SlowRevolution
Member
Little Masters
It's not just you. My friends and I used to get really stoned and trade off turns of Rez on PS2 in high school. Fantastic game. I played it again (sober) quite a bit in HD and had just as much fun.Did not buy many or any bad games this year, the worst maybe child of eden. Rez HD was amazing but child of eden felt kinda boring. I only played 1 hour never finished it.
Not to be confused with Bahamut Lagoon, which is one of the better turn-based strategy games on the SFC.Pretty much all the games I bought new were low end indie PC games, aside from Xenoblade and Last Story. I haven't played them all yet, but they seem decent. I've also bought a large amount of Super Famicom games, and the worst has definitely been Lagoon, a Super NES launch era Ys clone. It's stupendously bad. Most of all, it's incredibly slow (in pace and gameplay) and misses why the Ys games were fun.
If I had to shit on a more popular and acclaimed game than RE:ORC, I'd have to go with Borderlands 2. That's a sixty dollar purchase that really burned me.
A game that tries and fails to be humorous and edgy with it's crass and unfunny characters and dialog.
An open world game with a large, but barren map with no incentive to explore.
An RPG with fairly limited and binary character building and predictable, MMO-esque quest design.
A first person shooter with monster closets out the ass and brain dead AI. There's no thought put into encounter design and combat often feels like a mindless slog.
A co-op game that doesn't allow players to work together in any meaningful way.
What is there to like, aside from the loot? And even then, so much of it is junk, aside from the novelty of collecting guns as loot it's not a particularly great loot game.
I guess with Borderlands the "pro" argument would be that the sum is greater than the individual parts, but to me it just feels like a soulless, dull mish-mash of currently popular elements of game design. I played the first game and the loot-on-a-stick was enough to keep me going till the end, but this time I just couldn't do it.
Wait, what? Sure the controls may be awkward (even more so if you compare to the sublime nunchuck+wiimote controls of Star Successor), but most of the level design is great, especially the aircraft carrier (one of the highest points in rail shooter level design). The first stage (which is more of a tutorial than anything) and the Long Island Rail Road stage are the only low points as far as level design goes - though I can say that at least the LIRR stage sucks has some basis in real life (at least with Sin and Punishment you only have to deal with bugs on the train and not annoying drunk guidos!)
Friend's gf brought over a Kinect and some dancing game and assured us it was fun last weekend. The shit was virtually unplayable.She kept trying to force all of us to play, but it wouldn't even register moves properly. I'm sure I played something worse, but this turd is the most recent that comes to mind.
We turned it off and played Nintendoland.
Well you at least have to give us the reason YOU played it in the first place.Go try ESPN Sports Connection for Wii U and reset the bar for "worst of the year" material.
Well you at least have to give us the reason YOU played it in the first place.
It might also be that some people only play a handful of games a year. You see the same with the GOTY lists where you think "really, that's on there?" but then you realize that's basically all the games they played.
So, even though I wouldn't call it an awful game, Armored Core 5 has to be my clear winner (loser?). Part of my problem is that I was super hyped for it and thus the disappointment was magnified, but I had serious issues with the game's customization, singleplayer campaign, and implementation of multiplayer. There's something really wrong if you're playing an Armored Core game and there is one 'right' way to build your mech and every other part for that section is a complete downgrade, the firing stability stat was the worst culprit but certain weapons had clear 'better' choices as well. SP was boring and forgettable, not even close to For Answer. At least the co-op was usable this time, which is the only reason I even finished the game.
I was feeling kinda alien when RE6 came out and I realized how many people disliked it, but I'm floored at how many people are saying ORC is a better game.
And your son is 38!Oh yeah, a special mention for Star Wars Kinect which was so bad it made my son cry.
Oh yeah, a special mention for Star Wars Kinect which was so bad it made my son cry.
Rune Factory Oceans (PS3): A streamlined Harvest Moon for morons. Awful, awful graphics, a completely nonsensical & poorly paced storyline, crap, overly-easy dungeon combat and tedious, unavoidable, repetative mini-games. It's nowhere near as bad as the worst game I played last year or indeed this entire generation (Hyperdimension Neptunia) but it's still pretty awful.
I've been playing siren. It's so damn hard and is now becoming tedious! I'm stuck in a loop! and enemies come back to life! I think I have officially stopped playing it.
I'll go with Virtue's Last Reward. I loved the first game (999), but this one is buggy and has extremely lazy writing. I hate the cheap narrative ploy of the AB rooms:. Those situations could be an opportunity to learn about the characters by seeing 1) what they choose and why, and 2) how they react to your choice. Instead, every single person becomes either a smug cartoon villain (if you choose "A") or a hurt puppy dog (if you choose "B"). I've only played through the cyan door paths so far, so maybe this pattern doesn't hold through the entire game. What I've seen so far is very lame.your teammate always picks the opposite of whatever you pick
The numerous "to be continued..." endings are also a major letdown after some of the brutal "bad" endings in 999. There was only one "false" ending in 999, and it at least gave you an icon for your save file. So far in VLR I've hit 3 game overs without seeing a single "ending". I'm having a hard time even playing the game anymore because nothing ever seems to happen.
Really? I actually find it to be mechanically solid and fun (especially with mouse and keyboard). You can move very smoothly from cover to cover and it feels good taking out enemies quickly. It's not best in class in that regard but it's definitely good.
Disjointed, disorientating, poorly paced, ugly, slow, boring, cheesy, urgh, so so very bad.The Prologue of RE6. I haven't played the full game so I don't wanne judge it mit that prologue was the worst piece of software I have played in a long time. What were they thinking?
Paper Mario Sticker Star
no story, bad gameplay, no incentive to keep playing. horrible game.
Dear Esther - mainly because it's not a "game", per se... rather a walk around an island in the Half Life engine (which does produce some spectacular visuals at certain points) where you hear random story fragments that is left for you to interpret. The lack of any type of traditional game structure or elements (you have no options available to you apart from moving around with the kb+m setup), and an extremely sluggish walking pace means that even if you found the story fragments interesting (I didn't), just getting to them was a total hassle.
Diablo III and RE6 were somewhat disappointing, but not worst game of the year material.
Street Fighter X Tekken gets my vote.