- Story begins two months after W1. Geralt is asked by Foltest to travel across the country with him and restore order
- The trailer with Bad Guy bringing head to elves cave is taking place before game starts
- Vernon Roche (guy who is Geralts companion) is Foltests guy. He is also in charge of fighting non-humans unit
- In W2 you can join different sword-strikes, magic, finishers, blocks and dodges into one string
- In the forest you have to look after yourself. There is no level-scaling so entering dangerous places at the beginning could be suicidal idea
- No horses
- Those goblin-like monsters are called nekkers (in Polish, I also written as I heard it, so it could turn out to be written differently)
- Those fractions mentioned before there would be different fractions at different locations.
- You could cut off limbs
- About TPP camera there will be many camera modes, adjusting to current situation (in combat, indoor, walking etc)
- About decisions to be made in short time while in dialogue it would appear in dialogue when situation needs quick reactions. It wont occur in every dialogue. Reds are inspired by Heavy Rain in this one
- They want to every one new ability give us something new a signs, a strike etc. There wont be +10 to stamina stuff
- Geralts development (while in game) is more complicated than in W1
- RotWW is frozen, CDP would like to return to this project, as they believe it could achieve success, but definitely not this year.
- Animation system is just-started to be worked on, so is mimics