overall, roughly more skewed towards encounters with survivors. this is a slippery slope though, no percentages or anything else. wait til more info or the game comes out.
Well it's not hard for anyone to believe that your U2 or U3 demos weren't real when they consist of fairly basic third person shooting. What you showed in TLoU regarding human interactions looked on a level that I haven't seen in many games before.
So of course I'm going to be suspicious when you're showing something off that hasn't really ever been pulled off.
Sorry but there needs to be people like me that take a more critical view on games, instead of just having a bunch of people circle jerking about games they haven't played yet.
hahahaha!
We were doing technical things in the U2 demos that were unprecedented on consoles. so yeah, no dice to be so utterly reductive to say they were "basic third person shooting." thanks for playing.
overall, roughly more skewed towards encounters with survivors. this is a slippery slope though, no percentages or anything else. wait til more info or the game comes out.
So the game has rpg elements correct?
Kinda hard to know what info is true and false now.
Yeah, like how Joel is a Black Mage and Ellie secretly being a Moogle.RPG elements?
short answer is during development things are always in flux. i can't speak to that stuff right now, and certainly not in a TLOU thread to keep things on topic.
Does anyone know if you can disable the highlighting of items?
hey, arne. could you explain what is going on here?
http://www.lazygamer.net/ps3/uncharted-3-looked-way-better-at-e3/
just curious why or how this happens during game development.
RPG elements?
Pretty certain is not in the build as it currently is. However, we're still in development and menu options, difficulty, UI/UX, are still very much in progress.
They went for a different style, tht is allhey, arne. could you explain what is going on here?
http://www.lazygamer.net/ps3/uncharted-3-looked-way-better-at-e3/
just curious why or how this happens during game development.
alrighty.
I guess that was the wrong thing to say.RPG elements?
I guess that was the wrong thing to say.
I mean as the game progress do their skills increase?
Can Joel cast Magic Missile?
Oh ok thank you!Ah, no XP/skill trees and stuff like that.
into the darkness?
best response ever.
RPG elements?
Ah, no XP/skill trees and stuff like that.
into the darkness?
best response ever.
Apologies for turning this into little bit of an off topic AMA, however, have ND ever considered doing a WRPG, a major genre that no Sony studio has delved in (afaik)? Given the name and consequent prestige the studio carries, has anyone in a position of authority ever thought about expanding the portfolio to include what is undoubtedly one of the hardest genres to excel at given the myriad of challenges a non linear, open world game presents?
A new generation presents a new set of opportunities. I can't even begin to imagine the uproar of joy and scepticism that GAF would be host to if ND did intend do a sci-fi (my favourite) or a fantasy (less so) WRPG. Many, including myself, have wondered what would happen if ND's tech met a more open world game.
Kindly, do not misunderstand this as a lack of appreciation for all the hard work ND has put into all their previous works. I love a good cinematic single player game with a good story as much as I would a good WRPG. It is just that having control (magnitude of effective consequence notwithstanding) over story elements and non linearity in mission structures have a special place in my heart much like ND. So marrying the two to see what the best of both worlds can bring is only natural.
Ah, no XP/skill trees and stuff like that.
into the darkness?
best response ever.
hahahaha!
We were doing technical things in the U2 demos that were unprecedented on consoles. so yeah, no dice to be so utterly reductive to say they were "basic third person shooting." thanks for playing.
sure, be critical. unfortunately what others are calling you out for is that you aren't being critical, or at least your criticism isn't coming from a place of validity. it's only asking "wheres the beef" when it's an question that distracts from being intelligently critical of what you are seeing.
Ah, no XP/skill trees and stuff like that
Rumors are that GG's new IP is a fantasy WRPG.
The game looks hard. Players dying left and right.
Rumors are that GG's new IP is a fantasy WRPG.
Arne is Y2Kev.
That is all well and good, but what is the final word about mensturation cycles?
Ah, no XP/skill trees and stuff like that.
into the darkness?
best response ever.
Lol, NateDrake is not actually arne. you guuuuuuys
Yeah I actually was deterred from playing the demo because of the lines. I did watch players and had to leave so I didn't spoil myself. Remind me is this taking place in Boston or Pittsburgh? I saw an I-90 sign which reminded me of the pike.
Demo here takes place in what's left of Boston.
Arne any chance we'll get direct feed of what you guys showed at PAX?
I assume that'll constitute a probable demo in the future, so it may be unlikely to see the whole segment being played out.
Demo here takes place in what's left of Boston.
You so jelly.
You so jelly.
Actually if I was to complain about the demo, the shirt design wasn't that good.
You so jelly.
Actually if I was to complain about the demo, the shirt design wasn't that good.
I would fall over dead if this is true.
have you guys decided on what will be on the demo available to the general public? the e3 demo, this new one you seem to be showing at pax, or you can't comment on that?
Demo content TBD. Whatever the case, it will be from a much more current build.
Demo here takes place in what's left of Boston.
Not at this time. We're focused on shipping for PS3 - thinking about how to bring this over to the PS4 would distract us right now. IF that's something we can and choose to do, I suspect it would happen once we release the game.