but I'm intimidated by what seems to be a very complex game. Is there anything I should read or watch to get me up to speed, or is it all self evident in the game and I'm a giant pussy?
SmokyDave said:Sweet. I've been enjoying this on the 3DS, it will be nice to have a portable copy.
I would really like custom build orders because I try and give different planets/systems certain jobs (one makes colony ships / one makes light fighters / one makes heavy planet bombardment ships) and I lose track after a ship is completed. I tend to also specialise different planets into different areas; so a planet with no farming opportunity goes full research if its far enough from the front line. I often forget what I have assigned to what thoughPylon_Trooper said:<snip>
Oh, and to the other Starbase Orion cats...what do you think about the focus mechanics for planetary protocols? I'd sure like to be able to make custom build orders.
SmokyDave said:Sweet. I've been enjoying this on the 3DS, it will be nice to have a portable copy.
Dynoro said:I would really like custom build orders because I try and give different planets/systems certain jobs (one makes colony ships / one makes light fighters / one makes heavy planet bombardment ships) and I lose track after a ship is completed. I tend to also specialise different planets into different areas; so a planet with no farming opportunity goes full research if its far enough from the front line. I often forget what I have assigned to what though
Dynoro said:The level of support is truly exceptional for an iOS game (or for most games nowadays). Rocco really seems to value people's opinions and suggestions for improvements - will be buying any future iOS releases they do without question
Jedeye Sniv said:Bought Starbase Orion, holy moley it's complicated! I will definitely be going through that tutorial on the last page, thanks for the link! Looks like it will be a good bus game when I understand what's going on.
Henk_Glimlach said:For all the Kairosoft fans Edo Towns is now available in the app store http://itunes.apple.com/us/app/oh!-edo-towns/id474177077?mt=8&ign-mpt=uo%3D4
Pylon_Trooper said:Population is the name of the game, so keep that in mind when you're choosing research...
...but at the same time, don't deny yourself military upgrades!
blahness said:This has been my problem I think.. I have only been playing singleplayer and have mostly ignored increasing population due to fears that I would have mass starvation. Instead I focused mostly on food production and military upgrades. I usually end up not expanding out fast enough and then not having the population to support building a large military without taking a huge penalty. It ends up with my empire just spinning its wheels while the CPU corners me and kicks my ass.
Wrekt said:So what are the chances Infinity Blade will get a price drop when the sequel comes out? I'm curious but I have enough shit to keep me occupied for a month if I can save a few bucks.
Glad to hear someone's doing the running around for me! I wasn't sure if it was only a Retina thing or if it was just 4S, but glad to know I'm not alone.Tunesmith said:double post, but about something else
Raised the iPhone 4S ChuChu Rocket! bug with Sega and just got a reply that the developers have been informed of the issue and that "an update will be released soon."
If that means soon or actually soon, that's another matter I suppose.
Nobody can answer that question except for Chair. There's always a chance, but there's an equal chance that it won't. Dump it in your Appshopper list and wait that's all us mere mortals can do.Wrekt said:So what are the chances Infinity Blade will get a price drop when the sequel comes out? I'm curious but I have enough shit to keep me occupied for a month if I can save a few bucks.
Likely, it's been on sale for 50% off a few timesWrekt said:So what are the chances Infinity Blade will get a price drop when the sequel comes out? I'm curious but I have enough shit to keep me occupied for a month if I can save a few bucks.
Wrekt said:So what are the chances Infinity Blade will get a price drop when the sequel comes out? I'm curious but I have enough shit to keep me occupied for a month if I can save a few bucks.
It looks like local only which is fine with me because turns are really short. Here are some of the changes made to the base game:swoon said:Does it have asynchronous play? Are the rule set changes OK?
Azathoth is the only GOO. So there's no "final battle" and no special ability of the GOO. I don't miss the final battle, really, but I do hope they'll add some other GOOs for variety and for their special abilities.
There are no Allies. Not a huge loss, but hopefully they'll return at some point.
When an investigator is insane or unconscious, they are not replaced. I'm also not sure that a doom token is added when an investigator dies. I think that's not the case anymore, although that would seem to make the game less difficult, not more.
Only 1-4 investigators per game, only (instead of 1-8). I'm completely fine with that, as I usually play with 3-4 for solo games.
Spells are cast after rolling, but don't hold over for other investigators. I understand that according to Richard Launius, the way the app works is how Spells were always intended to be used, but I actually much prefer how Spells work in the rules for the dice game, where you have to decide before rolling to use one, and then choose one of the dice you rolled, but you can also save dice on Spells for other players to use later. To me, the uncertainty of that is more akin to how Spells work in Arkham Horror, and the decision to use them is more difficult, and yet I still find the Spells to be very powerful. As it is in the app, it's essentially just another "focused" or "assisted" die, and it's not nearly as interesting to me that way. So I'll keep playing the way the rules are written for the dice game version.
