soundwave05
Member
I think its possible the Rev might have a seperate processor to keep track of the freehand controller movements. I dunno if that would neccessarily make it a PPU.
ItsInMyVeins said:Hah, is that giant, horrific "screenshot" supposed to be some kinda of realistic Mega Man?
Didn't Nintendo say it would use normal DVDs from the beginning?And we'll reveal the real DVD capacity. That 12GB stuff was completely bogus.
:lol :lolHaleon said:Speculate on the bar napkin drawing of the Revolution? ok....
P.S.
That god damn virtual boy picture put me in "stupid ebay purchase mode" and I am now the high bidder for a Nintendo Virtual Boy with 8 games. Thanks a lot, GAF.
Somebody please outbid me.
Matlock said:
Sweedishrodeo said:whats that sound? oh its shit hitting the fan. things to expect tonight: Gaimeguy owning himself? Drinky hating on the DS? Demi making his suprise return? one thing is for sure, no matter what these specs are, this thread is going to get angry, like an old man trying to send back a soup at a deli.... i cant wait
soundwave05 said:I think its possible the Rev might have a seperate processor to keep track of the freehand controller movements. I dunno if that would neccessarily make it a PPU.
MrPing1000 said:
soundwave05 said:I think Kameo level graphics on Revolution (at standard def) may be a good possibility for the higher-end Rev titles, sans some of the things with like a ton of characters on screen.
That's basically what Fran is hoping for and that's what I'd predict too.
GDGF said:I would play that.
I would like to because I am collecting as much game systems as I can.Haleon said:Speculate on the bar napkin drawing of the Revolution? ok....
P.S.
That god damn virtual boy picture put me in "stupid ebay purchase mode" and I am now the high bidder for a Nintendo Virtual Boy with 8 games. Thanks a lot, GAF.
Somebody please outbid me.
Speevy said:So an Xbox port with tons of effects and textures is high-end Revolution?
Jeff-DSA said:Ah jeez,
I can't say much, but prepare for the underwhelming...
Think sub-128 numbers as a hint.
Letter to Elise said:Are you suddenly under an NDA too?
~l2e
Speevy said:So an Xbox port with tons of effects and textures is high-end Revolution?
Deg said:Rev is an absolute joke. The pricing will no doubt be like GC memory cards. No wonder they make so much profit.
Jeff-DSA said:No, it's just one of those promise things.
oh great another one of you people.Letter to Elise said:~l2e
Letter to Elise said:I don't see the point of "leaking" then. Are you trying to Nighttrain us then, sweetie?
~l2e
catfish said:oh great another one of you people.
-catfish in case you cant fucking read that thing over there on the left above the big picture.
PEACE OUT
soundwave05 said:Well going by IGN's article last night one of the devs said GCN memory + 64MB of additional RAM.
24MB 1T-SRAM + 64MB 1T-SRAM + 16MB A-Memory = 104MB system RAM total (88MB 1T-SRAM main memory).
Jeff-DSA said:Ah jeez,
I can't say much, but prepare for the underwhelming...
Think sub-128 numbers as a hint.
So that's how you get an Xbot to admit that Kameo looks bad. Well played.Speevy said:So an Xbox port with tons of effects and textures is high-end Revolution?
GDGF said:I, for one, am prepared for a NDS vs PSP style war. Lord knows we've had alot of practice.
-GDGF
KEEP OTHER CONSOLES OUT OF THIS THREADSpeevy said:DIMINISHING RETURNS
Izzy said:That war's just heating up.
-Izzy
catfish said:DS vs PSP is the best system war ever
- SIGNATURE
masud said:So that's how you get an Xbot to admit that Kameo looks bad. Well played.
catfish said:DS vs PSP is the best system war ever
- SIGNATURE
catfish said:DS vs PSP is the best system war ever
- SIGNATURE
Alas I was just a wee un and awareness of SNES in NZ was low (or it was from my pre-intarnets town)GDGF said:Let us not forget the ballad of Genny and the SNES!
- turnip greens
Nightbringer said:Nintendo Revolution Specs:
MPU ("Microprocessor Unit") Custom IBM Broadway
Manufacturating process: 0.09 micron IBM SSDIO technology
Clock Freqüency: 2.0 Ghz
Internal Data Precisión: 32 bits Integer, 64 bits Floating Point, 16, 32 and 128 bits Vectorial
Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 1024KB (4 way) L3: 4MB.
Virtual console: Nintendo64 CPU+RCP, SNES CPU+PPU and NES CPU+PPU are embedded
Main memory bandwidth : 6.4GB/second (Peak)
Main Memory: 128MB Mosys 1T-SRAM-Q
Additional memory: 512MB Flash RAM
LSI Flipper
Designed by ATI
Manufacturated by NEC
500Mhz
2 Vertex Shader 3.0
4 Pixel Shader 3.0
Based on the ATI RV515
12MB MoSyS 1T-SRAM-Q as embedded memory
Sound DSP capable of 256 channels and real time AC-3 decoding