I am sorry if I seem very ignorant about this game
but I haven't seen anything in particular about this game that shouts "next gen" that can't be done on the Wii-U, maybe some things will be scaled down but with the right engine, it could be done decent enough
Am I the only one who read this information as they just haven't pinned down exactly what functions and to what extent they want to integrate it on the pad? I'm not too worried about that. Most people figured tablet = phone functionality was a non-brainer and he says as much. I think it's just a matter of them figuring out how to build the interface and if there should be more beyond that. If they worked some on ZombiU I'm not that worried.
Yes, this again. Sorry wsippel but you will see this repeated because multitouch is huge despite you downplaying it at every turn.
Pinch to zoom is also pinch to rotate while simultaneously being a select action, useful for manipulating any set of 2D planar data (maps, photos, anything) — it is a big deal. Not like games use maps much, right?
It's not that you can't zoom with buttons, we have always done that, it is just inferior.
Ubi should give the main guy a tablet rather than a phone in the Wii U version. Just so it has congruency with what you are doing with your actual hands.
Watch Dogs on Wii U will be feature comparable with other versions, Ubisoft Montreal has said."It's natural. What's really cool with Watch Dogs, when we start thinking of those devices, it's not a weird abstraction, it's not like I'm a space alien and now I'm using a tablet. Why am I doing that?
Senior producer Dominic Guay said all the game's "core" social features - such as allowing users to access other players' worlds through smartphones - will be possible on the Nintendo platform.
Ever used iPhoto on an iPad?
Collecting, bunching, expanding, rotating photos all in one smooth move. It is the most elegant way to do that stuff and it has nothing to do with a lack of buttons. I wish I had it on the desktop, it's brilliant.
Which you rather do - pinch to zoom a map on your phone, or tap tap tap the little + and - keys until you get somewhere close to where you want?
Like I said, it's hardly impossible to zoom on a Wii U pad, it's just not quite as elegant.
I never thought of using a mouse in a game until I first tried one. That is the nature of innovation, it seems obvious after the fact.
I specified my reasons and gave examples. I'm not surprised that you found fault. You are as much a fixture in Nintendo threads as wsippel and farnham. If you have a more concrete argument lets hear it.
Watch Dogs is already running on Wii U, thanks to the porting work of Ubisoft Bucharest (Romania). The team previously developed the PC version of Assassins Creed III and helped out on Ghost Recon: Future Soldier.
I specified my reasons and gave examples. I'm not surprised that you found fault. You are as much a fixture in Nintendo threads as wsippel and farnham. If you have a more concrete argument lets hear it.
That's good news to hear, means that the next-gen versions of the game won't be held back by WiiU.
Sounds like something that can be done less abstractly on a touchscreen or more efficiently on a dpad/stick.You wouldn't use it as the primary interface. As a secondary interface, it should be very useful for manipulating map data, swiping between inventory screens, gestures, manipulating 3d objects, and whatever else a creative dev comes up with.
You seem to be taking this personally, but ok. I don't want you to think that I was trying to insult you at all, you just have to accept that there are people who disagree. No need to be defensive.
I'd like you to consider performing all of those elegent motions as fast as humanly possible during an intense game. Elegant, sure, but it requires much more concentration than you'd want to require a player to have during a tense situation. You need functionality without requiring the player to take their attention away from the main screen for extended periods of time. That's why customizable virtual buttons are a better fit for videogames. Multitouch could have uses, and I've already agreed with that. I'm just not sure that it would be worth having for the handful of benefits. And as I've said, this is an opinion. I'd personally hate a game that make me perform complex hand gestures that require my attention to be taken away from the main screen for too long when I really just want to concentrate on staying alive. I wouldn't play a game like that.
No offense taken whatsoever my man, all in good fun.You seem to be taking this personally, but ok. I don't want you to think that I was trying to insult you at all, you just have to accept that there are people who disagree. No need to be defensive.
I'd like you to consider performing all of those elegent motions as fast as humanly possible during an intense game. Elegant, sure, but it requires much more concentration than you'd want to require a player to have during a tense situation. You need functionality without requiring the player to take their attention away from the main screen for extended periods of time. That's why customizable virtual buttons are a better fit for videogames. Multitouch could have uses, and I've already agreed with that. I'm just not sure that it would be worth having for the handful of benefits. And as I've said, this is an opinion. I'd personally hate a game that make me perform complex hand gestures that require my attention to be taken away from the main screen for too long when I really just want to concentrate on staying alive. I wouldn't play a game like that.
It's unfortunate Nintendo went that route but I guess I can see their reasons. I just don't think anyone wants to whip out a stylus in the middle of playing Watch Dogs. I do think Ubi will do something cool with that screen that will make the PS4/720 players a bit envious of that aspect though. It's just too tempting. Really curious to see how the SmartGlass/PS App stuff matches up, if at all.You're right. The Wii U supporters just parrot the same thing over and over again. The lag free, multi-touch 2nd screens that microsoft and sony currently provide for their console systems right now are superior to the single touch offering from Nintendo. We shouldn't even bother to give them some credit for adding a few nice features to the gaming experience because they decided to omit various other features that already exist on smart phones, tablets, and of course, other home consoles.
