copelandmaster
Member
- Its slowwwwww
- Time to kill sucks
- The the movement feel sucks. Dashing, slowing down, turning, jumping. It all sucks. Fucking the shit out of your hands and muscle memory with Bidou (which apparently isn't the hot thing anymore, because duh) is the only way to take back control. Every character feels like awful molasses.
- Insane recovery distances
- Rollin' Rollin' Rollin' Rollin'
- Air dodging is a get out of jail free card
- Most of the moveset changes left over from M > B suck. A lot of characters are like Fox are Brawl 2.0. Some characters like Zelda are still shit and are doomed to remain shit under you know who's watch. No tlc at all.
-The changes revolving around the evolution of the character over the last 10 years i.e Yoshi M/B > Wii U and Bowser M/B > Wii U are really mediocre and don't fix major fundamental problems. A lot of these changes are this: give them moves with high damage+high knockback=Totes better character now u guise.
- A lot of the new characters are just ok. Can't speak about DLC chracters because I gave up on this game in less than two months.
-The online sucks. For fun sucks because of items and forced 4 way fights in exchange for stage variety. For glory sucks because the flat stages suck.
-The (on disc) stages suck. Stage hazards can't be turned off.
-The single player content is just ok. No adventure mode sucks.
-Targets sucks
-No AA
-the balance changes seemed all over the place. The last one I paid attention to, the bayo nerf, only seemed to primarily be in response to the fact that the rest of the cast's movesets couldn't keep up. Blast zone carry is a shitty thing that needed fixing, but they basically went back on bayo's main gimmicks of cancels and combos.
-combos in this game are either by the numbers minimalist guaranteed launchers or just not really possible. The open freestyle nature from times previous is seriously reduced because punishment is a no-no and everyone needs to feel like a winner.
-projectile camping
-Wheeee, we made a console without an Ethernet port! Amazing! Trendsetting as fuck.
-If you enjoyed the diverse multi utility of the Z button in Melee, too bad. Single purpose only here.
+Fanservice! Who cares 'bout compelling gameplay? Yeah!
Seriously awful. Pokken is aimed at the same audience and such a massively better game on its first entry.
Even if if its geared toward kids, the game is balanced around higher level play. The 1 or 2 patches so far improved the game across the board and buffed or neutered characters appropriately. Serious guys feel compelled by the gameplay and a desire to get good, kids can play with the pokemans and have fun. Kinda like... yknow... 64 and Melee :T
If you get caught in a combo, you have to eat it and pick yourself back up.
The movement feel, while basic, is not royally fucked.
Canceling can be performed by every character.
Supers that don't need to be turned off for pro play.
No stage gimmicks other than the size and wall shape.
Most characters have individual gameplay attributes (re:gimmicks) that are seamlessly integrated into their playstyle but are not absolutely broken. The exceptions being Mewtwo breaking the triangle and chandelure being a mistake.
Assists are varied and useful. There are a few too many that are situational, and people play the stronger favorites like crazy, but they don't break the game. Its a shame that a select few they are required for certain match ups just to get in (Machamp & Whimsicot vs spaaaaam).
Most importantly, Pokken (as well as other fighters) appropriately reward you for playing better (launchers, cancels, just frames, baiting/mindgames, parries, high combo variety). Smash Wii U puts the bosh on that by having piss for combos, get out of jail free cards like rolling and infinite air dodges, intentional stupid OP gimmicks (single character rage on top of rage [lucario], Cloud and little mack 1 hitters), and unintentional shit that is character exclusive without having a counter (Falcon's momentum sliding to the end of the stage when grabbing you). This is in addition to the majority of characters feeling feel bad to play, so why bother?
I don't feel the burning desire to improve and get better when I get duckin' bodied, unlike Pokken or Tekken. Not when there's so much bullshit and baggage. I just want to stop playing.
Its safe but unfair.
A wet blanket.
A Mario Kart Fighter.
Its fucking flaccid.
Its the second worse smash game, the worse fighting game on the Wii U, and one of the most unfulfilling and disappointing games I've ever played.
EDIT: God Damn it. I guess that's what happens when you type for like a fucking hour.
