Finished the game.
During my entire playthrough there was something about this game just didn't click with me.
I love stealth in games when it rewards you for it. Here, there's no incentive at all to ghosting a mission in contrast to something like Deux Ex that gives you more xp for stealth runs as an incentive. This is compounded by the fact that the guards open fire immediately after seeing you and are able to drop you with just a few shots at pinpoint accuracy. It just kills the mood to constantly have the patience to try to restart to go full stealth for not benefit whatsoever outside of keeping in-line with the main character's personality.
Now, this wouldn't be a problem if the shooting mechanics were up to par which unfortunately they are not. Its clear that Ubisoft really wants you to play the game their way which is a shame given that the shooting mechanics took a huge step back from WD1. Shooting in WD1 was not only tightly tuned and responsive, but more importantly fun - especially for those escort missions. Here the aiming is too floaty and the guns themselves lack impact - shooting the semi auto shotgun at enemies feels like you are shooting thin air.
Next is the story. I was excited at the prospect of the San Francisco branch of Dedsec vs. the evil silicon valley CEO. That's how it sort of started but then goes quickly off the rails. Soon you are stealing from every tech company in the area for "reasons", going after corrupt cops, gang members, religious organizations, stealing prototype robots.. The story just jumps around with no underlying direction or stakes with the only interesting bits being the first couple of lighthearted missions when you first join the group and the short lived war with the rival hacker group.
The only thing I really loved about the game was not only the cast of characters and the writing, but the level of quality in the facial details/reactions/movements during cut scenes. I felt they did a fantastic job brining these characters to life in a physical manner in addition to spoken dialog.
For the inevitable WD3, I hope the team either incentivizes stealth or re-balances the game to sufficiently appease fans of either stealth or combat.