yyr said:And now for a shameless plug:
My Community Game will most likely be available by Wednesday. It's called Snake360, and as you would expect, it's a snake game. But it's got 200+ levels, battle modes for up to 4 players, co-op, internet-based leaderboards and an Achievement substitute called goals (completing goals unlocks stuff). I've been working on it for almost a year and it will cost 400 points. You can see videos and read more info at http://www.snake360.com. I hope some of you will take a few minutes of your time to try it out =)
Digital Limit said:It's really unfortunate how ugly so many of these games are.
An art-bump can make a decent, simple game great.
yyr said:2) Because the final size of my package is going to be over 50 MB (mostly due to the high-res textures and almost 30 minutes of music included), I cannot select the 200 MSP/$2.50 price point.
http://creators.xna.com/en-GB/faq#anchor_1_15PhlivoSong said:Help me understand this. Is it a rule that if your game is over 50mb you are not allowed to charge $2.50
I can't speak for how expensive the iPhone etc stuff is... but yeah, anything like this will rely on either sorting through the crap or going on recommendations.Flunkie said:This is starting to look more and more like a more expensive iPhone/iPod Touch App Store. Sifting through the crap to find the good stuff..
Use wind to guide your bubbles safely to the exit. Journey though the magical canopy of the Great Tree collecting Flames with help from the Faeries. Experience 70 handcrafted levels and infinite procedurally generated levels for endless variety.
Gowans007 said:yyr: Very much looking forward to see your wosnake360, I was a beast at snake on the old Nokias, maybe this will be my third XNA purchase. Any details on online (friends) leaderboards?
PhlivoSong said:Help me understand this. Is it a rule that if your game is over 50mb you are not allowed to charge $2.50 or does MS take a bigger chunk if it's over 50mb and you are saying you need to sell it for more to compensate for that? Of course, neither could also be the answer... then you can just fill in the blank with the correct answer.
yyr said:If you complete a course, or after playing Survival mode, you'll receive a 16-digit code (numbers and A-F, it's not that bad). Bring it to www.snake360.com and put it in the Ranking area. Your score will be ranked among everyone else's. There will be separate boards for all modes, courses and difficulties, over 50 in all. It should be ready by the end of the week.
This. I am trying all the games now, and most of it I can't see myself paying more than 100 points.Flunkie said:This is starting to look more and more like a more expensive iPhone/iPod Touch App Store. Sifting through the crap to find the good stuff..
I hope I'm wrong though.
Rlan said:Being in Australia, we don't get community games. However - a US account does allow me to download demos.
homez99 said:It's Snake, how is it supposed to look?
XNA Profile PageArtoon chronicles the adventures of Art as he bounces his way through a variety of visual artworks. Can you earn those elusive top rankings in this score-attack psychedelic platformer?
XNA Profile PageFight your way to the glorious Grand Master title! Colosseum features a 6-level singleplayer-campaign and five different 1-4 player local multiplayer game modes, four of which can be enjoyed in teams. Take your time to master each of the four different fighting styles and their combos, picking up some new threads for your characters along the way. This is Colosseum. Enjoy!
XNA Profile PageIntense matching Totem destruction! Two game modes...survival and adventure complete with 28 levels and 4 elemental bosses.
acm2000 said:some of these games look really awful, then some... like Blow, Artoon, Colosseum etc, look so polished its quite amazing, 800p tho? are they kidding themselves? these games should be 100, 200, or 400 max, cant wait to give them ago, however, as said already in this thread...
acm2000 said:WHERE IS JELLY CAR!
Rlan said:It appears that Brain Party and Head Banger have been taken down. Hmm.
nofi said:Our little attempt at a puzzler for XNA.
It's a little way off yet, but it's keeping us busy in the down time...
Gowans007 said:nice nofi, I like the clean, spacey look, very attractive, hope its just as nice in motion, sure you will make sure it plays well.
Hope you go for the online option too.
You been checking out whats going on in the XNA stuff at tho mo?
Whats your thoughts on it and the implementation?
nofi said:I'm not doing the coding, that's not my thing.
It'll move like silky stuff, that's for sure. We're still messing with the scope (less balls per row, a random mode etc) and then once we're set we'll push to get the game done ASAP. To be honest, it's more of a taster to get our toes in the water and see if this is a viable route.
XNA, as far as I'm told, is pretty cool. We're definitely going for multiplayer, hopefully online, yeah, although that's harder to test.
Kafel said:wtf ? DUOtrix (Duotris+) is 400 points now ?
Damn, I was planning to buy it when it was 200. I really shouldn't have waited.
Gowans007 said:They can chop and change the prices like the iTunes store?
Hmm dunno if thats a good thing.
Damn. One of the better games at 200 points. At 400, I'm hesitating.Kafel said:wtf ? DUOtrix (Duotris+) is 400 points now ?
Damn, I was planning to buy it when it was 200. I really shouldn't have waited.
Rlan said:And download full games, just need a US account and US points, which makes it a little more expensive but oh well.
Blow is awesome. It also seems to have somehow circumvented the 4 minute time thing. How's that work?
Colosseum and Totem are up. Artoon should pop up soon.
Falagard said:they can simply enable it with a checkbox
yyr said:Actually, the timed trial mode is forced regardless of whether the developer implements it or not. ALL Community Games' trial modes will be 4 minutes unless the player quits early.