Very true. On my PC the game was practically about 15FPS on High (and one or two things on Ultra) with Tress-fx enabled. Hell, I don't think it even run all that well in 720p on Low settings with it enabled. Oh, and any bigger closeups of Lara caused literally a slideshow with probably 5FPS. To think that they have this enabled, and a bunch of other improved shaders and stuff is actually quite impressive (if they can keep it at steady 30FPS).People pissed about 30fps either have no idea of how much of a performance hog tressfx is or seriously overestimate the capabilities of the new gen consoles. It was pretty much expected.
Very true. On my PC the game was practically about 15FPS on High with that enabled. Hell, I don't think it even run all that well in 720p on Low settings with it enabled. Oh, and any bigger closeups of Lara caused literally a slideshow with probably 5FPS. To think that they have this enabled, and a bunch of other improved shaders and stuff is actually quite impressive (if they can keep it at steady 30FPS).
Any TR fans here in California?
This game was 20-30 fps on 360/ps3 and that's where the initial engine was targeted. The PC port had better textures and a handful of DX11 features PLUS the tressFX but it was still the same core game - mean to be played in high detail at 30 fps. That many of us PC owners (myself included) were able to basically max the game out with tress FX off at 1080p and maintain 60fps a good portion of the time is just a bonus for PC owners.
The PS4/XB1 have high end netbook CPUs that were bested by desktops in 2009, they are coupled with a bunch of ram and the equivalent of a 6870(PS4) or a 6850(XB1). These machines aren't miracle workers, especially only a couple months after launch. Expecting them to turn on every bell and whistle while also adding a layer of special effects not seen in any previous version AND a rewritten TressFX hair simulation (when said feature was ridiculously demanding even on a high end PC) while also expecting the performance to double ? It's just a bit much.
I've little doubt in my mind that a direct port , simply plopped into 1080p with the Hires PC textures would likely have managed 60fps on both consoles but they wanted it to look noticeably better then the 360/ps3 release.
Are these systems capable of doing this game at 60fps ? Maybe ? I don't know. It is early and perhaps with 100% custom code , a large team and some damn good programmers they could do it. OR , they just target 30 fps and crank up the details. 60fps does indeed always look better then 30fps but if it means it will be exactly the same game as before versus looking quite a bit better , I'd sooner go for better graphics. Especially if it's locked 30(I imagine it could get close to 60 in low demand scenes on PS4 but drops rather quickly during combat and explosion filled sequences so a stable framerate is better, xbox one probably does 20-40fps , so for parities sake it's better to just say they're both 30).
Ideally , in the future , when sequels and such are being made, I'd like to have a developer weight the type of game they're making with the available horsepower. 1080p 60fps should be a goal for any game sure but it frees up a fair amount of horsepower to knock it down to 30 fps. Roughly as much as switching down to 720p actually. On that note , would people rather square enix kept this port at 720p to maintain 60fps ? Most of us have 1080p TVs now so the image quality will drop substantially in doing so.
On PC, the sky is the limit, everything can and should be supported because PC owners can always spend more money to push things further. With consoles, even these brand new ones, there is a finite limit on what can really be done.
1920X1080 @60FPS should be first priority
1600X900 @60FPS if the res drop guarantees FPS 95% of the time
1920X1080 @30FPS should be used for more cinematic games
1600X900 @30FPS for particularly ambitious titles or xb1 ports
If none of the above can be achieved the scope of the game should be scaled back to make sure it does work. Failing that, if the PS4 can at least achieve 900p at 60fps , then it is acceptable for the XB1 port of whatever this game is to run at 1280X720 @60fps.
That's my personal bottom of the barrel mark. Anything running at less then 60FPS at 720P needs to be reworked. 720P needs to be thought of as a relic now, much like 480p was on the 360 or PS3. If the consolation is high frame rate and the game design requires that level of performance then I suppose it's better then nothing but honestly if I were making a game that I wanted to run at 60fps , hitting 1080P would be equally as important. Lowering the resolution was acceptable mostly for launch titles because they all had a time limit. By the end of this year I'd like to think we won't have 720p games on either XB1 or PS4 anymore.
