faceless007
Member
Examples? And if they exist, does anyone actually read them?
Seriously? You've never heard of Variety or The Hollywood Reporter?
Examples? And if they exist, does anyone actually read them?
It would help too if people stopped thinking about Geoff Keighley as a journalist and started thinking about him as Ryan Seacrest, which is exactly what he is to this industry.
I don't see what's the problem here. Geoff is more a gaming personality than a journalist. He's only endorsing his name to certain products, something that actors, sportmans, writers, etc do all the time.
spliffhead
2 hours ago
Any Journo who takes a kickback becomes tainted, any future copy related to their pimp's product should only ever been seen as Advertorial.
In the mainstream press you'd be out of a job (nowadays at least)
In Finance you'd be up for insider trading (if the FSA can catch you).
In the Army, that's treason/spying.
In Sports it's taking a dive or match/race bans.
In the Police, you're going to Prison.
Give Johnny a break, he's not on a pedestal, he's just got his head above the table and not below it eat corporate sausage.
Yes, because Polygon has proved they are all excellent. Nothing like accepting $750,000 from MS to make a documentary.
When talking about Halo 4 or the Dew XP program, all Geoff would have said to make this go down easier would have been, “and I want to talk about this DewXP and Halo 4 stuff. I’ve been lucky enough to be asked by Mountain Dew and 343 Industries to discuss it with you.” Doing that, it would have been received so much better. By disguising it as a journalistic segment between an online magazine and a journalist, this whole segment comes across as gross, insulting, and kind of sad.
A few years back, a bit before the launch of the Wii and PS3, I attended a media day at a large publisher's office. We were there to see games for the 360, Wii, and PS3, and for many in attendance it would be their first hands on with Wii and PS3 software. After the first couple of major titles, we broke for lunch. The publisher treated us to a decent meal of sandwiches, salads, and a few desserts. As we sat to eat, I noticed that a few other reporters left to "go get some real food" with a couple of members from the PR team. The group was pretty small, and at the time it seemed harmless.
As we sat down to eat, a few guys at the table grumbled a bit about the guys who left for lunch with the PR team members. Someone said that those journalists were getting a great free meal somewhere, but that they "typically will pay it back with a glowing preview."
I didn't think much of it and chuckled at the comment, figuring it was more of a joke than anything. But sure enough, as embargoes lifted, the guys who went to lunch served up previews that were devoid of criticism that were also packed with bits of information that nobody else had access to at the event.
The likes of me got paid to write about games at one point in my life and I never once claimed to be a "games journalist" or some other bullshit, so don't try to pin something on me. I never cared who was advertising on our site, never once listened to an ad sales guy that requested I "take it easy" on a client, but I always understood what it took to make projects happen. Ad revenue is what makes a website survive, it also allows it freedom and flexibility to try new things.
The "likes of you" don't understand the economics of a media business and believe that accepting advertising revenue = immediate perjury.
The problem is that many (most) "games journalists" haven't had their "come to Jesus" moment and think they're Woodward and Bernstein. They write about a consumer product... and outside of a handful, don't conduct themselves as journalists.
So Powdered Toast, shove your condescending bullshit and choke on my condescending bullshit.
One time I was sent to London for a preview event for the game Auto Assault. What I didnt know was that Id spend the day riding on quad bikes and hovercraft. I had a great day, by coincidence with a few good friends, and at the end of it we were shown the average-looking game. That Id wasted a day pratting around on bikes didnt make me want to like the game more if anything it puts the mediocrity of a game in perspective and the game went on to be a disastrous flop that few journalists sought to defend because theyd had a nice day going on a quad bike. But that day is definitely deserving of criticism it had nothing to do with the game, and had no purpose other than to try to entertain us. And the publishers had no reason to want to entertain us other than to have us like their game more. It didnt work, its damned stupid. But I was a part of it, and youd be right to criticise it. (Although at least I didnt bloody well write about the day for any press Im very concerned to see today people boasting about some ridiculous jaunt in Paris as Microsoft pay for a bunch of journos to race cars, and then their writing about that experience separately and irrelevantly of the game, for magazines/websites.)
wow, don't you have a lot to say.
and yes, i very much understand. if you can't fathom why the microsoft ad deal is a problem it simply proves your (likely willful) ignorance on the topic. so please stop beating your chest and stomping around in an effort to prove your non-existent credibility.