The lag free, multi-touch 2nd screens that microsoft and sony currently provide for their console systems.
Weird the main team isn't the one porting it like I assume they are for the PS3/360 since they don't mention it. How long is this offshoot team for Wii U ports going to continue.
Really?
Yet not having a screen at all for the same reason is somehow awesome. And nobody said you don't have more options with multi touch (screens, clearly not being a screen at all severely limits what you can do in different ways), just that they're quite often irrelevant, unnecessary and there are plenty possibilities without it contrary to people pushing the opinion that a single touch screen controller is universally useless. If someone responds to a person like that, that's not necessarily a reply to any person being rational about the advantages and disadvantages of the offered solutions.Why gamers would shout down a tech solution that would allow for more options is beyond me, especially when the only reason the inferior tech was chosen was to cut costs.
I'd have loved for the GamePad to have resistive multitouch. That said, at least it has a screen. Boom.I'd have loved for the DS4 to have a screen. That said, at least it has multitouch.
My lord Ubisoft has a development studio in ROMANIA? ACIV's credits are going to be longer than the entire LotR trilogy.
Also it is ironic that a game that revolves around using current technology in surprising ways cannot figure out how to utilize the Gamepad.
I wouldn't call it major considering that the first we heard of it was going to be the f2p PC multi player FPS, though I think they later said, but have yet to demo, that it would get a port of the non f2p game with single and multi player. Or maybe they said that about PC, I forget. I dunno.What's going on with that Ghost Recon game on Wii U? Wasn't that the first major third party game demoed for the system?
Yet not having a screen at all for the same reason is somehow awesome. And nobody said you don't have more options with multi touch, just that they're quite often irrelevant, unnecessary and there are plenty possibilities without it contrary to people pushing the opinion that a single touch screen controller is universally useless. If someone responds to a person like that, that's not necessarily a reply to any person being rational about the advantages and disadvantages of the offered solutions.
I'd have loved for the DS4 to have a screen. That said, at least it has multitouch.
What's going on with that Ghost Recon game on Wii U? Wasn't that the first major third party game demoed for the system?
You're right. The Wii U supporters just parrot the same thing over and over again. The lag free, multi-touch 2nd screens that microsoft and sony currently provide for their console systems right now are superior to the single touch offering from Nintendo. We shouldn't even bother to give them some credit for adding a few nice features to the gaming experience because they decided to omit various other features that already exist on smart phones, tablets, and of course, other home consoles.
I bet this is a horrible port if they're saying this. Outsourcing to some amateurs with not a lot of a resume in Romania.
Can you point me which games use two screens that is better than what the WiiU do?
I think you should read my post again, starting from the original quote in it, friend
Amateurs? Shirley you must be joking.
What can you do with a screen-less multitouch that you can't with an analog stick?
They have a pretty big resume actually, though it's mostly porting and support work (Ghost Recon FS, AssCreed 2/3/Brotherhood/Revelations, Just Dance 3/4, etc). Their one homegrown claim to fame is really the HAWX series, which people generally liked quite a bit.I bet this is a horrible port if they're saying this. Outsourcing to some amateurs with not a lot of a resume in Romania.
Probably another year until everyone fully transitions solely to the next gen consoles, then it won't get any ports at all
Off the top of my head, pinch to zoom and rotate, better manipulation of 3d objects, gestures to add additional input.
The point is it offers additional possibilities while removing nothing from the standard experience.
It is "blind" but think of it like a laptop trackpad (or mouse for that matter). Those are "blind" but you don't have any trouble with making the mental connection.deviljo said:If there is no screen, then pinch-to-zoom is blind, defeating the purpose. You can replicate such a blind feature with analog sticks of buttons. You can use an analog stick to rotate or otherwise manipulate 3D objects, etc...
The fact the GamePad isn't multi-touch makes it feel tacked on itself. Nintendo basically guaranteed no developer will ever really use it in an interesting way.
If there is no screen, then pinch-to-zoom is blind, defeating the purpose. You can replicate such a blind feature with analog sticks of buttons. You can use an analog stick to rotate or otherwise manipulate 3D objects, etc...
The question was how does a screen-less multitouch add features over an analog stick... but you just wrote some things you people might do with a regular smartphone.
It's unfortunate Nintendo went that route but I guess I can see their reasons. I just don't think anyone wants to whip out a stylus in the middle of playing Watch Dogs. I do think Ubi will do something cool with that screen that will make the PS4/720 players a bit envious of that aspect though. It's just too tempting. Really curious to see how the SmartGlass/PS App stuff matches up, if at all.
I take it you've never used an Apple trackpad? All of the stuff I mentioned work perfectly on my desktop computer, and the trackpad is not a screen.
Thanks man from the future, please stay around. What should I get PS4, Xbox720 or PC?