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Two new Modern Warfare 3 screenshots

welp that sure is call of duty

[Nintex] said:
looks okay-ish but there's not enough going on in the background. It's not epic or immersive enough so let me fix that for you.

OVlnp.jpg
bahahahaha
 

Marleyman

Banned
danmaku said:
yeah, let's fight stereotypes with more stereotypes, this will help!

I don't see it that way; it is a fact that games like COD are shit on by the majority here and terms like dudebro are thrown around constantly. I don't see COD fans going into JRPG threads and shitting them up too often. Just find it interesting and worthy of talking about.
 

danmaku

Member
Marleyman said:
I don't see it that way; it is a fact that games like COD are shit on by the majority here and terms like dudebro are thrown around constantly. I don't see COD fans going into JRPG threads and shitting them up too often. Just find it interesting and worthy of talking about.

Every thread about very "japanese" games has its fair share of "oh japan" and "icecream thread" comments. Usually this ends after the second page, but CoD is way more popular so it gets way more hate (though I have to admit that the photoshops are fun).
 
French said:
Looks pretty bad and bland, 20 million confirmed.
Alright pal, you tell me what looks "bad" about these screenshots. The fact it looks this good and run at 60fps on consoles is pretty amazing...fucking jaded people these days...
 

Nome

Member
The shoops are hilarious. I'll still end up buying both MW3 and BF3. The graphics in MW3 are really just the icing on the cake for me though... I just enjoy the fast gunplay. There's a lot more sneaking around in BF3, and the environment actually matters there, so graphics matter in BF3 to me more.
 

Anteater

Member
Marleyman said:
I don't see it that way; it is a fact that games like COD are shit on by the majority here and terms like dudebro are thrown around constantly. I don't see COD fans going into JRPG threads and shitting them up too often. Just find it interesting and worthy of talking about.

He's talking about the fact you're generalizing people who "shit" on the game as jrpg fans. I don't think anyone has mentioned a jrpg in this thread yet, I see people comparing the game to BF3.
 

RedSwirl

Junior Member
Fezan said:
Modern Warfare needs Modern engine

I think people need to realize that this is the price of 60fps on consoles. RAGE, on a totally new engine, is already being criticized visually and it will also run at 60 on consoles. We should probably take a look and compare the graphics of all current gen 60fps games.

These games don't need more modern engines, they need new consoles to run on.
 

Marleyman

Banned
danmaku said:
Every thread about very "japanese" games has its fair share of "oh japan" and "icecream thread" comments. Usually this ends after the second page, but CoD is way more popular so it gets way more hate (though I have to admit that the photoshops are fun).

I am sure, but the hate towards these type of games on here is through the roof.
 

Marleyman

Banned
Anteater said:
He's talking about the fact you're generalizing people who "shit" on the game as jrpg fans. I don't think anyone has mentioned a jrpg in this thread yet, I see people comparing the game to BF3.

Nobody has mentioned a jrpg but I just get the feeling that hate towards COD and using the term dudebro comes mostly from that group. I could easily be off on that assumption, but I have been careful not to bring it up until I felt comfortable defending that position.
 

LQX

Member
I really wish they would start showing more of the game especially Europe. Also maybe the console versions are not a good representation of the graphics but the MW series is Definitely one of the best looking games on PC.
 

ultron87

Member
B_Rik_Schitthaus said:
Thats the problem, what are these supposed to do?
It levels we have already seen with an art style that hasn't changed in half a decade.

Damn real world. Why won't you change your art style?
 

Mik2121

Member
Gotta love all the poor butt-hurt kids trying to be funny with their horrible (on purpose I hope) photoshop edits.

The game looks fine enough, will most likely play great if the last bunch of titles are something to go by (and they are), and the online can potentially be awesome, if they fix the stuff that was wrong with Modern Warfare 2's.


But really, people like the first post are just sad. Saying this game looks bland... what the fuck. It's not Crysis, but it still looks fairly good. And at least it isn't your typical all-brown game. Yes, these two screenshots might have limited palettes for visual reasons, but still the MW series is quite colorful when compared to games like Battlefield...


Imp the Dimp said:
They sure use a wide spectrum of colors...um...
Examples from Modern Warfare 2. And this game will have the same kind of color palette:

favela-prev.jpg


terminal-prev.jpg


Troll fail? :p
 

danmaku

Member
Marleyman said:
I am sure, but the hate towards these type of games on here is through the roof.

True, that's because Activision is milking the franchise to death, everyone is trying to copy them and even people who used to like the game (and military shooters in general) are getting tired of the whole theme and starting to make fun of it. It's not just anime fans shitting on a style they don't like. If jrpgs were more popular it would happen the same thing (and the same thing kinda happened with FF13).
 

