Sheesh, this game is soooooo good. It's such an insane improvement over the first, with so much cool stuff to see and do. Seriously, whoever came up with the mechanic to call the cops on anyone is a GENIUS. It's so dope to have someone who just talked shit to you get dragged off by the cops.
Biggest flaw so far is the enemy AI, especially in regards to stealth. Coming off Maffia III which pretty much perfected its stealth gameplay, the AI here feels typically unrealiable, janky even. The spot detection happens WAY too fast as well, 9 out of 10 times I don't even have time to move back or otherwise take cover, which makes the whole mechanic pretty moot. Another thing that hooks into this is that an entire base is instantly alerted when someone spots me. There is zero leway for me to take down the guy before he alerts everyone, making one mistake can and will ruin the entire ghost infiltration.
Also, again after playing Maffia III, why doesn't Marcus have a whistle or other options to lure a guard towards him. Throw a a pebble for all I care, Far Cry-style. Tons of gadgets, but no way to just lure a guard towards me.
Talking about gadgets, I really appreciate how they've tried to incorporate different playstyles. Almost every area you need to infiltrate can also be hacked remotely via the drone, jumper or often a combination of the two. Really neat.
ALSO: doing a backflip off ledges is something that should've been in Assassin's Creed ages ago! The freerunning is awesome.