iceatcs
Junior Member
Good luck creating games on next gen machines if your not experienced.
Yeah I know. Good luck them if making AAAA.
Hopefully they are enough for MS or Sony.
Good luck creating games on next gen machines if your not experienced.
Good luck creating games on next gen machines if your not experienced.
It seems like Sony was trying to remove Vita away from the PSP brand. Perhaps that made sense in America (though I don't think the PSP did that badly for at least the first several years), but that strategy definitely did not work in Japan.I hope they call it PS4, playstation is a strong brandname. They made a mistake with Psvita, they should have named it psp2.
RAM amount. From what Kagari said, while both first and third parties both contributed to the design of PS4, I would assume that it was the implication of potentially poorer ports (i.e. third parties' products) which pushed Sony to now up the rumoured amount to 4GB (which is also a rumour).
If XBox didn't exist or its RAM spec was not rumoured to be 8GB (DDR3), I am pretty certain PS4 would have gotten away with putting 2GB even if their first parties pleaded with them to increase the amount.
Not really, no. There will still be a lot of indie developers for next-gen. We've already seen it in PC market where some indie games require more power than current-gen consoles.
In fact, I believe it's harder to make games for weaker hardware than it is for powerful one. You can toss anything at it and it'll accept it without any crazy optimization.
Come on ride the train, come on and ride it
Yeah during that indie panel Sony had after Gamescon, they basically agreed that with a more powerful hardware its easier to do indie games as they don't have to think of ways to make it work, but rather just throw stuff at it and it works straight away.Not really, no. There will still be a lot of indie developers for next-gen. We've already seen it in PC market where some indie games require more power than current-gen consoles.
In fact, I believe it's harder to make games for weaker hardware than it is for powerful one. You can toss anything at it and it'll accept it without any crazy optimization.
you do assume a lot.
The CPU talk is a bit confusing.
- I thought it was reported/rumoured that Sony had moved from (4) Steamroller cores to (?) Jaguar cores?
- After all the talk of a more exotic CPU approach from MS, 16 threads etc - it's now 8 Jaguars?
Some tasks cannot be split.How is that true?
Devs are very experienced at splitting up tasks to run on separate threads/cores. As long as your main gaming thread runs on a 1.6ghz core then you're good to go.
you do assume a lot.
Some tasks cannot be split.
The thing is that if you look at PC scene right now the main thing limiting a game's performance would be one thread performance.
I don't think 14 year olds were ever the "target" market for handhelds. 14 year olds generally want the "cool" stuff, that's why they are generally on XBL.
Some tasks cannot be split.
The thing is that if you look at PC scene right now the main thing limiting a game's performance would be one thread performance. Thus if you have an option of going with less faster CPU cores instead of more slower cores you should go with faster ones. This is also the reason why I think that Steamrollers would be better than Jaguars. Another interesting possibility is to do a Cell-like approach and make a heteregenous multicore consisting of one fast CPU core for tasks that can't be split to multiple threads and several simplier CPU cores for highly parallel tasks. I wonder if MS is doing something like this in Xbox 3 CPU...
The CPU talk is a bit confusing.
- I thought it was reported/rumoured that Sony had moved from (4) Steamroller cores to (?) Jaguar cores?
- After all the talk of a more exotic CPU approach from MS, 16 threads etc - it's now 8 Jaguars?
I'd like to see something like a short trailer of a couple of unannounced but amazing-looking games, followed by a fade out to
NEXT GEN STARTS
NOVEMBER 2013 (or whenever they're going to launch)
[PS4 logo]
... or something along those lines, then specs and stuff at E3. If they reveal too much before E3, they may struggle to make as big of an impact as MS at E3. If they don't reveal anything, MS may beat them to the first reveal.
Haha, I do I do. That's what you do when you nothing but rumours and too much free time, lol. But yea, given the original spec (remember that berating pastebin rant?) shown on VGLeaks to which first parties would have been privy at first, it makes me wonder what (if indeed it started with 2GB) about the turning point. I am supposing the third parties who (once again) I assume would have been informed of XB3's target specs (given all the rumour about MS's dissemination of dev kits before PS4's), "yelled" at Sony to up the RAM specs.