Marleyman

Banned
danmaku said:
True, that's because Activision is milking the franchise to death, everyone is trying to copy them and even people who used to like the game (and military shooters in general) are getting tired of the whole theme and starting to make fun of it. It's not just anime fans shitting on a style they don't like. If jrpgs were more popular it would happen the same thing (and the same thing kinda happened with FF13).

I grew tired of it after MW2 as I realized that Battlefield:BC2 was more up my alley. I just don't see the same level of vitriol towards any other group of gamers on here.
 

Mik2121

Member
Dilly said:
Time for new consoles so this 60FPS thing can die in a fire.

Won't be spending €55 again on this.
What... what are you talking about?

This "60FPS" thing will stay always with us when it comes to consoles that cannot be upgraded. Some games will try to push the console further graphics-wise by going down the 30FPS way, some games will push it less to achieve smoother gameplay.

NBtoaster said:
Examples: low res textures, baked lighting, not always 720p.
You know pretty much all games use baked lighting, right?. Only a few games like the ones using the CryEngine or the ones with some sort of time lapse (day-night stuff like GTA, RDR, etc..) feature all real time lighting. And even then, most games with baked lighting also feature real time lighting for stuff that moves or even have real-time lighting for everything near your character in a certain area. The Modern Warfare games do that as well (that's why you can see shadows pop-up when you get close to some stuff in camera-mode, they usually prevent those shadows popping in when you're playing by "hiding" them with other stuff).
 

Dilly

Banned
Mik2121 said:
What... what are you talking about?

This "60FPS" thing will stay always with us when it comes to consoles that cannot be upgraded. Some games will try to push the console further graphics-wise by going down the 30FPS way, some games will push it less to achieve smoother gameplay.

I'd figure that most launch games would run at 60FPS none the less.

Some people here would buy everything that runs at 60FPS even though it's shit. Can't believe some people still ask for 60 FPS on hardware that's 6 years old.
 

Anteater

Member
Mik2121 said:
Gotta love all the poor butt-hurt kids trying to be funny with their horrible (on purpose I hope) photoshop edits.

Hey I was actually defending the game's graphics with my shops, but thanks jerk :(!
 

Mik2121

Member
Dilly said:
I'd figure that most launch games would run at 60FPS none the less.

Some people here would buy everything that runs at 60FPS even though it's shit.
Actually, most lunch games would probably run at less than 60FPS because the developers are still not used to the platform, plus they also want to try and push out the best visuals they can so gamers buy it just because it looks pretty.

Some people here thinks that 60fps equals a good game. Both are unrelated imo, and while 60fps means a more fluid experience, if the game itself plays badly or it just sucks, the experience will still suck. It will be fluid, yeah, but it will suck. And while some people thinks that 60fps=good game, those are not many, they are just loud :p
 

ghst

thanks for the laugh
Draft said:
Haters gonna hate. I really dig this Clancy style end of the world scenario that Modern Warfare's been building over the last couple games. Fighting on the ruined flotilla of the Atlantic fleet with the smoldering ruins of NYC in the background? Come on, it's fucking crazy.
i have a poster of a top floor manhattan mansion sitting behind my computer in my bedsit. when i'm jerking it to degenerate porno and naive facebook acquaintances, my imagination is whisked off to a world of american psycho champagne power fantasies. atleast until the smell catches up.
 
Shots look pretty spectacular. You know people are bitter when they're making fun of shots like that. Maybe the water in the 2nd pic could look a tad bit better but what else is there to bitch about? Especially when you know the game will be pushing 60 frames per second. I would love to see what IW does on next generation consoles.
 
Mik2121 said:
Examples from Modern Warfare 2. And this game will have the same kind of color palette:

http://www.themodernwarfare2.com/images/mw2/maps/favela-prev.jpg

http://www.themodernwarfare2.com/images/mw2/maps/terminal-prev.jpg

Troll fail? :p

I always felt there's a distinct gray filter in both MWs. Plants aren't as green as in Crysis, white walls like the ones in the airport aren't as white as walls in Mirror's Edge etc. CoD obviously aims to look as realistic as possible without eye-catching post processing effects and yet it feels uncanningly 'cold'.
Half-Life 2 does a better job at conveying the image of a dirty, threatening environment despite its vibrant color palette.
 

NBtoaster

Member
Mik2121 said:
You know pretty much all games use baked lighting, right?. Only a few games like the ones using the CryEngine or the ones with some sort of time lapse (day-night stuff like GTA, RDR, etc..) feature all real time lighting. And even then, most games with baked lighting also feature real time lighting for stuff that moves or even have real-time lighting for everything near your character in a certain area. The Modern Warfare games do that as well (that's why you can see shadows pop-up when you get close to some stuff in camera-mode, they usually prevent those shadows popping in when you're playing by "hiding" them with other stuff).

Well I should specifically say the baked environemnt shadows are what bothers me. At least they're dynamic in MW.
 

