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The Jimquisition - Indie AAA

Sami+

Member
Lololol you fucking flop.

Lmao I'm so glad I wasn't the only one put off by that. I remember when I used to talk like that online. 😷

Edit - oh top of page, ok. I need to get around to Hellblade, it looks really good and I hope it starts a trend.
 

Harlequin

Member
I mean, I get his intention... But I'm confused by how he dismisses the title of "AAA indie" as a good thing, when the entire video is about Hellblade blurring the lines between... Indie and AAA.
If Hellblade shouldn't be compared to AAA, if it's not AAA because of the things it refuses to do, then what makes it different from a myriad of indie games that do the same? Why is Hellblade different and deserving of an entire episode about it?

Essentially, his definition of AAA differs from many other people's defintion of AAA. What Hellblade did was deliver relatively high production values, visual fidelity and overall quality (things many people associate with AAA) at a fraction of what would nowadays be considered a AAA video game budget. However, to Jim, those positives aren't as defining of what makes a game a AAA game as the nefarious, consumer- and developer-unfriendly business practices that tend to go along with big publishers' business models. So what he's saying is that Hellblade proves developers can independently make games that can hold a candle to the production values often associated with AAA games without falling into the trap of adapting the same kinds of AAA business practices. Whether one does or doesn't agree with his definition of AAA is, of course, a different matter but also somewhat beside the point.
 
What the spitelords in this thread deliberately failed to note is that in my original review part of why I was so angry was because I was *aiming* to do this episode before the bug destroyed my progress. Now the bug is fixed, I beat it, I stand by my 7/10 score and am doing the video I already said I intended to do.

But of course, some people can't get over a guy making a mistake and owning up to it. Hardly surprising you get reviews doubling down when they fuck up, because look what happens when you actually cop to it.

What's funny is I knew people would do this which is why I specifically addressed it in the video that, clearly, some angry folks didn't watch before opening their traps.

Go ahead and be revisionist though. It'll help you be more vindictive.
 

Fantastapotamus

Wrong about commas, wrong about everything
I get the feeling that Jim doesn't like publishers

Edit: Now that Jim is here I feel like I need to post something dumb and pathetic, fuck. Uhhh...oh yeah: Battlelog was awesome you crazy lunatic!
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
It should also be noted that Hellblade didn't have traditional marketing in the sense of huge bombastic commercials with 4/5s and 9/10s splashed across the screen with review quotes. But rather that it had a following due to being much more transparent about development, they basically chronicled the entire dev process from pre-production all the way until the final build and explained how the reason behind each of their design decisions from the ones meant to cut costs like the camera and the more creative aspects like the binaural sound design. Hearing about these things was exciting even better was that they also changed the game with their newer solutions to old problems like collaborating with Epic to develop newer higher quality performance capture tech that simply wasn't available in the past since NT brought that tech to the industry in the first place. It's absolutely a success story but context matters. I can't think of any other studios that could've handled this project as well as veteran devs like NT did. I also wouldn't consider the success of a game like PUBG to be an indication of the death of the triple A games industry, considering the amount of profit GTAV is still making a full four years after the fact with it's online mode compared to if they made single player expansions.
 

Kalentan

Member
I think obviously more Indie AAA's will become more popular but I don't think publishers will ever go away. For some studios it will probably always be needed. I think trying to push this idea that publishers will be 'gone' is honestly incredibly naive and not founded really in reality. It would be like saying that successful indie movies means we will have no more movie publisher in the future.
 
Is Jim having a laugh trying to compare Assassin's Creed Unity to Hellblade?

One game which is a linear and focused game with fixed enemy encounters.

To an open world game that tried to have 1000's of NPCs on screen at once all active, with co-op multiplayer.

The scale of the games are literally the polar opposites.

Not to mention that Unity started development before the final specs of the PS4 and the Xbox One were shared.
 

MrS

Banned
I get the feeling that Jim doesn't like publishers
I get the feeling Jim doesn't like to be criticised.