It'd be awesome if Xbox and ps hardware turned out to be identical
It would be even more awesome if they both dumped traditional controllers for waggle/motion only controls.
The GAF meltdowns would be delicious...
It would be even more awesome if they both dumped traditional controllers for waggle/motion only controls.
The GAF meltdowns would be delicious...
It would be even more awesome if they both dumped traditional controllers for waggle/motion only controls.
The GAF meltdowns would be delicious...
It'd be awesome if Xbox and ps hardware turned out to be identical
Yes, but not just due to power but from more advance hardware features. The Wii suffered through that problem with ports, but the biggest issue was not the power but its pre-modern shader system. For that reason, it is easier to port some current-gen games to the 3DS than the Wii.Not really, no. There will still be a lot of indie developers for next-gen. We've already seen it in PC market where some indie games require more power than current-gen consoles.
In fact, I believe it's harder to make games for weaker hardware than it is for powerful one. You can toss anything at it and it'll accept it without any crazy optimization.
Not really, no. There will still be a lot of indie developers for next-gen. We've already seen it in PC market where some indie games require more power than current-gen consoles.
In fact, I believe it's harder to make games for weaker hardware than it is for powerful one. You can toss anything at it and it'll accept it without any crazy optimization.
Yes, but not just due to power but from more advance hardware features. The Wii suffered through that problem with ports, but the biggest issue was not the power but its pre-modern shader system. For that reason, it is easier to port some current-gen games to the 3DS than the Wii.
It may be easier to make games at a certain level, but it may be a different story if devs desire to push the hardware.
Microsoft's philosophy, if rumours are true, is obviously different. Relatively small bandwidth to a LARGE amount of memory + high bandwidth to a relatively small amount of memory.
Well Sony's never had a must have game at launch, although I'm sure they thought differently each time with stuff like Resistance. They're usually not one to rush out a big game from one of their big teams if they don't feel that the game is ready. They're big believers in the long term.
In fact, I believe it's harder to make games for weaker hardware than it is for powerful one. You can toss anything at it and it'll accept it without any crazy optimization.
Matter of taste, but I still say you're wrong.
PS1
WipEout
PS2
SSX
Tekken TT
PS3
RFoM
MotorStorm
EDIT: If history repeats itself, there'll be a racing game of some sort.
Matter of taste, but I still say you're wrong.
PS1
WipEout
PS2
SSX
Tekken TT
PS3
RFoM
MotorStorm
EDIT: If history repeats itself, there'll be a racing game of some sort.
Once both consoles are out, how quickly do you think it will be clear which one will be the more powerful?
Thanks.
This thread was created a few hours ago about it: http://www.neogaf.com/forum/showthread.php?t=508153
Philosophy wise this sounds like the Wii U, just with bigger numbers presumably all around. The main memory bandwidth on the Wii U is really slow for shared GPU/CPU memory (12.8GB/s), but the eDRAM appears to let it keep up.
Rösti;46405379 said:This thread was created a few hours ago about it: http://www.neogaf.com/forum/showthread.php?t=508153
Ram amount isn't telling the whole story I believe. ES ram, HSA, and whatever else we don't know.
They had to know this before hand, if not, it's going to be a massive difference in terms of BW, massive.
How is that true?
Devs are very experienced at splitting up tasks to run on separate threads/cores. As long as your main gaming thread runs on a 1.6ghz core then you're good to go.
Matter of taste, but I still say you're wrong.
PS1
WipEout
PS2
SSX
Tekken TT
PS3
RFoM
MotorStorm
EDIT: If history repeats itself, there'll be a racing game of some sort.
Yeah. The RAM story in both consoles are missing a significant piece of the puzzle. Final specs will surprise everyone.
People always say that, but did the PS3 sell more right after coming from the success of the PS2, or later on when their mantle was tarnished?That was coming off the success of all conquering PS2. I wouldn't be willing bet their brand is as strong this time around... especially thanks to Vita.
None of those are system sellers or even must have games.
So now PS4 is 8 cores as well?
Yeah. The RAM story in both consoles are missing a significant piece of the puzzle. Final specs will surprise everyone.
those hints are driving me crazy...
None of those are system sellers or even must have games.