Mik2121

Member
NBtoaster said:
Well I should specifically say the baked environemnt shadows are what bothers me. At least they're dynamic in MW.
Why do they bother you? They are usually of quite good quality.

Hell, even Mirror's Edge, which gets always praised by it's lighting, has baked shadows..


Imp the Dimp said:
I always felt there's a distinct gray filter in both MWs. Plants aren't as green as in Crysis, white walls like the ones in the airport aren't as white as walls in Mirror's Edge etc. CoD obviously aims to look as realistic as possible without eye-catching post processing effects and yet it feels uncanningly 'cold'.
Half-Life 2 does a better job at conveying the image of a dirty, threatening environment despite its vibrant color palette.
With "gray filter" I guess you mean less contrast. Some areas far from the gameplay environments do indeed look a bit gray, but that's probably volumetric fog to achieve a better (?) depth effect, and make it feel like the environments have larger scale than they do.

Even then, dark areas are dark as they should, bright areas are bright. It depends on how you configure your TV and all that too, but either way I don't think the game is really lacking on contrast. At least not in a way that it makes it look bad.

It's been quite a while since I played HL2 so I can't really remember, sorry.
 
I wish the COD games had deep character customization for MP. Black Ops tried to do that but there were really only a few character models tied to your perk set up. Introduce a credit system and give us the customization of a game like Halo Reach.
 
D

Deleted member 81567

Unconfirmed Member
The IW engine needs an update and until next-gen this is what we'll be seeing people so commenting on the graphics is useless.
 

NBtoaster

Member
Mik2121 said:
Why do they bother you? They are usually of quite good quality.

Hell, even Mirror's Edge, which gets always praised by it's lighting, has baked shadows..

Because it means they don't affect any dynamic objects properly and don't cope well with thin structures.

Call it a pet peeve..
 
Excited for this.

My dream balancing would include more recoil on the guns that need it. Commando, Painkiller and Danger Close GONE!! The BO version of Scavenger. Here's hoping though I highly doubt it.
 

Mik2121

Member
NBtoaster said:
Because it means they don't affect any dynamic objects properly and don't cope well with thin structures.
That depends on the lightmap texture size. And even then, they affect dynamic shadows if you're in the range where real time shadows kick in. For example, you can have a building and a road, and have the building cast shadows on the road and have it all nicely baked on a shadow map. But when you walk into the shadow, you can still see your weapon getting darker (because the sun stopped hitting it directly). That means there are real time shadows on dynamic objects.

Out of the games I've played, I can't remember any that didn't have anything like this. Some games might have issues when, for example, a plane or helicopter is flying towards the player, and when it crosses an area where it should receive shadows, it doesn't because it's so far the real time shadows didn't kick in. But otherwise...
 

NBtoaster

Member
Mik2121 said:
That depends on the lightmap texture size. And even then, they affect dynamic shadows if you're in the range where real time shadows kick in. For example, you can have a building and a road, and have the building cast shadows on the road and have it all nicely baked on a shadow map. But when you walk into the shadow, you can still see your weapon getting darker (because the sun stopped hitting it directly). That means there are real time shadows on dynamic objects.

They're typically not real shadows though. You can't be half in or out of shadow, it's one or the other.

The recent upgrades to UE3 do something special though, so you can have baked shadows with correct effects on objects, and a much more pleasent outline. Hope to see more games using this, because I think so far only Gears 3 and Bulletstorm do.

http://udn.epicgames.com/Three/Lightmass.html#Area lights and shadows
 

Mik2121

Member
NBtoaster said:
They're typically not real shadows though. You can't be half in or out of shadow, it's one or the other.

The recent upgrades to UE3 do something special though, so you can have baked shadows with correct effects on objects, and a much more pleasent outline. Hope to see more games using this, because I think so far only Gears 3 and Bulletstorm do.

http://udn.epicgames.com/Three/Lightmass.html#Area lights and shadows
Recent as in, since at least a year and a half ago? :p I've been using UDK for quite a while now :p (I do 3D environments, btw).

As for not being able to be half-in or half-out, that's usually not the case if you get the real time shadows surrounding the player, like for example in the COD games (again, try getting inside a building, you will see the shadow starts to affect the weapon slowly). The "one or the other" is more of an old issue, don't think many games now suffer of that.
 

DarkChild

Banned
Dr Eggman said:
The IW engine needs an update and until next-gen this is what we'll be seeing people so commenting on the graphics is useless.
No.Judging by IW and MW hate,they should dump those 60fps,get from 16ms of rendering budget to 33ms and than spend those ms in highest quality motion blur,dof and water.They would still be left with more than half of it.Just shows you how Godly this engine is optimized.

What I don't get is,why on the earth do same people,when there is a thread about "30fps and graphics vs 60fps and performance" go for 60fps and performance but yet they criticize MW3 for looking "not so hot" in comparison with BF3 or KZ3.It makes no sense...COD hate has really gone places...
 
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