If that is true that part is brutal because you have no cover and have multiple guys shooting at you.Zoibie said:I think I remember Drake saying at that point "got to get a gun", although that might have been at a different place.
If that is true that part is brutal because you have no cover and have multiple guys shooting at you.Zoibie said:I think I remember Drake saying at that point "got to get a gun", although that might have been at a different place.
Zoibie said:I think I remember Drake saying at that point "got to get a gun", although that might have been at a different place.
W1SSY said:If that is true that part is brutal because you have no cover and have multiple guys shooting at you.
I donno, i couldn't see sully saying something like that; would sound forced.eLGee said:There was a piece of dialouge that I thought would've been nice to have in the scene where Cutter confronts Sully about killing him like a rabid dog:
- You wouldn't really have shot me, right?
- Like a rabid dog.
- Oh. I mean that little to you, do I?
- No, he means THAT much to me. (referring to Drake)
These two extra lines may have been implied, but I think it really strengthens the idea of Sully's loyalty for Drake. Also, it would've tied up the strained dynamic between Sully and Cutter, I felt it was left a bit sloppy.
eLGee said:There was a piece of dialouge that I thought would've been nice to have in the scene where Cutter confronts Sully about killing him like a rabid dog:
- You wouldn't really have shot me, right?
- Like a rabid dog.
- Oh. I mean that little to you, do I?
- No, he means THAT much to me. (referring to Drake)
These two extra lines may have been implied, but I think it really strengthens the idea of Sully's loyalty for Drake. Also, it would've tied up the strained dynamic between Sully and Cutter, I felt it was left a bit sloppy.
StarEye said:Oh look! George Lucas is a Gaffer!
The game builds up certain expectations (based on past games/events) intentionally, only to subvert them and deceive the player.StarEye said:It doesn't really make sense to stop having supernatural elements in the middle of a series, imo, it's more believable to have them than not when it's been in the first two already. Maybe they wanted it to be a twist, since we all probably expected some supernatural enemies or stuff.
Jocchan said:The game builds up certain expectations (based on past games/events) intentionally, only to subvert them and deceive the player.
First, even before the game released, the player thinks Cutter is one of the bad guys (he was even in the Villains team during the beta). He isn't, he's one of the good guys.
Then the player is led to expect him to betray the group. He doesn't, he's loyal to the end.
Then the player opens some door in Syria that should be leading the second knight's tomb. It doesn't, it's just a closet.
Then the player expects a supernatural twist to show up. It doesn't, it's just a hallucination.
Then the player expects the villains to unleash the djinn for the final boss fight. They don't, Drake stops them in time.
There are more examples throughout the game, I just tried to keep the list short, but it's easy to see how it was a pretty intentional motif, more than just a bunch of small twists (or non-twists for things not happening).
Exactly. I wonder if Djinn, if that is related to the word genie (djinni). Probably not, but it sounds a bit the same at least hehe. But yeah, i wish that they opened it, so we could see what was inside the container =)we.are.the.armada said:Yeah, it's almost like they wanted you to recognize it in that shot of the lid. It looked familiar, like it was drawn on something in the game. I wonder what was inside; what the "Djinn" was. Just a bunch of powder, or maybe a gross-ass shriveled up conjoined twin mummy baby.
test_account said:Exactly. I wonder if Djinn, if that is related to the word genie (djinni). Probably not, but it sounds a bit the same at least hehe. But yeah, i wish that they opened it, so we could see what was inside the container =)
I just checked on Wikipedia and it says that it is either some type of spirit or demon.StarEye said:I thought a Djinn is a god?
Oh, I agree. Expecting something to happen and then nothing happening leaves you with a feeling of something lacking (the payoff). Still, I like getting surprised, and the game did it quite well most of the time.StarEye said:Yeah I get what you're saying, but I don't think decieving the player when it's done like that is a good thing in games/movies. That's kinda like promising your five year old son cake when he gets home, only to serve him broccoli. Wrong kind of deception, imo. I hate stories that only kinda works the first time through.
LaneDS said:How much does co-op adventure spoil of the main campaign? Got a couple friends who aren't too far into single player that would like to try it this weekend, so I'd appreciate any info on this.
test_account said:I just checked on Wikipedia and it says that it is either some type of spirit or demon.
LaneDS said:How much does co-op adventure spoil of the main campaign? Got a couple friends who aren't too far into single player that would like to try it this weekend, so I'd appreciate any info on this.
Indeed. Imagine running from a huge genie at the end before the whole city collapse and the genie is being trapped foreverhamchan said:Considering the history this series has with the supernatural it probably is a real djinn locked up in that jar.
Ah yes, that is correct, i forgot about thatRaonak said:well, nate(or was it sully) did say sometime about a genie (jokingly i think)
There are some levels set pieces from SP in the coop, but story wise it is nothing from SP as far as i've played and remember at least.Raonak said:ND and i heard in one of the reviews, it does spoil some SP stuff.
test_account said:Indeed. Imagine running from a huge genie at the end before the whole city collapse and the genie is being trapped forever
Hehe yeah, i agree that the end came a bit "sudden", eventhough i though that the last part was amazing. I actually got a bit chills when all that sand starting to pour down and all, such crazy scene and it looks so goodSpiffy_1st said:I was getting so excited to fight Ifrit, hallucination or otherwise.
