What the, I know they can go yellow but THAT looks like it was in a smokers home by someone who chain smoked 40 a day :lolStarwolf_UK said:Some people might take this the wrong way so to state the obvious; the European and Japanese design doesn't have immunity to the problem:
It is just as bad when it does show up.Or is this just the ambient yellow lighting causing an optical illusion
It also has different colour buttons! You ever think that maybe they kept it slightly different to not 100% copy a snes? as someone said you are over thinking it completely.HUELEN10 said:If it were merely ambient lighting, how would that explain the middle gray part?
Starwolf_UK said:Some people might take this the wrong way so to state the obvious; the European and Japanese design doesn't have immunity to the problem:
http://i6.photobucket.com/albums/y208/Starwolf_UK/Computer games/yellowestsnes.jpg
It is just as bad when it does show up.Or is this just the ambient yellow lighting causing an optical illusion
So basically, it was in a Japanese home.Diablohead said:What the, I know they can go yellow but THAT looks like it was in a smokers home by someone who chain smoked 40 a day :lol
Ohhh... Then consider the curse for Nintendo of America's meddling spread 'round the world, even extending to the beloved Original Design.Starwolf_UK said:Some people might take this the wrong way so to state the obvious; the European and Japanese design doesn't have immunity to the problem:
It is just as bad when it does show up.Or is this just the ambient yellow lighting causing an optical illusion
KevinCow said:Imagine if your toys came to life and just started beating the shit out of your hand when you were a kid.
silverbullet1080 said::lol
EDIT: Don't know if this is real or if it was posted yet, but-
ElFly said:I am not sure if Miyamoto should be credited for this, but I realized that the guys at Nintendo were genius when I reached Ganon's Tower in aLttP.
From the moment you get the pegasus boots, you notice something weird. Everytime you run and hit and obstacle, you bounce back a little. It doesn't really damage you, but it looks like you were hit. It's kind of annoying, but you deal.
BUT, in the very last dungeon, there is a platform that you can only reach by abusing the bounce from the boots. Every other method that the game has trained you to use (hookshot, the staff that makes blocks) to jump over pits fails.
When I realized this, my mind was blown. The bounce back was useless through the whole game, yet, you can use it there to reach a couple of extra faeries.
magicalsoundshower said:I was downright shocked when I saw one online for the first time, it looked so... bland down to the purple/grey buttons on the controllers. Up to that point, I only knew the European SNES which, as I learned later on, looks just like the Super Famicom.
Articate said:Holy crap. I've noticed that one so many times, and I even used hookshot to check if it was actually a door (it makes a different sound when hitting a bombable door and not) and even dived into the ROM to check the room and saw that there actually was something behind there. Now I know how to reach it!
Should've been the Chris Houlihan room.Red Scarlet said:I always dashed into stuff, so I found that room the first time..it's not very excting, just a room with fairies.
I like how the area around the 1st controller port is in better shape than the area around the 2nd controller port, likely because there was usually a controller plugged into it.Starwolf_UK said:Some people might take this the wrong way so to state the obvious; the European and Japanese design doesn't have immunity to the problem:
It is just as bad when it does show up.Or is this just the ambient yellow lighting causing an optical illusion
Getting into that room is fucking hardEasy_D said:Should've been the Chris Houlihan room.
(Is it me or is Houhlian quite similar to HYLIAN? Hmmm!)
Roto13 said:And now I finally know how to get across that gap. My childhood is complete.
It was wierd from the US/Canada side too.. I knew the Super Famicom was different.. But it's a Famicom, of course it's different. To learn that there was a different "Super Nintendo" over there that looked like the Super Fami... Strange.magicalsoundshower said:Does anyone know what the idea behind the redesign of the US SNES was? I was downright shocked when I saw one online for the first time, it looked so... bland down to the purple/grey buttons on the controllers. Up to that point, I only knew the European SNES which, as I learned later on, looks just like the Super Famicom.
Articate said:
So I've known what's in there. I really just assumed it was a "haha, I'm only here to taunt you" room or something. My life might be complete.
VideoMan said:
From the DVD. Looks gray to me.
That's what surprises me as well:lolSpacePirate Ridley said:Wait a minute, thers a Super Nes in Toy Story 2?
Mind Fuckin Blown!
