TheBryanJZX90
Member
Lol try Granblue Fantasy or a hundred other gacha games
Generally I have been fine with the way they are monetizing lootboxes, but the not being able to spend currency on the items from Summer Games lootboxes is disheartening.
When did Blizzard ever say how seasonal events would work prior to releasing Overwatch?Blizzard changing the rules and breaking their word on how in-game currency would work is not "entitlement."
All these legendary Zarya and Lucio skins I'll never use and all I want is American McCree.
When did Blizzard ever say how seasonal events would work prior to releasing Overwatch?
They're outfits. Don't want to spend money on them then don't.
My game still plays exactly the same.
I also absolutely hate that I really really really enjoy a game, a game that is clearly based on a free to play model, that still costs $60 on consoles.
The issue is at least threefold:As long as this content remains purely cosmetic, I reaaaaaaally don't see the issue.
I'm sorry, but what part of this is based on FTP? I've had the game since launch and have no issues playing multiple hours every day, and I've yet to pay a cent on top of the $39.99 entry fee.
I don't think you know what a FTP game actually is.
I mean all of the stuff (And more) will be back next Summer.Not getting the 1 item I wanted completely ruined the event for me, I can't afford to drop £30 - £60 on boxes for a chance at it, and I can't spend my currency on it so I'm just screwed and it's not a good feeling, having to go through this disappointment every event will really suck.
I spent $40 on Summer Games Loot Boxes.
$20 + $10 + $10.
I got GBR Racing Tracer, which is all I wanted. So I'm happy.
But I know, I know I'm the problem. It's why they do it. I hate myself for that reason.
But I didn't want to miss out on the outfit forever; and 14 levels didn't get me what I wanted.
is agree with most of this, but how do you figure on this point? Competitive is slower if anything. Comp games give more xp because they're LONGER. They give less xp per hour though because fewer games won, fewer medals, no consecutive game bonus, and fewer games means less chance at a first win of the day bonus. Go play quick play. It's no slower for xp than competitive, unless they've changed something.I'd like to point out they also ended Competitive Season 1 five days before the Summer Games promotion ends. They ended the only means of getting XP in an efficient way to earn those loot boxes without buying them. Have fun trying to get anything in the next few days before it ends without spending more cash.
You didn't specify maps. You can't just change the meaning of "content" to fit your narrative like that.
Lol try Granblue Fantasy or a hundred other gacha games
I will continue to say that there is no defense for them not taking any one of a half dozen cues from how Dota 2 handles this stuff almost perfectly other than greed. Not even all of them. Just one or two. Just allowing for trading, or just disallowing dupes, or just allowing for direct purchase of itemsThe issue is at least threefold:
- Invalidating their own currency and player trust to some extent (people thought they could earn coins and use them for most everything)
- Hunting whales and people with gambling problems F2P style in a non-F2P game (you might spend a ton of money on crates to get one particular one you want)
- Claiming they want the skins to feel rare and special, yet allowing people to spend a ton of money to buy them (if they really wanted them to be rare and special, give each player 1 box of 4 summer items, and that's it, nothing else).
If they'd outright said "We want players to spend lots of gambling money for a chance at a cosmetic item they want, and if we let players used saved coins that wouldn't happen" then it would be a bit more honest in my opinion.
I mean all of the stuff (And more) will be back next Summer.
You said they didn't drop ANY content prior to the Summer Event.That doesn't make any sense. They said the game price cosmetics and items to sell loot boxes would be used to create content. That leaves heroes, maps and modes.
Maps and Modes are every bit as important as the characters themselves.
I like costumes and I would like to be able to buy the ones I want. This random loot box shit is the worst type of f2p model yet everyone seems to be okay with it all of a sudden.
Would you agree League of Legends is Free To Play?I'm sorry, but what part of this is based on FTP? I've had the game since launch and have no issues playing multiple hours every day, and I've yet to pay a cent on top of the $39.99 entry fee.
I don't think you know what a FTP game actually is.
They sure said how unlocks would work
This is the part that gets me. The fact that they are the first cosmetics added for most characters just makes it that much more annoying when many have been saving their currency.
You said they didn't drop ANY content prior to the Summer Event.
Which is simply not true.
Overwatch has been a crazy money grab. It's totally turned me off the game. Idk if I'll ever turn it back on.
Was gonna point this out. Comp is the worst way to get xp. A match can go up to 30+ minutes. The max you'll usually get from a long match, with the 20℅ xp boost is about 5.5-6k.is agree with most of this, but how do you figure on this point? Competitive is slower if anything. Comp games give more xp because they're LONGER. They give less xp per hour though because fewer games won, fewer medals, no consecutive game bonus, and fewer games means less chance at a first win of the day bonus. Go play quick play. It's no slower for xp than competitive, unless they've changed something.
Most of the games that people rail against make players stronger when they spend money, when it's purely cosmetic it is a lot easier for me to not be upset about it.
I'm sure Blizz sold more than enough loot boxes before they added this change to these limited time items. It just feels like them taking advantage of people with gambling problems who might have bad luck with RNG.
I was fine with them selling loot boxes. I am not fine with this. It feels like a step too far and just icky.
Yep, any of those would have improved the situation. Getting a duplicate summer legendary drop is such a hilarious thing when the coins can't be used for summer items.I will continue to say that there is no defense for them not taking any one of a half dozen cues from how Dota 2 handles this stuff almost perfectly other than greed. Not even all of them. Just one or two. Just allowing for trading, or just disallowing dupes, or just allowing for direct purchase of items
I'm sure Blizz sold more than enough loot boxes before they added this change to these limited time items. It just feels like them taking advantage of people with gambling problems who might have bad luck with RNG.
I was fine with them selling loot boxes. I am not fine with this. It feels like a step too far and just icky.
...this sort of thing happens. Someone who likes your game does the equivalent of buying the game 3+ times, and still doesn't get the single cosmetic item you offered. It's easy to say "Well everyone should have self-control", but not everyone is the same.They are a problem for me because I spent over 100 fucking dollars and didn't get the item I wanted most. Probably opened around 150 boxes at this point total from leveling and purchasing
Never again
I'm not sure why you're arguing semantics when the meaning is the same.When did I say any? I think I said actual. Implying things that a actually affect the gameplay in a meaningful way.
They never actually said they'd use one to fund the other, or even that they would produce a particular quantity of any of it. At this point we've had several additional modes rotated through by way of brawl, we've received a new character, and we're looking at the addition of a new map in the near future. It's hardly overwhelming, but they aren't really coming up short of their word either.That doesn't make any sense. They said the game price cosmetics and items to sell loot boxes would be used to create content. That leaves heroes, maps and modes.
Maps and Modes are every bit as important as the characters themselves.
"It's worse other places, so it's alright that it's bad here."
Also, you're comparing F2P Mobile games to a P2P Desktop title.
At least in those games I can just buy overpowered gun.
There's absolutely no incentive to spend any money and it has absolutely no effect on gameplay.
If the characters and maps keep coming for free for all players I don't care.
They're outfits. Don't want to spend money on them then don't.
My game still plays exactly the same.
What false promises? I'm not a fan of the way the event was done but I don't really feel misled.The game has been built on false promises. It is incredibly light on content and releases new skins locked behind loot boxes when there is an in game currency. It's a money grab. Pay to win isn't the only thing that matters in such a content light game being sold for $60.
When did Blizzard ever say how seasonal events would work prior to releasing Overwatch?
The game has been built on false promises. It is incredibly light on content and releases new skins locked behind loot boxes when there is an in game currency. It's a money grab. Pay to win isn't the only thing that matters in such a content light game being sold for $60.
I mean all of the stuff (And more) will be back next Summer.