TL;DR version -
1080P at 30FPS is perfectly fine given the level of visual fidelity in this version versus the previous console release. It is indeed a "definitive version" compared to those. Had I not already played through the game just last summer I would likely buy this version of it for full price. Instead I'll be a bargain bin purchase unless the enhancements come to PC....
What? Why? WTF?
I'll buy this when it's like $15.
Is it me, or is PS4 Laura wearing more makeup?Incase you haven't seen it, here's a video showing the PS4 version versus the PC version:
http://www.youtube.com/watch?v=Teb1VF1Ptho
Dat bump mapping though.
Is it me, or is PS4 Laura wearing more makeup?
So uh...can they just put the updated Lara and such in the PC version? Because that kills the PS4 one in basically every other way from what I'm seeing.
I bet you they would've hit 60 with TressFX and maybe the physics (on Lara) upgrades. Everything else can't be that taxing on the system, can it?
Any TR fans here in California?
Any TR fans here in California?
So PC is the definitive definitive edition then?
As if FPS are going to matter to console end users who were just fine with 20-26 range for most large projects for the past seven years.
Any TR fans here in California?
As if FPS are going to matter to console end users who were just fine with 20-26 range for most large projects for the past seven years.
Highest selling games last gen were 60fps.
Highest selling games last gen were 60fps.
Comparing Wii Sports to Tomb Raider is not at all being a good sport.
Give me a nice digital price please Sony or Amazon US!
$59.99 or $59.98.
To the people disgraced by this game, what would you say to a $60 PC/PS4/Xbox One port of GTA V? Or a $60 PS4 port of TLOU?
Thank goodness for the PC.
To the people disgraced by this game, what would you say to a $60 PC/PS4/Xbox One port of GTA V? Or a $60 PS4 port of TLOU?
I'm not disgraced but for the sake of argument, what framerate and resolution will they be running at? And for both of those I'd prefer 1080p60 over any graphical enhancements. In fact I probably won't consider either if they aren't 60. I'll get GTA V when it comes out on pc, my 580/2600k setup seems to be about on par with the PS4.
If TLOU is still 30 then what's the point? I don't see Naughty Dog going back and slapping on more effects, or at least I hope not. Just make it 1080p60 so we can see it artwork and animation as they should be.
We just got this video from S-E, showing the new effects in the next-gen version of the game. I'm sure it's been posted before, but the quality here is quite good
http://www.gamersyde.com/news_tomb_raider_next_gen_explanations-14964_en.html
I'm not disgraced but for the sake of argument, what framerate and resolution will they be running at? And for both of those I'd prefer 1080p60 over any graphical enhancements. In fact I probably won't consider either if they aren't 60. I'll get GTA V when it comes out on pc, my 580/2600k setup seems to be about on par with the PS4.
If TLOU is still 30 then what's the point? I don't see Naughty Dog going back and slapping on more effects, or at least I hope not. Just make it 1080p60 so we can see it artwork and animation as they should be.
Socal here.Any TR fans here in California?
Thanks, I was hoping you'll upload a video. Way better so see the changes than with the youtube videos we had so far.We just got this video from S-E, showing the new effects in the next-gen version of the game. I'm sure it's been posted before, but the quality here is quite good
http://www.gamersyde.com/news_tomb_raider_next_gen_explanations-14964_en.html
That implies it was 30 before.
Picking this up at £37 from UK Amazon... first time playing it so I'm looking forward to it
We just got this video from S-E, showing the new effects in the next-gen version of the game. I'm sure it's been posted before, but the quality here is quite good
http://www.gamersyde.com/news_tomb_raider_next_gen_explanations-14964_en.html
We just got this video from S-E, showing the new effects in the next-gen version of the game. I'm sure it's been posted before, but the quality here is quite good
http://www.gamersyde.com/news_tomb_raider_next_gen_explanations-14964_en.html
Yes? Are they not supposed to exist or something? haha
Ya NorCal... And why lol?
I'm here in SoCal. What for if I may ask?
Central California here.
Socal here.
Is there a event going on here?
We just got this video from S-E, showing the new effects in the next-gen version of the game. I'm sure it's been posted before, but the quality here is quite good
http://www.gamersyde.com/news_tomb_raider_next_gen_explanations-14964_en.html
Great price. Shame it's gone back up to £45.