There aren't any "at midnight" or "lingering" effects (other than for some adventures). Basically, when midnight hits, something happens (usually a doom token or monster is added) and that's that. There are no "Mythos Cards."
As mentioned above, there are now 2-3 doom token midnights. 2 is fine, but 3 is excessive, IMO.
There is a scoring system, but to me it doesn't really make sense, as it gives you points per the number of turns you take, and the number of tasks/adventures you complete, etc. I think you should get a higher score if you win the game and have fewer turns. But this rewards taking longer to complete the game (which may not happen by design, if you just suck), and it doesn't penalize you for failed adventures and such. I like the idea of there being a scoring system, I just don't think it's a good one the way it is.
When other investigators "assist" they are not penalized if you fail the adventure.
When other investigators "assist" you can focus/assist multiple dice at once. In the dice game rules, only one die per roll on a failed task can be used to either focus or assist. In this version, for example, if you have three investigators at the same location, and you fail a task, you can place three dice to focus/assist, one on each investigator.
The "wild" side of the red die can be used for "4 investigation" whereas in the dice game it can only be used as "1 investigation." That's a strange difference if they were trying to make this game more difficult, but it's possible that was the original intention and it's just another example of the screwy rules of the dice game.
Monsters are automatically added to the adventures... you don't get to choose where they go.
The Lost & Found risk/reward is a little different... I can't remember exactly how, but I recall that the details aren't the same. I actually found myself using that a couple times in desperation, and I don't think I've ever used that in the dice game.
It was developed by Harebrained Schemes (former FASA founder / Wizkids people among others) and published under Bungie's "Aerospace" umbrella.Alextended said:Crimson: Steam Pirates
Edit: wait, it's from THE Bungie? I thought it's just a similar name and it's some small indie studio, lol, it has that sort of charm to it.
http://www.bungie.net/projects/aerospace/Crimson/content.aspx?link=crimson_about
SmokyDave said:Sweet. I've been enjoying this on the 3DS, it will be nice to have a portable copy.
I doubt most people here even heard of Aquaria before it's iPad announcement. It's not like it was a popular game.Alextended said:Aquaria is great, yes, but I think most people who would like it have it on PC already from Steam or elsewhere if little discussion is what worries you.
Although currently it's like half the price on iPad so that's the version to go for if you're a new customer I guess, assuming it's well ported.
But yeah it's quite old news for many people who would play that sort of thing is what I'm saying.
I must have been their target then, I had never heard of Aquaria before it was announced for iOS. I'm also not much of a PC gamer so that probably explains why.Alextended said:I didn't say most people here on GAF. Just most people who would like it. Those who do look up indie games etc. I mean, it's on Steam too, and got lots of hype for its art before that, being from the TIGSource dude who later made Spelunky, etc. Not exactly the most obscure game, just very niche, mostly due to its slow pace than the genre.
Btw, since nobody responded to my questions earlier maybe not everyone knows, but it seems there's a sort of App Sharing allowed on these things. I authorised both my iPad2 and my sister's on iTunes on this PC and now it seems Apps transferred from either iPad2 to this PC can also be transfered back and function on both iPad2s. Yay!
Alextended said:Btw, since nobody responded to my questions earlier maybe not everyone knows, but it seems there's a sort of App Sharing allowed on these things. I authorised both my iPad2 and my sister's on iTunes on this PC and now it seems Apps transferred from either iPad2 to this PC can also be transfered back and function on both iPad2s. Yay!
Unless I'm missing something (someone tell me, it won't make the Apps I got stop working on her PC when she connects next, right?).
I didn't answer because google can answer a question like that for you better than I can and because all you do is grumble about everything anyway.Alextended said:Btw, since nobody responded to my questions earlier maybe not everyone knows, but it seems there's a sort of App Sharing allowed on these things.
Never heard of this but I love the fact they put this on the app page:SmokyDave said:I didn't realise 'The Graveyard' was out on iOS. Now I have a pocket misery-machine at my disposal.
Hey cool, someone who's not being an ass just because I've not been very kind about some of my experiences with the iPad2 so far. Thanks for confirming.infiniteloop said:You can install the apps on your PC on to any iOS device that syncs with that PC.
For the rich, extensive Infinity Blade lore of course.Jedeye Sniv said:Why not just buy the sequel when it comes out instead?
Wrekt said:For the rich, extensive Infinity Blade lore of course.
It's not free where I am... you looking at the AU App Store, Fusion? $2 here.Fusebox said:Never heard of this but I love the fact they put this on the app page:
" a pretentious, ineffective waste of the interactive medium - destructoid"
Sold on that alone (even though it's free)