Chairhome said:
I don't understand this. It just means that development of the game has been longer than previously thought. If they switched to 3DS and this is releasing however many months after launch, then they've probably put a significant amount of time on the 3DS development.
A game that started out on the DS and moved to the 3DS just tells me that the thought, design, and core of the game is centered around the DS. If they were to have gone back to zero and started over (no reason to hide that if it's the case) I doubt the game would look the way it does. It's most likely an up-port, tweaked with some 3D and has a 3DS label put on it. That was what happen with Ghost Recon: Shadow Wars. That though was a launch game. A game I had issues with but still enjoyed only because I didn't have to actually spend any of my own money on it (used Amazon credits from the 3DS and other games bought at the time). That goes a long way for me.
As a pure DS game I would feel different about it because it would be a DS game designed for the DS/DSLite/DSi. I might even be looking forward to it on some level. It's content might be robust and I'd wouldn't feel negative about it. However games that appear on the 3DS as retail boxed games have a different standard to live up to. It is a graphical issue with me in part. When I spend money to buy a 3DS game I expect a game that takes advantage of the hardware and not to get a DS game in disguise. Graphics have to be at a certain level and system should be taken advantage of.
Then there is the issue of it being a rhythm based game. PSP gets an actual RPG. It's no doubt that the PSVita will get a RPG as well. Yet the 3DS gets their up-ported, music based game with cartoony graphics. I'd rather take a straight port of Crystal Chronicles (GameCube) or a similar game.