- Time to kill sucks
- The the movement feel sucks. Dashing, slowing down, turning, jumping. It all sucks. Fucking the shit out of your hands and muscle memory with Bidou (which apparently isn't the hot thing anymore, because duh) is the only way to take back control. Every character feels like awful molasses.
- Insane recovery distances
- Rollin' Rollin' Rollin' Rollin'
- Air dodging is a get out of jail free card
- Most of the moveset changes left over from M > B suck. A lot of characters are like Fox are Brawl 2.0. Some characters like Zelda are still shit and are doomed to remain shit under you know who's watch. No tlc at all.
-The changes revolving around the evolution of the character over the last 10 years i.e Yoshi M/B > Wii U and Bowser M/B > Wii U are really mediocre and don't fix major fundamental problems. A lot of these changes are this: give them moves with high damage+high knockback=Totes better character now u guise.
- A lot of the new characters are just ok. Can't speak about DLC chracters because I gave up on this game in less than two months.
-The online sucks. For fun sucks because of items and forced 4 way fights in exchange for stage variety. For glory sucks because the flat stages suck.
-The (on disc) stages suck. Stage hazards can't be turned off.
-The single player content is just ok. No adventure mode sucks.
-Targets sucks
-No AA
-the balance changes seemed all over the place. The last one I paid attention to, the bayo nerf, only seemed to primarily be in response to the fact that the rest of the cast's movesets couldn't keep up. Blast zone carry is a shitty thing that needed fixing, but they basically went back on bayo's main gimmicks of cancels and combos.
-combos in this game are either by the numbers minimalist guaranteed launchers or just not really possible. The open freestyle nature from times previous is seriously reduced because punishment is a no-no and everyone needs to feel like a winner.
-projectile camping
-Wheeee, we made a console without an Ethernet port! Amazing! Trendsetting as fuck.
-If you enjoyed the diverse multi utility of the Z button in Melee, too bad. Single purpose only here.
+Fanservice! Who cares 'bout compelling gameplay? Yeah!
Seriously awful. Pokken is aimed at the same audience and such a massively better game on its first entry.
Even if if its geared toward kids, the game is balanced around higher level play. The 1 or 2 patches so far improved the game across the board and buffed or neutered characters appropriately. Serious guys feel compelled by the gameplay and a desire to get good, kids can play with the pokemans and have fun. Kinda like... yknow... 64 and Melee :T
If you get caught in a combo, you have to eat it and pick yourself back up.
The movement feel, while basic, is not royally fucked.
Canceling can be performed by every character.
Supers that don't need to be turned off for pro play.
No stage gimmicks other than the size and wall shape.
Most characters have individual gameplay attributes (re:gimmicks) that are seamlessly integrated into their playstyle but are not absolutely broken. The exceptions being Mewtwo breaking the triangle and chandelure being a mistake.
Assists are varied and useful. There are a few too many that are situational, and people play the stronger favorites like crazy, but they don't break the game. Its a shame that a select few they are required for certain match ups just to get in (Machamp & Whimsicot vs spaaaaam).
Most importantly, Pokken (as well as other fighters) appropriately reward you for playing better (launchers, cancels, just frames, baiting/mindgames, parries, high combo variety). Smash Wii U puts the bosh on that by having piss for combos, get out of jail free cards like rolling and infinite air dodges, intentional stupid OP gimmicks (single character rage on top of rage [lucario], Cloud and little mack 1 hitters), and unintentional shit that is character exclusive without having a counter (Falcon's momentum sliding to the end of the stage when grabbing you). This is in addition to the majority of characters feeling feel bad to play, so why bother?
I don't feel the burning desire to improve and get better when I get duckin' bodied, unlike Pokken or Tekken. Not when there's so much bullshit and baggage. I just want to stop playing.
Its safe but unfair.
A wet blanket.
A Mario Kart Fighter.
Its fucking flaccid.
Its the second worse smash game, the worse fighting game on the Wii U, and one of the most unfulfilling and disappointing games I've ever played.
EDIT: God Damn it. I guess that's what happens when you type for like a fucking hour.