Come on... with something that close it's not like they were trying to sneak it past Nintendo or something.. that's an f-in North American SNES... no doubt about it! Whether its yellow or not.. the debate rages on! :lolMike M said:Ehhhh, I think it's a stretch to call the SNES yellowed in that frame. To me it just looks like they didn't get the colors right or maybe had to change them so it wasn't an exact copy or something.
Diablohead said:What the, I know they can go yellow but THAT looks like it was in a smokers home by someone who chain smoked 40 a day :lol
Mike M said:Ehhhh, I think it's a stretch to call the SNES yellowed in that frame. To me it just looks like they didn't get the colors right or maybe had to change them so it wasn't an exact copy or something.
Blackbird| said:Speaking of ALTTP in,the beggining of the game theres a bombable wall in the tunnel behind the throne,but after you get the bombs you can´t go back there,someone know whats behind that door ?
NOA thought the original Famicom looked too much like a "toy" (which was Yamauchi's intent) and wanted to get away from the Atari image, so they hired their own designer to redesign the NES and make it look more like a piece of modern electronics (a VCR).magicalsoundshower said:Does anyone know what the idea behind the redesign of the US SNES was? I was downright shocked when I saw one online for the first time, it looked so... bland down to the purple/grey buttons on the controllers. Up to that point, I only knew the European SNES which, as I learned later on, looks just like the Super Famicom.
From what I remember, several other ones there are also alias'MrJollyLivesNextDoor said:not really been following the thread so this has most probably been mentioned more than a few times already.
David Hayter as we all know did the voice acting for Solid Snake in the original MGS on PS1 and is credited for it all through the game.
Turn to the last page in the manual however and you will see the VO is credited to Sean Barker:
I remember reading about this in a magazine, apparently Sean Barker is an alias David uses on smaller projects (it was also the name of the main character Hayter played in Guyver). According to the magazine he intended to use the Sean Barker name for MGS until he realised how big it was going to be and decided to use his real name - at this point the game manual had been finalised and the correction was never made.
Cam Clarke also used an alias, in his case taken from Jimmy Flinders, a character he played in the 70's (according to wikipedia)MrJollyLivesNextDoor said:not really been following the thread so this has most probably been mentioned more than a few times already.
David Hayter as we all know did the voice acting for Solid Snake in the original MGS on PS1 and is credited for it all through the game.
Turn to the last page in the manual however and you will see the VO is credited to Sean Barker:
I remember reading about this in a magazine, apparently Sean Barker is an alias David uses on smaller projects (it was also the name of the main character Hayter played in Guyver). According to the magazine he intended to use the Sean Barker name for MGS until he realised how big it was going to be and decided to use his real name - at this point the game manual had been finalised and the correction was never made.
On that part of the page you posted, only the VA for Psycho Mantis is listed with his real name.MrJollyLivesNextDoor said:David Hayter as we all know did the voice acting for Solid Snake in the original MGS on PS1 and is credited for it all through the game.
Turn to the last page in the manual however and you will see the VO is credited to Sean Barker:
http://i33.tinypic.com/2ptqvc4.jpg
I remember reading about this in a magazine, apparently Sean Barker is an alias David uses on smaller projects (it was also the name of the main character Hayter played in Guyver). According to the magazine he intended to use the Sean Barker name for MGS until he realised how big it was going to be and decided to use his real name - at this point the game manual had been finalised and the correction was never made.
Would that be the same Maddie Blaustein who was Meowth in Pokemon?Hikash Winzalf said:By the way, did you know that Arngrim's voice in Valkyrie profile comes from a woman named Maddie Blaustein? She provided the voices of Lezard and Lawfer as well.
And yes, she is a relative to Jeremy Blaustein, translator of Metal Gear Solid.
By checking wikipedia, I learned she died in December of last year.
I finally figured this secret out after a dozen playthroughs, a sudden realization on how to get across, pure joy when it worked, and then.... hey, some coins and a couple of fairies... great!Red Scarlet said:I always dashed into stuff, so I found that room the first time..it's not very excting, just a room with fairies.
Would that be the same Maddie Blaustein who was Meowth in Pokemon?
Sixfortyfive said:
KevinCow said:What the hell.
WHAT?!Sixfortyfive said:
Sixfortyfive said: