I feel like something had to have happened behind the scenes there. When they dropped support the console wasn't yet off the cliff.
I've always known that the "unprecedented partnership" with EA was a big fat failure but I never realized EA only published 4 games on WiiU and has not released anything since the console's launch window.
That's pathetic!
I mean, even Nintendo abandoned the Wii U already. Ubisoft actually stayed too long in the ship.
They'd dropped it before it had even been released.
Outside of Criterion going to great lengths - and apparently fighting against EAs wishes to do so - their releases were at best perfunctory launch window titles, and we can only say "4 months of support" due to Criterion; the rest of the titles had 'bare minimum contractual obligation' written all over them.
Unprecedentedly bad sales happened.
EA always gets shit from Nintendo fanboys despite there being other companies that never did anything for WiiU and despite that time has proven them completely right.
Unprecedentedly bad sales happened.
EA always gets shit from Nintendo fanboys despite there being other companies that never did anything for WiiU and despite that time has proven them completely right.
In hindsight, EA's decision feels oddly prescient.You don't need to be 'a fanboy' to look at the time frame involved on those decisions and see how suspect it looks to be purely sales based.
Ubi / Acti / WB - those are purely sales based decisions. Those made sense. Launch window titles, follow through on committed resources, gradual withdrawal and reallocation of projects over a 24 month period. That's what third party publishing looks like.
All support completely gone within one Financial Quarter? Nope.
In hindsight, EA's decision feels oddly prescient.
They re released Fifa 12 as 13 on Wii U and Madden 13 was missing features. Of course bad sales are going to happen.
I mean, even Nintendo abandoned the Wii U already. Ubisoft actually stayed too long in the ship.
Which implies that PS3 and Xbox 360 games were making them very little money in terms of net profit vs the Wii and DS. Yet, there were very little (if any) games released by Ubisoft on the Wii/DS that was had major backing vs the 360/PS3.Ubisoft CEO Yves Guillemo said:...and helped to finance the initially costly development of games for next-generation consoles -- Sony's PlayStation3 and Microsoft's Xbox 360.
The ps3 had even worse problems in the beginning - games running like shit and/or missing features like online.
The 2nd Madden (meaning one year after launch) e.g. ran @ 30fps vs 60 on 360.
And i remember EA saying they weren't happy with ps3 software sales.
I don't know, There was a lot of hype and real excitement for Rayman Legends when it was still exclusive and on schedule.I mean they just wanted to sell more than 4 copies of Rayman Legends.
And with the porting to other platforms, they sold at least 22.
So you see how how dropping support before your accountants have even started filing their returns is unusual then?
How "prescient" a company must be to make that call so very early on?
EA expected more sales from the ps3 launch, but they were far from the WiiU sales and they probably made money with their ps3 ports.
And in contrast to the U it was obvious ps3 software sales would grow.
EA released their last game @ the end of march, at a time where it was already visible that the U was far from the mega-hit Nintendo expected.
There was little incentive for EA to keep trying and loosing money while doing so when they knew that in half a year the next-gen consoles would launch.
Consoles that would make ports to the U impossible anyway.
Yes it is.
There's been an article about it over here in France explaining that Ancel would leave Ubisoft and the reason from the falling out between Nintendo and Ubisoft.
Right here: http://www.gamekult.com/actu/michel-ancel-pourrait-quitter-ubisoft-A107463.html
I'll translate the relevant part:
So for every other publisher and for every other previous console, where it takes at least a year to restructure and change focus because videogames are a hugely complicated effort of project management, but EA and EA alone can make that call in less than 3 months, and only on this one particular console?
And there is nothing strange about that?
e:
To be 100% perfectly clear - I'm not saying that EA not supporting the WiiU is a bad decision - I am saying they had already made that decision before it had launched and any sales numbers had come in.
So for every other publisher and for every other previous console, where it takes at least a year to restructure and change focus because videogames are a hugely complicated effort of project management, but EA and EA alone can make that call in less than 3 months, and only on this one particular console?
And there is nothing strange about that?
e:
To be 100% perfectly clear - I'm not saying that EA not supporting the WiiU is a bad decision - I am saying they had already made that decision before it had launched and any sales numbers had come in.
Didn't EA cancel a Crysis 3 port? Crytek was very excited about the system before release.
The problem was that the sales of their launch window games were so dire it made sense to drop it like a rock. None of their games sold enough to justify the cost of porting them so why carry on? They knew exactly what else was on the horizon from Nintendo, figured that it wasn't going to push enough hardware and made the decision there and then. And they were right. In the six months following the launch window they shipped just 200k hardware units in NA. By September of that year European retailers were returning unsold stock.
I don't doubt for one second that they had other stuff in the pipeline but when you're talking sub 10k LTD for an SKU it makes more sense to kill a 50% complete project dead than spend a single penny more on it.
https://en.m.wikipedia.org/wiki/Wii_U#Sales
It's sobering reading.
Again; the problem with taking "EA dropped the WiiU because of sales" at face value is the timeline involved and the existence of other publishers.