"We haven't forgotten, Jim"

that's, uh, quite embarassing. I'm not sure how you could actually write shit like that and not be ashamed to click the 'submit reply' button
It seems like Jim is overcompensating with his praise for Hellblade. I certainly don't remember him being so effusive when Hellblade launched.

Do you have anything of substance to add or are you just here to shit post?
 

Ahasverus

Member
It was similar activities in different mini sand boxes of varying difficulty, in the same way that in Witcher 3 we always have to use detective mode to scout out a beast while Geralt tells us about it or have to take down bandit camps in Horizon Zero Dawn. It's contextualized by the story provided in the game like the two above examples as "taking the city back district by district" so yea I wouldn't call that an example of bloat compared to the borderline endless amount of side quests in Unity.
Nah fam. TW3 created characters and scenarios for every activity, in Syndicate it's the literal same activity and they even use the same normal mook model. It's Ubisoft patented by the numbers repetitive side quests at their best.

I gotta say the games does have good "real sidequests" too, more than any Ac to date I think? but it could have been better without the 70 cookiecutter district missions.
 

Granjinha

Member
The biggest PR stories surrounding Hellblade upon its launch were Jim's piss poor, spiteful review and the permadeath debacle. These topics were at the forefront of conversation when Hellblade launched. While Hellblade has been successful, NT could have done a better job with the PR, if only to allay customer fears.

I do enjoy Jim's grovelling and backpedalling RE Hellblade though, as if it will somehow erase the 1/10 score he gave it. We haven't forgotten, Jim, and your constant praise of the game won't make us forget either.

"We haven't forgotten, Jim"

that's, uh, quite embarassing. I'm not sure how you could actually write shit like that and not be ashamed to click the 'submit reply' button
 

sjay1994

Member
Essentially, his definition of AAA differs from many other people's defintion of AAA. What Hellblade did was deliver relatively high production values, visual fidelity and overall quality (things many people associate with AAA) at a fraction of what would nowadays be considered a AAA video game budget. However, to Jim, those positives aren't as defining of what makes a game a AAA game as the nefarious, consumer- and developer-unfriendly business practices that tend to go along with big publishers' business models. So what he's saying is that Hellblade proves developers can independently make games that can hold a candle to the production values often associated with AAA games without falling into the trap of adapting the same kinds of AAA business practices. Whether one does or doesn't agree with his definition of AAA is, of course, a different matter but also somewhat beside the point.

Except there is one thing you are missing from this analysis.

Length. What Jim fails to mention is length of a game has basically been intrinsically combined and compared to the price point of the game.

How replayable is this game? How long is it? How long will I be invested?

AAA games are very large, and are intended to keep a player playing for a long time.

Hellblade is short and concise.

I personally believe this huge explosion we've seen of open worlds in the AAA space is to create length and content so a player feels their money was spent. It's also why I feel trying to compare Hellblade to them is not a proper comparison at all.

Something more suitable would be uncharted lost legacy, which didn't charge full price because it understands it's a short game.

If hellblade charged full price, people would be up and arm's about it like they were with the order:1886.

I feel with talented artists and engineers and a decent budget, any studio can create high fidelity visuals.

Problem is, AAA is now incredibly concerned with making a player be invested in a game for as long as possible, which in tern is why microtransactions have wormed their way into so many games. Because if they are making a player invested longer, they need to get money out of them.

Don't take this as a defense, but rather my thoughts of why these trends in AAA are popping up.
 

timberger

Member
I'll always be a Jim fan (unless he goes full milkshake duck at some point), but that 1/10 'review' was the kind of petulant trash you would have seen him pull back in his Destructoid days. Glad he had the sense to change it to a real review and all... but it's kind of a bummer to think that you can take the man out of Destructoid, but you can't take the Destructoid out of the man.
 
I get the feeling Jim doesn't like to be criticised.
Nah, I just don't like bullshit said about me.

I'll always be a Jim fan (unless he goes full milkshake duck at some point), but that 1/10 'review' was the kind of petulant trash you would have seen him pull back in his Destructoid days. Glad he had the sense to change it to a real review and all... but it's kind of a bummer to think that you can take the man out of Destructoid, but you can't take the Destructoid out of the man.
It was an unprecedented situation for me and I handled it wrong. I admitted to it, quickly, and did what I could to change the situation.

