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What's the gaming word you hate the most and why?

Koroviev

Member
I'm torn between "rig" and "entitled." "Rig" is the harbinger of bragging and circle jerks, while "entitled" is almost always used in the context of "I buy every game new, day one, therefore I am the greatest person who has ever lived, and anyone who dares to buy used is a filthy rat by comparison."
 

Loxley

Member

Quite possibly the most obnoxiously over-used word on GAF. It was cute at first, when it was only used to refer to Medal of Honor or CoD, but it has since become pretty much synonymous with the whole FPS genre around here.

Man, that Bioshock Infinite, so Dudebro.
 

B-Genius

Unconfirmed Member
Goodness me at all you guys taking this way too seriously and getting cross at real words that are just misused/overused.

Sounds like some of you just want to enforce more use of a thesaurus. If someone says something is "epic" or "immersive", and you disagree, that's all there is to it.

As a pure gaming term, one of mine would have to be gank.
I guess it's kind of a short-hand way of saying "gang up on", but it just sounds... icky.
 

Anuxinamoon

Shaper Divine
Next gen. Always thrown around and rarely is used in the context of what it actually should mean.

This game is next gen!

What the graphics, the game play, the story? Is it because its a sequel, engine built on the previous engine? WHAT DO YOU MEAN!?

Stupid buzzword.
 
Archaic. People often are unable to accept that they don't like something, so they find reasons to excuse that instead of just accepting it, and if that particular thing has been around for a while, they just toss that word on there to make themselves feel better.

Agreed. I also played many great games this gen that were called "archaic" by many media outlets and fellow videogame fans. Often, these "archaic" concepts are improved upon over the years but when someone didn't like it the first time around or didn't invest any time in one of the newer games, they just call it "archaic" an leave it be. Best examples would be anything turn based, many 2D-games and shooting games not copying 1:1 the controls and pace of the most played games in the genre or dare to introduce an interesting mechanic that uses one more button for something :D.

Waggle
Echoing the people who said this one. People who use this were either threatened by the Wii (for whatever bizarre reason) and latched onto it as a way to offhandedly dismiss any Wii game without valid criticism, or they simply refused to commit to learning how some Wii games controlled instead of simply flailing around for a few minutes before writing off the game's controls as bad. Or they're just plain incompetent. Any of the above work for me.

Also agreed. While there -are- games which just have unneccesary move controls tacked on for the sake of it, I'm baffled how someone could dismiss the controls in the better games. I always thought of the Wii as a possibility to finally get the feeling of "Arcade cabinet special controls" in your living room with just one clever controller instead of having a light gun, a racing wheel, a semi-kinetic plastic sword and an aircraft joystick collecting dust (even if, in the end, in some cases these specialised controllers proved to still be superior over the Wii controls because of their specialisation on one thing. But the Wiimote proved to be surprisingly adaptable and fun).


I also dislike "achievement" as a word used in the context with videogames. While I get what it means, I often feel it belittles the true sense of the word in the way "achievments" are unlocked in games. For me, an "achievement" would be bound to something that proves that I alone or in a team got better at something (e.g. "Together with some of my buddies, we taught ourselves how to build something in the garage and were able to build a loudspeaker"; "I finally got that difficult perspective right in my drawing after many errors, now my skills as an 'artist' have imrpoved") or made something that is of worth to someone else as well in the long run (e.g. "Finally, I'm able to make the perfect steak! Now I'll invite a friend and let him/her try it out!"; "Since I've been abroad for a year, my language skills got so much better, I now can take a job at helping out some students with their homework").

Don't get me wrong, I also get a sense of "achievement" when finally beating that special secret boss in some game or when I finally am able to win 10 ranked matches in a row in some fighting game. But I feel the word is inappropriate, especially in context with "oh congrats, you passed the tutorial. ACHIEVEMENT UNLOCKED" or "oh congrats, you went and killed 1000 enemies with every single weapon available in this game. You just had to burn away your time for something pointless to achieve this." ... Maybe I just think to much of what I believe is the concept and sense of this word and how the daily achievement for something pointless or irrelevant does something to that word which is similiar to what's happening to the word "epic"...

edit.: Maybe I'm interpreting to much into "achievement" or "to achieve something" as it could also be seen as "little steps of achievment to a greater goal". In the gaming world, though, I think "achievments" are overused and often without any worth or real sense of achievment...
 
On-disc DLC, entitlement, and missables are probably the ones that bug me the most. Also noteworthy: I don't hate the word Epic, but now it's so common that it has "lost it's meaning", which is far from a good thing. I hope they lay it to rest.
 

Jac_Solar

Member
Story.

I want to play a game. I just don't understand why someone that is developing videogames would be so concerned about putting stories into games. If you want to tell a story write a book or make a movie.

I don't think games should stop telling stories/featuring stories, cause it usually makes a nice addition, but it should not be a touted "feature", or the sole reason for making a game, or something the developers of a game would consider to be important.

A game should be based on gameplay and mechanics, but, for some reason, many (popular) games are not. There are already 2 mediums dedicated to storytelling, and they will always be the superior ones to gaming - movies and books.

Hollywood, unfortunately, has abused and degraded the medium of movies, and are constantly managing to set the bar even lower, and as a result, set the "high bar" even lower -- ruining the medium for all.

And now games are emulating this process of abuse to a beloved medium. Sure, it's been around, but gameplay used to be the most important part of a game.

An example of this Hollywood-isation gone mad; Games like the Uncharted series are hailed as classics, get rave reviews, and so on, despite the fact that they only feature extremely basic gameplay to tell a story; it's obvious that its main purpose was to tell a story, as opposed to being a "game". And its story is the equivelant of a typical mediocre/bad Hollywood movie story.

Also, QTE, or quicktime event, context sensitive events;

Like, entering a button press mode in a boss fight, but also stuff like specific events where the game gives you an item like a grappling hook, but you can only use it at a specific location/or locations where something glows -- it goes against so much of what gaming is supposed to be about.

But also, where is the logic in this desire? (People buy into this trend and support it. I'm not saying I haven't bought any of these types of games, but I'm not a fan.) I honestly can't really understand it. Why would anyone who's into stories/cares more about story than gameplay want games to be about that? I'm pretty sure a mediocre book will be better than most stories in games. It's really like these people are just enjoying destroying a beloved medium for the fun of it, or are just incredibly selfish and want every form of medium to appeal to them.

There are obviously incredible amounts of people that are into this, since its degredation is gaining in popularity. It's incredibly sad, but it only points to the nature of most of humanity, and the inevitable result of progress: selfishness and greed. It makes me angry, and I may occasionally lash out for example, but it's not any ones fault. It's human nature.
 

Kokonoe

Banned
"Nostalgia" is another one I don't care for due to its overuse. It's just another way for people to dismiss others opinions without any good reason. Oh you still like a game or mechanic from 5+ years ago? You're just nostalgic and don't REALLY like that. You just THINK you like it, but you're clearly wrong.

In terms of how gamers use it nowadays, I agree with this post. Honestly though, any active word that is used to belittle an opinion just because it is an opinion that differs, I dislike as well.
 
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