Activision released 2 CoDs before making that business call, and at no point came out and publically announced they were ending all support.
Ubisoft released 2 ACs before making that business call, and at no point came out and publically announced they were ending all support.
WB released 2 Batman games before making that business call, and at no point came out and publically announced they were ending all support.
EA had their launch titles and a late port of NFS that was handled so badly that the founder of Criterion rage quit the company he founded and publically put EA on blast for how they treated it, and had publically announced they had dropped all support within 6 months of launch.
So... what? EA are smarter than everyone else? Acti / Ubi / WB are big Nintendo fanboys? EAs games sold so much worse than every other third parties?
Everything surrounding it - including EA employees publically insulting the WiiU on social media - reeks of there being bad blood behind the scenes between EA and Nintendo. Literally nothing about it suggests 'just business'.
Back in the day, there was the Wii U eShop / Origin rumour. I always wondered if there was any truth to that.
....
I've said it a few times but the idea that Nintendo would let an outside company handle (aspects of) their networking seemed like BS at the time but the core of Nintendo's network is being built in cooperation with DeNA now...
I would agree. Totally anecdotally, I don't know a single person who owns a Wii U. And a lot of my friends owned a Wii and still play video games.Ubisoft didn't screw the WiiU, the WiiU screwed the WiiU.
I'm french and, the falling out is really not as simple as this. The end of the exclusivity was really mainly due to the WiiU becoming a failure quicker than anybody could have expected, even if there's of course more than that to the story.worked for Ubisoft
That's not contradicting what I posted.
It got be that because the WiiU wasn't as successful as they expected, to minimise losses they asked Nintendo to promote the game in their place, Nintendo refused and Ubisoft decided to do the marketing campaign but for every platform which would bring them more money.
I'm going with GK on this, they're usually always on point.
Can't say anything about it, but no, you did a quick jump to conclusion from what I said.
If you look at it again, Nintendo promoted quite a bit Rayman Legends too, even after losing the exclusivity (more than Sony/MS for sure, and arguably as much if not more than Ubi). It's never as simple as what is said in some publications, even if Gamekult is indeed reliable.
edit: anyway on topic, Ubisoft abandoned the WiiU like nearly everybody else, and it's hard to blame them. They didn't try as hard as some like to believe though, despite their usual great launch support.
I'm french and, the falling out is really not as simple as this. The end of the exclusivity was really mainly due to the WiiU becoming a failure quicker than anybody could have expected, even if there's of course more than that to the story.worked for Ubisoft
Yes it is.
There's been an article about it over here in France explaining that Ancel would leave Ubisoft and the reason from the falling out between Nintendo and Ubisoft.
Right here: http://www.gamekult.com/actu/michel-ancel-pourrait-quitter-ubisoft-A107463.html
I'll translate the relevant part:
It's true, here's a picture I took in the biggest multimedia retailer in France from their Champs Elysées retail store:
I cancelled my Rayman Legends pre-order when it was delayed, and I haven't bought a Ubisoft game since.
I don't doubt that the Wii U did horribly for Ubisoft, but I honestly find it interesting that they continued to support the Vita for longer than the Wii U. I'm definitely not complaining about it (I love my Vita) but were software sales just that much better?
Based off what I've seen, no not really. There were only a few Vita games that even cracked a million. It's just likely a case of Ubisoft having a better relationship with Sony, then Nintendo.
Could Vita being easier to develop for helped it any? I mean, at least for the Rayman games and Child of Light they had already ported the UbiArt engine to ARM for the mobile runners, right?
Can't really claim they put their best foot forward. This topic totally misses why nintendo platforms will continue to perform like shit. Amount from 3rd parties will not fix the fact a bulk of titles are being sent to die for consumers who don't rally care for them. Done being nice about it too especially considering the millions of dollars wasted the last 4 gens on nintendo console from 3rd party devs. I wonder why kind of sales data we would find comparing sucesssful titles and money put in them on nitnendo systems vs crap titles. That alone should wake up nintendo or 3rd parties sadly none of them seem to care about it.
I can't remember where I read this, so I won't pass it off as fact. However there was some information circulating the Internet around 2013 that Devs were having problems with cross threading on the WiiU CPU, and that most of those early ports were running on just over 1/3rd of the WiiU's total power. Which was terrible for an already underpowered system
It was an hypothesis, not a conclusion but if you say so.
I don't doubt that the Wii U did horribly for Ubisoft, but I honestly find it interesting that they continued to support the Vita for longer than the Wii U. I'm definitely not complaining about it (I love my Vita) but were software sales just that much better?
Likely. Also portable games are often easier to develop. I'm actually pretty sure that Ubisoft supported the 3DS way more then they supported the Wii-U, for example (it also helps that the 3DS sold well).
As a note, The Peanuts game is good. A bit easy and short, but far from "licensed garbage" as described in the main post.
Agree with the rest. Ubisoft said it themselves, that they were not going to support it with games like AC and WD, but would release stuff that proved to perform well.