The other villains were out of the way and no way would that pot survive all of that destruction, as Nate and Sully ride out all of the stuff that had been built up about Talbot was going through my mind, that he'd cheated death and walked through walls, obviously he'd survive the fall and open the jar orand Ifrit would burst out in an eruption of flames kinda like Ganon in OoT. The music was pumping and I was sitting on the edge of my seat going "oh my god, oh my god.." and then the trophy came up for beating the game and the screen faded to black.fuse with the demon lol
W1SSY said:If that is true that part is brutal because you have no cover and have multiple guys shooting at you.
It's funny you say that when this game had several chapters with no shooting at all. Far more than the previous two games combined.Gooster said:Finished on Normal. Dear Naughty Dog, you don't have to put a gunfight in EVERY chapter.
Phenomic said:The only complaint I have aside from the techincal aspect of the shooting and even that is whatever.
The damn blur effect when Drake was drugged just hurt the hell out of my eyes ... why the hell do they gotta put stuff like that in video games.
Haha yeah.BruiserBear said:It's funny you say that when this game had several chapters with no shooting at all. Far more than the previous two games combined.
Kenshin001 said:That part was one of my favourite parts of the game. Without that and young Drake it would have just been UC2.5. Saying that, QTE boss fistfight and crumbling lost city again. Come on ND guys, couldn't you have come up with something better than that?
leng jai said:How can one be burnt out on the UC formula? You play it once every two years and AFAIK there aren't any other games like it.
If anyone should be burnt out on anything, it should be CoD or Assassins Creed. Once every year is too much imo. 2-3 years is perfect. I also thought U3 had more diversity in its gameplay than the previous titles. Car chases, on-foot chases through cities and buildings, gunplay, puzzles, hand to hand combat and adventuring all in one.leng jai said:How can one be burnt out on the UC formula? You play it once every two years and AFAIK there aren't any other games like it.
Synless said:If anyone should be burnt out on anything, it should be CoD or Assassins Creed. Once every year is too much imo. 2-3 years is perfect. I also thought U3 had more diversity in its gameplay than the previous titles. Car chases, on-foot chases through cities and buildings, gunplay, puzzles, hand to hand combat and adventuring all in one.
Synless said:If anyone should be burnt out on anything, it should be CoD or Assassins Creed. Once every year is too much imo. 2-3 years is perfect. I also thought U3 had more diversity in its gameplay than the previous titles. Car chases, on-foot chases through cities and buildings, gunplay, puzzles, hand to hand combat and adventuring all in one.
Synless said:If anyone should be burnt out on anything, it should be CoD or Assassins Creed. Once every year is too much imo. 2-3 years is perfect. I also thought U3 had more diversity in its gameplay than the previous titles. Car chases, on-foot chases through cities and buildings, gunplay, puzzles, hand to hand combat and adventuring all in one.
Synless said:If anyone should be burnt out on anything, it should be CoD or Assassins Creed. Once every year is too much imo. 2-3 years is perfect. I also thought U3 had more diversity in its gameplay than the previous titles. Car chases, on-foot chases through cities and buildings, gunplay, puzzles, hand to hand combat and adventuring all in one.
NotTheGuyYouKill said:That was an awesome ride. The last third of the game is probably some of the best gaming this year. I loved the hallucinatory bits, in Chapter 18 where Nate is wandering through the desert and then in Chapter 21 where the water fucks his head up. Those were some of my favourite bits, and I love ND for putting those in. The set pieces in the game were fantastic, especially the ship/plane/convoy. Loved the convoy.
The acting was also superb in this game. More than the other two games, this one really fleshed out Drake and Sully, and both North and MacGonagle were fantastic. They hit it out of the park. The villains were pretty cool though a bit under-utilized at the end. That scene between Marlowe and Drake after his Chapter 9 freak-out was really good, and I was kinda hoping for more than that. I also thought Talbot had more potential. I liked his nature of being theatrical and fucking with people's heads. I'm sorta hoping he and Eddy come back in a future game. That would be awesome. By no means do I think that's the end of the secret society. There are some plot holes and nitpicks I could make, but overall, I really liked it. I liked the "supernatural" in this game a heck of a lot better than El Dorado/Shambala. Very clever twist. And I think that really was a djinn in the brass vessel, leaching out into the water and driving everyone into madness.
Also, ending was really sweet. I really liked that.
Anyone know what track starts playing during Chapter 21 near the end of Nate's trip-out when he's fighting the last group of enemies before he sees himself in the pool?
The Lamp said:OHHH that's what the brass vessel was. The Djinn. I totally forgot. Thanks for reminding me.
I feel like I'm missing something though. What was that ring at the end of the game? Was it the real Drake ring or something? o_o
NotTheGuyYouKill said:His wedding ring.