Once again, part of why I did what I did was *because* of how into Hellblade I was and how much it represented what I wanted games to break away from. I was absolutely rash, absolutely fucked up, and absolutely knew I'd get shit for it again once I posted this video today.

But nothing said here has done anything to suggest why my video today is wrong. You can drag up the old bitterness over a fuckup all day long, but I'm afraid I'm not gonna let it undermine my arguments today.
 

ibyea

Banned
It seems like Jim is overcompensating with his praise for Hellblade. I certainly don't remember him being so effusive when Hellblade launched.

Do you have anything of substance to add or are you just here to shit post?

He praised the game in his 1/10 review which got a 1/10 due to a game ending bug, so the only thing you are doing is putting out revisionist history.
 

Granjinha

Member
I get the feeling Jim doesn't like to be criticised.


It seems like Jim is overcompensating with his praise for Hellblade. I certainly don't remember him being so effusive when Hellblade launched.

Do you have anything of substance to add or are you just here to shit post?

Wait, i'm here to shit post? Did you actually read what you wrote?
 

MrS

Banned
He praised the game in his 1/10 review which got a 1/10 due to a game ending bug, so the only thing you are doing is putting out revisionist history.
Jim put out a new score and binned his 1/10. Who is trying to rewrite history here, exactly? Is that not revisionist?

He changed his opinion on new information/changing circumstances.
His whims = new information/changing circumstances
 
The biggest PR stories surrounding Hellblade upon its launch were Jim's piss poor, spiteful review and the permadeath debacle. These topics were at the forefront of conversation when Hellblade launched. While Hellblade has been successful, NT could have done a better job with the PR, if only to allay customer fears.

I do enjoy Jim's grovelling and backpedalling RE Hellblade though, as if it will somehow erase the 1/10 score he gave it. We haven't forgotten, Jim, and your constant praise of the game won't make us forget either.

Stop taking reviews so seriously.
 

ibyea

Banned
Jim put out a new score and binned his 1/10. Who is trying to rewrite history here, exactly?

Yeah, in a video explaining why he did so, in total transparency. But sure, keep going being upset over a stupid number.
 

DigtialT

Member
Jim put out a new score and binned his 1/10. Who is trying to rewrite history here, exactly? Is that not revisionist?

No? It's called correcting a mistake. A mistake he recognized in an entire separate video. A mistake he has recognized in this very thread. It seems more like you just don't like him and want an excuse to shit on him.
 
Jim put out a new score and binned his 1/10. Who is trying to rewrite history here, exactly? Is that not revisionist?


His whims = new information/changing circumstances

Go and take your vendetta elsewhere. Jim realised he was in the wrong and corrected that mistake. Would you rather he left it at 1/10 and said fuck you to everyone?
 

MrS

Banned
No? It's called correcting a mistake. A mistake he recognized in an entire separate video. A mistake he has recognized in this very thread. It seems more like you just don't like him and want an excuse to shit on him.
I am not attempting to shit on him. I like Jim for the most part, I just find his now weekly praise of a game he has previously shit on to be nauseating and insincere.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Nah fam. TW3 created characters and scenarios for every activity, in Syndicate it's the literal same activity and they even use the same normal mook model. It's Ubisoft patented by the numbers repetitive side quests at their best.

I gotta say the games does have good "real sidequests" too, more than any Ac to date I think? but it could have been better without the 70 cookiecutter district missions.
Yea the same activity in different play spaces. Which I explained the thought process behind as they function similarly to district takeovers in other games, so yea I wouldn't call it boat because it serves a purpose and has a context. I agree with the criticism of the game having two few enemy models tho. But I digress, the point is that the scope of games is less bloated these days and more the general triple A game is more expensive to produce yet we're selling them at the same price.
 
I am not attempting to shit on him. I like Jim for the most part, I just find his now weekly praise of a game he has previously shit on to be nauseating and insincere.

He never ‘shit’ on the game though. What on earth are you talking about. He praised the game up until it broke.
 