Damn. Cant wait for DocSeuss and El_TigroX to defend this.
I want to add here, however, that a mistake an awful lot of people make is the belief that advertising regularly influences editorial. Again, yes, it has in various generally well known cases. But again, that’s very unusual. For example, PC Gamer is written each month with the writers mostly not having a clue which ads will appear between the articles, and more significantly, not caring. A part of an editor’s job is to keep the idiotic ideas an ad department come up with at bay, and also ensure his/her writers never have to hear about any of it. That’s normal. And at RPS, we have absolutely no idea who will be advertising on our site. That’s all done by the ad staff at Eurogamer, with whom we partner for advertising content.
Please break your objection down for me.
Because here's how I see it:
Microsoft Marketing's job (and their external agency) is to find places to advertise (wide reach, premium product or program sponsorship).
SB Nation's ad reps (from Washington, D.C. or NYC) do their rounds to all the major agencies and offer up the sponsorship of the documentary and most likely banner ads and other ad spots on Polygon (and likely The Verge as a whole - Polygon's too small to generate the ad impressions on its own).
SB Nation banks most of the money and likely carves off about 10% for the documentary's equipment and production, the rest goes to operating expenses and the group's P&L.
The Polygon folks make the video, post it and run a pre-roll ad from Microsoft.
And then...? They write about whatever beat they're covering. Some are doing features, other reviews, others interviews and also some poor sucker has to upload game pictures.
I'm being genuine when I ask: where does the cash from the agency in NYC or the bosses in D.C. influence the writer living in Texas or San Francisco? Ad sales doesn't sit with editorial because editorial is spread across the country. And they're too busy to really give a damn about who is running pre-roll on a video they shot last week. They're already on to the next thing, and their job is to write, not worry about paying the bills.
Do you honestly think a writer is going to give a pass to the next Xbox game or console based solely on a sponsorship like this?
Damn. Cant wait for DocSeuss and El_TigroX to defend this.
The shit that went down with Dragon Age is still amazing
Why is something like that even necessary? Just send a review copy and be done with it.
There's a Games Media Award? I never knew
How many awards did Vinny win?
This is the HARDEST thing to do for websites for a variety of reasons:
- Scale - most enthusiast websites aren't large enough to get bigger clients/ad buys
- Demographic (M 18-34) - one of the most desirable audiences online, but when push comes to shove, few people will dedicate an ad buy to reach them.
- competition - too many small sites out there picking each other off instead of forming an ad buying network (and really, networks aren't desirable to advertising).
- Advertisers want to advertise against better content - content on game sites is really not something advertisers want to put themselves next to.
A few years ago CrispyGamer.com put their stake in the ground and said "We won't accept ads from endemic advertisers (game companies)" - they wanted to only run ads from a larger set of advertisers because they believed it was more stable. CrispyGamer collapsed when the market declined. And not just them, lots of sites that tried that method couldn't keep paying their staff when advertisers pulled back their dollars.
This is the equivalent of slipping a $20 bill into the review box.The shit that went down with Dragon Age is still amazing
Why is something like that even necessary? Just send a review copy and be done with it.
A few years back, a bit before the launch of the Wii and PS3, I attended a media day at a large publisher's office. We were there to see games for the 360, Wii, and PS3, and for many in attendance it would be their first hands on with Wii and PS3 software. After the first couple of major titles, we broke for lunch. The publisher treated us to a decent meal of sandwiches, salads, and a few desserts. As we sat to eat, I noticed that a few other reporters left to "go get some real food" with a couple of members from the PR team. The group was pretty small, and at the time it seemed harmless.A cut from that piece with a real-world example:
What am I defending here? I've been in a similar situation - replace hoverbikes with a motorcycle and a shitty motorcycle game. Riding a bike for an hour, and being tortured talking to a dimwit motorbike stunt guy didn't sway me, nor did the cab ride out of the city to the location.
