SatelliteOfLove
Member
Hold up.
Assets have everything to do with "craft," and I believe "craft" is relevant to "quality." SMT4 doesn't just reuse assets. It reuses assets that appear to be drawings directly lifted from concept art and then converted into floating still forms in games in the mid 90s, then applies very poor animations to them. My concern with SMT4 isn't that even as much that it re-uses the graphics, it's that it doesn't do it very well. In other words, it looks "bad" or "low quality." It doesn't really appear to be congruent with the rest of the game, either. That's my personal impression.
Don't conflate this with a "hunger" for more more, and more. The kind of attitude that can't approach NieR without being taken aback by "PS2 level" graphics. I definitely agree that more acceptance of a smaller production values is a value that is gamers' best interests. At the same time, I don't think that necessarily means divorcing yourself of judging a game based on its visuals.
And thank YHVH for that, as it's due to one of those visionaries I mentioned earlier. One that is very inexpensive compared to vast batteries of artists, animators, texture guys, etc that makes more expensive games nowadays and looks cooler and has a narrative depth that those lack and again was like how JRPGs in classic days of yore did (which some fine fellow/lady pointed out using Bahamut Lagoon and SE's stable of visual visionaries pointed out in a previous post).
I find it hard to take complaints of gibberish seriously from people who use 'addicting'.
None of that stuff is new, there was plenty of gibberish nonsense, emo main characters and silly weapons in PSOne/PS2 JRPGs too, unless hitting people with cooking implements in FFIX doesn't count. Not only that, but in Skyrim I was running around in glass armour, turning people into chickens with a wabberjack, so it's a triple-whammy for silliness and gibberish there. It was still pretty cool.
Stocke from Radiant Historia is probably one of the more practical, capable JRPG protagonists ever created.
The issue with JRPGs isn't a matter of but the quality of it. It needs to be written better and not to be steered away from what components it's made out of. Whatever they're using is fine, just make it more interesting and less stupid.
It also encourages circular reasoning- if only games with cartoony art styles are counted as JRPGs, we then get people accusing JRPGs of all looking the same etc etc.
I'm going to triple-quote these as they go very well together to illustrate my point about the double standard. I swear, if it didn't come off as so completely baseless, that so many naturally gravitated to a stronger Gen 7 NA-based library of games, then pulled a logic leap that the older Japanese stuff they liked as a kid/teen/college-goer was immature, and since they're now a Grown-Ass (Wo)Man, what they play now is naturally more mature, nuanced, and of a higher quality. Common evidence from both camps of this being an inherently mixed idea is ignored, and voila: Double Standard cuz you certainly ain't seeing a mass throng of 30yo+ gamers clamoring for Crimson Shroud, SMT4, Drakengard 3, or a small litany of other titles that juuuuuuuuuuuuuuuuuuuuust don't seem to quiiiiiiiiiiiiiiiiiiiiite get that broad groundswell their supposedly clamoured-for maturity, depth, and darkness would supposedly will into being. Fancy that.
That's why your idea for better writing has, is, and will fall on deaf ears, Shouta: it was never about quality or even maturity, but what someone likes, despite confusion on the subject.
Yeah. JRPGs have very loyal fans, but as dev costs rise having 200k people that will surely buy your game might not be enough. It's kind of a pity.
This too, and it's a rising tide that sinks all genre ships.