Pilgrimzero

Member
The biggest PR stories surrounding Hellblade upon its launch were Jim's piss poor, spiteful review and the permadeath debacle. These topics were at the forefront of conversation when Hellblade launched. While Hellblade has been successful, NT could have done a better job with the PR, if only to allay customer fears.

I do enjoy Jim's grovelling and backpedalling RE Hellblade though, as if it will somehow erase the 1/10 score he gave it. We haven't forgotten, Jim, and your constant praise of the game won't make us forget either.

I forgot, probably because I'm not a vindictive self-entitled jackass.
 

NewDust

Member
I am not attempting to shit on him. I like Jim for the most part, I just find his now weekly praise of a game he has previously shit on to be nauseating and insincere.

Weekly praise? Shit on? Who's trying to rewrite history?
 

Harlequin

Member
Except there is one thing you are missing from this analysis.

Length. What Jim fails to mention is length of a game has basically been intrinsically combined and compared to the price point of the game.

How replayable is this game? How long is it? How long will I be invested?

AAA games are very large, and are intended to keep a player playing for a long time.

Hellblade is short and concise.

I personally believe this huge explosion we've seen of open worlds in the AAA space is to create length and content so a player feels their money was spent. It's also why I feel trying to compare Hellblade to them is not a proper comparison at all.

Something more suitable would be uncharted lost legacy, which didn't charge full price because it understands it's a short game.

If hellblade charged full price, people would be up and arm's about it like they were with the order:1886.

I feel with talented artists and engineers and a decent budget, any studio can create high fidelity visuals.

Problem is, AAA is now incredibly concerned with making a player be invested in a game for as long as possible, which in tern is why microtransactions have wormed their way into so many games. Because if they are making a player invested longer, they need to get money out of them.

Eh, a lot of that added length and extra content is unfun, useless filler content. It's also a very different experience to what you get from a more linear, controlled game like Hellblade, The Order, Uncharted, Heavenly Sword, etc. Just comparing length and ignoring that they're very different kinds of games is somewhat disingenuous. What good am I gonna get out of taking 120 hours to complete Dragon Age: Inquisition when I would've enjoyed playing 10 hours of Heavy Rain a great deal more? (That's an example. I do actually like DAI despite its tedious filler content.)

The whole AAA bloat thing is just a result of the vicious cycle publishers and developers have placed themselves in. Their games are so expensive that they need to sell a shitload of copies so they make games which are as inoffensive as possible to as many people as possible which means less creative risks, less individuality and more and more AAA games looking like differently skinned versions of the same game. So then these publishers need to find some way to convince prospective players that their game is better than the almost-identical competition and the easiest, laziest, least risky way to do that is by starting a dick-measuring contest and saying "we have a bigger map", "we have more quests", "our game takes 1000 hours to get 100% in". Which in turn leads to higher development costs and there you have it -> vicious cycle.

What'd be much more valuable to the industry and the medium would be creative and artistic progress and advancements instead of just pumping up game lengths and map sizes. But, of course, that'd also be more risky.
 

Primus

Member
blah blah blah bollocks blah

You know, you could at least have the decency to take these concerns up with Jim directly. He's in this thread, and has posted twice at last count. This pointed ignoring of his posts while dancing about throwing shit everywhere is petty and puerile.
 
I am not attempting to shit on him. I like Jim for the most part, I just find his now weekly praise of a game he has previously shit on to be nauseating and insincere.

Again, did you watch the original video. I assume you didn't because he praised the game well and went on to say that hey would have given it a 8 or 9 but because of the bug he gave it a 1 (which was changed to a 7)
 

Kinyou

Member
It deserved a 1/10. Now it deserves a 7/10.

Games get patched. So game reviews get patched.
That's not what actually happened. He explained in the video that it was more of heat in the moment thing and that a game like Hellblade doesn't deserve the same score as "Life of a black tiger"

Overall I just found it a shitty thing to do considering how important review scores can be for an indie title like Hellblade, but at least was he quick about fixing that mistake.
 
I am not attempting to shit on him. I like Jim for the most part, I just find his now weekly praise of a game he has previously shit on to be nauseating and insincere.

