manzo
Member
titiklabingapat said:If we're talking about technical specs, the game should be exclusive to the PC.
At least we'd get it in Hi-res then.
titiklabingapat said:If we're talking about technical specs, the game should be exclusive to the PC.
Your bitter tears are delicious.manzo said:At least we'd get it in Hi-res then.
manzo said:I'm quitely crying inside about the Vanillaware Wii game: I can now kiss my dreams of a 2D 720p/1080p Vanillaware action rpg goodbye.
Oh well, I hope this comes across the pond, I'll pick it up if it comes.. unless you can play japanese imports on a modded US Wii. I will mod the Wii I'm getting soon if this is possible.
Still I can't understand: Kamitani stated that they draw the sprites in high res, but why can't they port this to PS3 and 360? Why make it Wii only?
M3d10n said:Making console 2D games nowadays is considered grade A risk, even for Japanese publishers. That's why Iga & co. keep dodging the bullet when it comes to console 2D Castlevania.
Putting said 2D games on consoles marketed and priced as "CGI powerhouses capable of life-like graphics" roughly doubles the risk. Also, the fact that said consoles aren't selling as well in Japan boosts the risks even further.
creamsugar said:
Jonnyram said:PSP Crisis Core FFVII 9, 9, 8, 9
jj984jj said:So basically Pokemon Mysterious Dungeon 2 is as good as Crisis Core.
creamsugar said:
Weisheit said:WII 3,470,422
PS3 1,101,412
360 404,425
Does this answer your question?
If it was good, Famitsu would have gave it 40 or at least 39DieH@rd said:Nice.
Most likely PS3, knowing how heavy S-E's role in VP2's development was.Pureauthor said:I just wanna know where the eventual VP3 comes out to.
mutsu said:Too much mysterious dungeon game? We already have Choccobo.
commence the bitching about them not doing a game with HD sprites.
:loldrohne said:on a totally unrelated note, koji igarashi.
drohne said:i haven't actually played my copy of odin sphere
gives the lie to all the bigger developers who recycle like mad
creamsugar said:
Takuhi said:Nowhere in this Star Ocean 4 interview does he say that SO4 is only for one platform. He says it's for "hardware that can display beautiful graphics," but beyond that it has not been decided. (He might be hoping for a moneyhat?)
The game "isn't that far off"
Specific details on SO4's release will be available by the time people are done playing the SO1 and SO2 remakes
In its current stage the battles are already playable, but full of placeholder elements
The story is done, and while he can't talk about its setting yet, there might be some surprises related to that at the TGS. But it won't be so different that characters from other games in the series won't be able to return.
He concedes that past Star Ocean games have not really felt like they were set in an ocean of stars. In this one you will be able to pilot a ship and travel to different worlds, and while it will retain fantasy elements, it will live up to the series' title more than the previous games in the series have.
The man and woman in the screenshot are the hero and heroine of the game. As a teaser they placed figures of them in the display at the SE party and he was disappointed that almost no one noticed.
The heroine's name is Reimi. The hero's name is... (cough) (sputter) EDGE MAVERICK! EDGE FRICKING MAVERICK! Bwahahaha! Seriously!
There aren't just two or three planets in the galaxy this time. There are more. Sounds like a lot more.
You can have four companions with you in battle this time. There are a lot of new elements and it doesn't really feel like the battle system of SO3.
Private Actions will, of course, return.
creamsugar said:Vanillaware game scan
Error said:Im just glad we are getting more vanillware shit, after the bombas that were OS and GG I thought they were dead.
TheWolf said:Vanillaware title looks great.
commence the bitching about them not doing a game with HD sprites.
Heh, well played.drohne said:on a totally unrelated note, koji igarashi.
KiticanaX said:Agreed why do people even care? I mean HD doesn't make that much of a difference in a 2D game.
Jonnyram said:
duckroll said:.......
............
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Huh?!?!?!
Synthesizer Patel said:3D pixels require more volumetric picture information than 2D pixels. Scientists showed in 1991 that the maximum effective 2D resolution is 320x240. Anything higher than that, and the human eye can't discern it.
Synthesizer Patel said:3D pixels require more volumetric picture information than 2D pixels. Scientists showed in 1991 that the maximum effective 2D resolution is 320x240. Anything higher than that, and the human eye can't discern it.
TunaLover said:No Shikigami no Shiro 3 love?
Jonnyram said:
creamsugar said:
ethelred said:They've already said it's a waggle-based game. I'm dumbfounded by people advocating that developers put games on the Wii and then explicitly implore them not to use the one differentiating feature that supposedly justifies its massive deficiencies in technological prowess or online capabilities or anything else that defines the current generation of consoles. Christ.
Angelo said:
Jonnyram said:It's single platform but it hasn't been announced whether it's PS3 or 360 yet.
traveler said:I mean, if you don't won't the element of Wii controls, why should they even bother to put it on the Wii at all?