Talladega Knight
Member
All chain chomps go free after 160 seconds.
Sixfortyfive said:
Sixfortyfive said:
Holy crap.Sixfortyfive said:
It looks more like 100 Mario seconds in the video. I think 100 Mario seconds is equal to a real minute.HUELEN10 said:I read it on TMK years ago. Why 160 game seconds though? Any significance in that number?
HOLY SHITSixfortyfive said:
Sixfortyfive said:
Easy!Teetris said:Godamn, how the hell would you even come up with that
Nah I meant the player, we've seen wackier stuff from him :lolHUELEN10 said:Easy!
He's just that awesome.
Sixfortyfive said:
Gromph said:
Sixfortyfive said:
chain chomp unchains after several secondsBisnic said:Of course, i only notice this post when im at work. Fuck youtube.
What's so "holy shit" about the video?
Fuu said:Mei Ling - Kim Mai Guest (Kim Nguyen)
drizzle said:Heavier, more memory chips
More memory chips, more content
more content, takes longer to finish.
It's not an exact science, but it's a pretty good guess.
Asperger.Gromph said:
I can actually remember seeing the chomp break free once a long time ago, but I had completely forgotten about it until I saw this video.Teetris said:Nah I meant the player, we've seen wackier stuff from him :lol
WTF!Sixfortyfive said:
:lol :lolSixfortyfive said:
Sixfortyfive said:
Trakdown said::lol :lol
I love stuff like this, like in OutRun, if you just stay put at the starting line, the flag guy will try to coax you into moving and eventually, he'll throw down his flag and walk away in disgust.
Wait WHAT?!?!? Mind blown! Does this also work in other OutRun games?Trakdown said::lol :lol
I love stuff like this, like in OutRun, if you just stay put at the starting line, the flag guy will try to coax you into moving and eventually, he'll throw down his flag and walk away in disgust.
WHHHAAAAAAT!?Trakdown said::lol :lol
I love stuff like this, like in OutRun, if you just stay put at the starting line, the flag guy will try to coax you into moving and eventually, he'll throw down his flag and walk away in disgust.
OnPoint said:I think the chain-chomp thing was in the strategy guide. I know I read it somewhere.
http://www.youtube.com/watch?v=RRKffIyKRDMHUELEN10 said:Wait WHAT?!?!? Mind blown! Does this also work in other OutRun games?
Sonic 3 & Knuckles did such an awesome job at storytelling, way before long-ass cutscenes and QTEs took over our games.Kulock said:Or like Sonic CD's 3 Minute Suicide.
One of my favorites is in Sky Sanctuary of Sonic & Knuckles, playing as Sonic or Tails. Once Knuckles jumps onto the switch, he stays there looking tired. Instead of moving on, if you duck down beside him, he glares at you, then once you stand up he points you on to the rest of the stage.
:lolSixfortyfive said:
Sixfortyfive said:
I knew that game was special.Sixfortyfive said:Lots of arcade games seem to have time-sensitive easter eggs.
I ran out of quarters in the middle of The Simpsons arcade once, so I just got to a safe point where there were no enemies left on screen and ran to the change machine to get more. By the time I got back to the cabinet, the glove/hand in the top right corner that tells you to HURRY UP and advance to the next area had actually come down and flicked Lisa to death because she was stationary for too long.
:lolGraf Nudu said:GAF's way to describe when it's beaten. :lol
Did you know: Marge is actually a rabbit from Life In Hell.Jocchan said:I knew that game was special.
Gromph said:
That's just fucking amazing.Gromph said:
jaypah said:on Super Mario Bros. 1 on the level 5-2 you can wait around on the blocks for a while and the Hammer Bro. in the pic below will just get bored and walk under you and off of the left side of the screen. it takes about 40 seconds or so. we found this out back when it had just came out for the NES because my cousin was too chicken shit to make a move and eventually the Hammer Brother just walked off. blew our young fragile minds.
This always seemed kind of random to me. Sometimes Hammer Bros would run forward. Sometimes they would just jump up and down. I never figured out a pattern.jaypah said:my post from the previous page. but now i'm posting to ask if anyone knows why this is? and does anyone know if it applies to every Hammer Bro. encounter in the game or just that one?
Kulock said:One of my favorites is in Sky Sanctuary of Sonic & Knuckles, playing as Sonic or Tails. Once Knuckles jumps onto the switch, he stays there looking tired. Instead of moving on, if you duck down beside him, he glares at you, then once you stand up he points you on to the rest of the stage.
Sixfortyfive said:This always seemed kind of random to me. Sometimes Hammer Bros would run forward. Sometimes they would just jump up and down. I never figured out a pattern.
Holy shit, I never knew that Sonic CD thing! AFTER SO MANY YEARS.Kulock said:Or like Sonic CD's 3 Minute Suicide.
One of my favorites is in Sky Sanctuary of Sonic & Knuckles, playing as Sonic or Tails. Once Knuckles jumps onto the switch, he stays there looking tired. Instead of moving on, if you duck down beside him, he glares at you, then once you stand up he points you on to the rest of the stage.