It's more likely that it's about three weeks since the EU release so people are putting their thoughts together on it.
I've been quite happy to point out the bits I thought were awesome (and the combat is a real strong point of both games). I do think both ToCS games suffer badly from a repetitive quest structure. In particular, the bloated cast of ToCSII combined with constant lack of letting the party win any encounter with an npc (to show off how cool both the enemies and their saviours are) is far, far overused. When it becomes predictable that a) the enemy will kneel before going 'guess I'll have to stop holding back', b) the party will go 'now we're stuffed!' And c) some of their dozen hyper-competent allies will jump in from a nearby high point, it's a bit overdone.
Having said that, the continued worldbuilding is another strong point- I thought the depiction of Olivier's transition from decadent traveller to political animal, complete with having carried forward the lessons he learned in ToTS, was great, I like Sara and loads more too. I just find the dwelling on the horrors of mechanised warfare contrasted with the god-awful Saturday-morning cartoon approach to the actual battles the party take part in, as three dozen different martial artists knock each other around to virtually zero real consequence in fight after fight, to be really silly.
I don't really see how it's unwarranted negativity to point out the things I feel are real strong points of a game (combat, bits of dialogue, specific characters) and the flaws I think really stop it being one of the greats (too many superpowered npcs removing any sense of victory from the main cast, little consequence or resolution to most battles between them all, repetitive structure/pacing).
It's also that I think I just like the sense of classic adventure with the Bracers in ToTS, but find idealised high-school fantasy school drama to be just tedious. Probably in the same way I felt playing Valkyrie Chronicles 2- that idea of fantasy military academy as a sequel, a way of packing a fresh cast of teenagers, growing pains, exams and combat all into the same game, just feels a bit naff to me. Maybe it's just that I'm about 20 years older than the target audience and am really in it for the story and the combat rather than dreams of 'Friendship is Magic' amidst an idealised fantasy secondary school life.