SniperHunter
Banned
The video they showed at the PS4 presser was PC footage as well.
yea with PS4 specs and it looked better than this video. Don't know what's going on with this game...
The video they showed at the PS4 presser was PC footage as well.
It be funnier the other way around"Man, this doesn't look so hot"
"HOLY SHIT MAN, that looks so much better! Amazing quality"
Can be played offline,more details in the OP.Always online confirmed?
It be funnier the other way around
This is great news.- Every backstory, every look its based on a database. Some of the population will dynamically end up in certain scenarios based upon their personalities, but youll never see a mugging, for example, happen in the same way twice.
Really want to see the size of the game world. How far beyond downtown does it extend. Does anything outside of the loop have any resemblance of Chicago?
It's pretty cool that we've come to the point that technology can recreate mindnumbingly boring reality with such fidelity.
yea with PS4 specs and it looked better than this video. Don't know what's going on with this game...
PC footage with Xbox button prompts
the video they showed at the PS4 presser looked better IMO
We can see a glimpse of the map here :
I have a question, what would be the gameplay differences between this gen and next gen's version of watch dogs?
I have a question, what would be the gameplay differences between this gen and next gen's version of watch dogs?
It's unlikely to be current gen footage, so I guess they had to downgrade the visuals to make it more stable?
The thing that seemed interesting about this game was the "emergent" possibilities. But it seems like anything event based will be scripted. Stuff like the NPC's and their bio will, seemingly, be randomly generated, as well as events/robberies between NPC's; while that might result in some amusing scenarios, it most likely won't result in any noticeably emergent gameplay scenarios.
The overall gameplay seems overly stiff, scripted, devoid of freedom.
"[At] E3 2012, in our demo, the player went to a street corner, hacked a traffic light, caused an accident. That trapped his target. He started a firefight there and then.
"Now, theoretically, you could do the exact same thing in any game engine. You could walk up to a street corner, a specific street corner, then youd hit the buttonor notand a scripted event, something with always the same outcome would happen and there would be an accident. And then if there was a fight the [artificially-intelligent enemies] would be predesigned or predetermined to go to certain areas and start shooting at the player. Things would be very predictable in the sense that they would always happen in the same way.
"But not in Watch Dogs.
"The player can go to any of the hundreds of street corners in our city, Chicago, and if theres a traffic light, he can hack it at any time for any purpose he has. He can do so at any time of day, in any traffic condition with any amount of pedestrians around. And when he does this, will he even cause an accident? I dont know. It depends on the traffic condition. And if theres an accident, the other cars will try steering away, avoiding the accident. At E3 that caused a firean explosionin a nearby gas station. But it could have caused hundreds of other things. Now, some of those drivers will be knocked out, pedestrians will try to help those injured people, some pedestrians might call the cops, the cops on this street corner might try to intervene. If a fight starts there, any of those cars can be used as cover by the player or the AIs. And if the player wants to navigate across this busy intersection, you need to be able to do so in a very fluid manner even though that intersection was basically created out of his own willhis own source of action."
Nothing.
What's holy shit about that?
Yet more trivial interactivity that's gonna be neat like, once.
"Man, this doesn't look so hot"
"HOLY SHIT MAN, that looks so much better! Amazing quality"
The small things can sometimes make a big difference.
Yeah that sounds cool and kind of like what TDU did back in 2006 and I wished more developers would jump in on but never did really.Chû Totoro;57327342 said:Thanks, reading / watching right now.
Edit : sounds kewl ^^
And it seems they added a thing I imagine it would be nice to have (I remember that for me it could be a good reason to have always on)
full preview
Wii U version for me if not a complete wreck and PS4 version if it's out by the end of 2013 for less than 400 (I've read nothing about Wii U version, is there some specific GamePad functionalities?)
The multiplayer features sound awesome, Dark Souls esque, which is great.
It was on PC.That better not have been the next gen version. I spotted frame rate drops there should be none if the game was designed with current gen in mind
Very dissapointed if. That's the me t gen version
My underlying point here being that always online is not necessary to pull off stuff like that. And I really hope Ubisoft won't try to convince people otherwise, because so far I'd be interested in buying this game.
"Man, this doesn't look so hot"
"HOLY SHIT MAN, that looks so much better! Amazing quality"
forums poster aiden pierce takes to the streets with his own brand of justice. hack anything! mine bitcoins from virtually anywhere. try to start a conversation with the girl at barnes and noble about gurren lagan cmon man do it no you pussed out again how are you ever gonna get laid
forums poster aiden pierce takes to the streets with his own brand of justice. hack anything! mine bitcoins from virtually anywhere. try to start a conversation with the girl at barnes and noble about gurren lagan cmon man do it no you pussed out again how are you ever gonna get laid
So, I wonder if you're being a dick about it.
Do you have the source for that?You have nothing to worry about then. Dev stated outright that the entire game can be played completely offline if you choose to.
Good.Dominic Guay, Senior Producer at Ubisoft Montreal, insisted that the game can be played "completely offline if you want."
Watching the gameplay I do find myself wishing that either there wasn't any shooting or that there was very little focus on it. I love the hacking concept and what they're doing with spying on pedestrians and that kind of stuff but with the combat I'd like to be able to use the powers to just stealth everyone, whereas from what they're showing it seems like more just window dressing more more traditional gameplay crutches.
My excitement for this game is a little more cautious at the moment but I still have high hopes.
Yeah, i was hoping this would be a thing of he past next gen.The aliasing artifacts are really, really annoying in certain parts of these videos. Turn on the fucking AA, Ubisoft. No excuse not to.