He had an emotional reaction of disappointment from a game he was genuinely enjoying. He showed an ounce of weakness so give him a break. He hasn't praised the game weekly at all but does gives praise where it's due. You definitely are trying to shit on him for something he already owned up to and corrected
 

MrS

Banned
He never ‘shit' on the game though. What on earth are you talking about. He praised the game up until it broke.
Releasing a 1/10 review of a game that you said he likes is not an attempt to shit on a game? That's what you're saying?
 

Reedirect

Member
The biggest PR stories surrounding Hellblade upon its launch were Jim's piss poor, spiteful review and the permadeath debacle. These topics were at the forefront of conversation when Hellblade launched. While Hellblade has been successful, NT could have done a better job with the PR, if only to allay customer fears.

I do enjoy Jim's grovelling and backpedalling RE Hellblade though, as if it will somehow erase the 1/10 score he gave it. We haven't forgotten, Jim, and your constant praise of the game won't make us forget either.

Huh? How could NT avoid a reviewer throwing a tantrum and giving a clearly misguided 1/10 to their game? Same goes for the "permadeath debacle", which was a deliberate game design choice, purposefully left behind to confuse players (similarly to the Souls games, for example) that was unfortunately misunderstood and "spoiled" by the game media.

If anything, NT made a pretty good job marketing Hellblade with behind the scenes videos explaining things that needed to be explained – the indie AAA model, the game's subject matter of psychological illness, unique use of audio, motion capture etc.
 

Crocodile

Member
Did Jim ever given props to Konami for the Switch Bomberman game and the support its been given? They fuck up so often, I thought it might be nice to recognize one of the few times recently Konami has actually done good?
 
Releasing a 1/10 review of a game that you said he likes is not an attempt to shit on a game? That's what you're saying?

Do you just look at that score and ignore the entire review that goes along with it? I don’t know how anyone could in good faith say that he was shitting on the game in that review.

I realise you’re now to deep in to admit that you didn’t actually read, but you could just quietly back away from the discussion. If you did read it you’re being incredibly insincere.
 

SystemBug

Member
"We haven't forgotten, Jim"

that's, uh, quite embarassing. I'm not sure how you could actually write shit like that and not be ashamed to click the 'submit reply' button

Jim talks like that in his videos as well. Why is it any different when the user did? both are cringy as f
 

DigtialT

Member
I am not attempting to shit on him. I like Jim for the most part, I just find his now weekly praise of a game he has previously shit on to be nauseating and insincere.

So what he supposed to never talk about Hellblade again? Or only "shit" on it from now on? Also he never shit on the game, he praised it in his actual written review but gave it a 1/10 because a game breaking bug.
 

MrS

Banned
Do you just look at that score and ignore the entire review that goes along with it?
Is that not what Metacritic does? Is that not what most gamers actually do and why scores still exist? I had Hellblade pre-ordered so Jim's was the first review I saw after playing the game myself. Suffice to say I disagreed with the score and thought it was petty and not up to his usual standards.
 
Is that not what Metacritic does? Is that not what most gamers actually do and why scores still exist? I had Hellblade pre-ordered so Jim's was the first review I saw after playing the game myself. Suffice to say I disagreed with the score and thought it was petty and not up to his usual standards.

Well then you’ve learned a lesson today. Ignoring reviews and only paying attention to the score, then attempting to discuss the review, makes you look like an idiot.
 

Andrew J.

Member
Except there is one thing you are missing from this analysis.

Length. What Jim fails to mention is length of a game has basically been intrinsically combined and compared to the price point of the game.

How replayable is this game? How long is it? How long will I be invested?

AAA games are very large, and are intended to keep a player playing for a long time.

Hellblade is short and concise.

Howlongtobeat has it at 7-8 hours, roughly the same ballpark as most of the Uncharted series.
 

MrS

Banned
Well then you've learned a lesson today. Ignoring reviews and only paying attention to the score, then attempting to discuss the review, makes you look like an idiot.
Read my post again, smart guy. I never said I do that, I said others do that.
 
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