What am I defending? The practice of bringing someone to a location to play the game?
I enjoy that people bring up these apparently lavish trips to places, because 95% of the games I played were in a cramped, tight, hot and gross hotel suite in Midtown (hell on earth) Manhattan. That's the norm.
Why hasn't Mike Rowe contacted these guys to be on Dirty Jobs yet?Oh man bro hell on earth reviewing toys in Manhattan? You guys got it so rough, nobody can understand your pain.
Oh man bro hell on earth reviewing toys in Manhattan? You guys got it so rough, nobody can understand your pain.
Oh man bro hell on earth reviewing toys in Manhattan? You guys got it so rough, nobody can understand your pain.
Might I say that real journalist should 'name names' and expose this?
Eurogamer. Keeping it real. UK style.That Eurogamer article is fantastic, one of the best things I've ever read on that site.
The shit that went down with Dragon Age is still amazing
Why is something like that even necessary? Just send a review copy and be done with it.
Eurogamer. Keeping it real. UK style.
I'll keep reading their work so long as they keep taking these kinds of risks.
But Brad Pitt is doing comercials for the WiiU.
Expose it and let the readers decide.I don't think it would help or change the practice, it would only do harm to a few individuals. Again, I don't think it's a completely 100% conscious thing happening on their part, it's just this natural helping out among friends going on. From the outside it looks terrible, from the inside it seems harmless.
Oh man bro hell on earth reviewing toys in Manhattan? You guys got it so rough, nobody can understand your pain.
Doritos are nasty.At least everyone loves Doritos.
At least everyone loves Doritos.
The shit that went down with Dragon Age is still amazing
Why is something like that even necessary? Just send a review copy and be done with it.
It appears Eurogamer has posted an opinion piece on the very same photograph linked in the OP
http://www.eurogamer.net/articles/2012-10-24-lost-humanity-18-a-table-of-doritos
Career suicide. I'd say they made amends. And I respect the fact that they left the unaltered original review stand for posterity. Most other sites would have just obliterated it and replaced it with the new one.Risks like Darkfall, right?
True enough. Hell, the industry is currently filled with writers doing worse things than Jayson Blair, and no one cares. Most readers of gaming sites just cruise for numbers and videos. They don't care about written text, thoughtful criticism, or insight. I mean, even on GAF most folks treat GB's Quick Looks as gospel, and those are about as undigested as media gets.This is my point. If Jayson Blair worked in videogame journalism, he'd get a 5 page thread on Neogaf and that's it. The system is broken because the readership doesn't really care.
Career suicide. I'd say they made amends. And I respect the fact that they left the unaltered original review stand for posterity. Most other sites would have just obliterated it and replaced it with the new one.
True enough. Hell, the industry is currently filled with writers doing worse things than Jayson Blair, and no one cares. Most readers of gaming sites just cruise for numbers and videos. They don't care about written text, thoughtful criticism, or insight. I mean, even on GAF most folks treat GB's Quick Looks as gospel, and those are about as undigested as media gets.
It's all about audience, but I'm optimistic that there's a gaming audience out there that wants something with integrity, insight, and healthy self-deprecation. It's unfortunate that no site (that I've found) wants to take a risk by catering to that readership. Maybe by the time more of us hit middle age, we'll start seeing something smarter and better than what now exists. Even the most well-intentioned sites still aim directly for the 13-20 age demographic.
More fun than playing games!
He got called out for being cynical, not for being corrupt. He should feel miserable.More fun than playing games!
It appears Eurogamer has posted an opinion piece on the very same photograph linked in the OP
http://www.eurogamer.net/articles/2012-10-24-lost-humanity-18-a-table-of-doritos