Rogue_Ledr
Banned
Dude, that was one of the first big 3D titles released.
It was damn good looking for its time.
It was damn good looking for its time.
Vagrant Story had amazing models and textures for a ps1 game. To me it's the best looking game on the ps1.ooh yeah, that's a looker for sure
What a lot of people are forgetting is that FF7 was evolving rapidly while it was being made.
That's why there's such variety in the model quality.
Note that the SD models appear in some of the CGI fmvs, but in OTHER cutscenes they are realistically proportioned. In other words, the cutscene designers were told to make the characters fit the SD models at one point, but then later on other FMVs were changed to be more realistic.
It's clear the development of FF7's art assets was done by different teams learning the tech at different speeds. So the SD character models were probably decided early on and never changed.
Yeah waste of resources I guess. Needed them for those sweet sweet backgrounds ~ ~
http://i.imgur.com/lIi949H.gif[img]
[img]http://i.imgur.com/y8zFycu.jpg[img]
[img]http://i.imgur.com/RGk6x85.gif[img]
[img]http://i.imgur.com/Z70csPD.jpg[img]
[img]http://i.imgur.com/KUkhsg0.jpg[img][/QUOTE]
Damn, I might need to replay FFVII. Those backgrounds still look great.
To the OP the models didn't look bad zoomed out on low res TV.
I know things in development aren't necessarily done in a linear matter (compared to how the game progresses) but isn't discrepancy between SD and 'realistic' models a little weird when comparing when they appear? Ex. the 'realistic' models of the highwind scene you posted (Tifa) appearing relatively late in the game compared to Cloud landing on train with the SD model. If they decided it early on, I figure the early game potions would be the more realistic looking ones?
I think instead it was how important the cutscenes were. For example, the party hijacking the Shinra truck and motorcycle use the realistic models, but earlier on a more poverty model is used in a fmv:
Isn't it that they outsourced the "realistic" FMV, whereas Square Japan worked on the in-game low poly model FMV? Pretty sure Parasite Eve was outsourced as well ...
Yeah waste of resources I guess. Needed them for those sweet sweet backgrounds ~ ~
http://i.imgur.com/lIi949H.gif[img]
[img]http://i.imgur.com/y8zFycu.jpg[img]
[img]http://i.imgur.com/RGk6x85.gif[img]
[img]http://i.imgur.com/Z70csPD.jpg[img]
[img]http://i.imgur.com/KUkhsg0.jpg[img][/QUOTE]
I would love for FF VII to be remade with HD backgrounds.
Yeah waste of resources I guess. Needed them for those sweet sweet backgrounds ~ ~
Probably couldn't be arsed to redesign after their N64 tech demo.
I miss those backgrounds. It was much more cinematic than the third or first person view you are eternally stick with in games now.
They didn't though:Love how they made all the CG low poly as well...tsk, tsk.
What a lot of people are forgetting is that FF7 was evolving rapidly while it was being made.
That's why there's such variety in the model quality.
Note that the SD models appear in some of the CGI fmvs, but in OTHER cutscenes they are realistically proportioned. In other words, the cutscene designers were told to make the characters fit the SD models at one point, but then later on other FMVs were changed to be more realistic.
Cloud landing on train FMV:
OMG spoilers
It's clear the development of FF7's art assets was done by different teams learning the tech at different speeds. So the SD character models were probably decided early on and never changed.
They didn't though:
Yeah, they did for some or maybe most of them. I can't remember if Barrett ever had a non blocky cg model.I suppose not all of it; but I distinctly remember CG Barrett with square block hands.
A bit off-topic, but I've never seen this image before:
Apparently, they also played around with making Final Fantasy VII isometric without rendered backgrounds. Quite charming.
http://www.rpgrevolution.com/forums/index.php?showtopic=49016I want an FF7 demake. Top down, pixel art on crisp, widescreen steroids.
Prerendered nostalgia.
2013, still no HD Wall Market (._. )
Ugh that looks tauntingly good. I want a HD release that keeps those in tact.
Yeah waste of resources I guess. Needed them for those sweet sweet backgrounds ~ ~
They probably no longer have the high res backgrounds for the PS1 FFs (
The graphics, specifically the backgrounds has aged beautifully
I know things in development aren't necessarily done in a linear matter (compared to how the game progresses) but isn't discrepancy between SD and 'realistic' models a little weird when comparing when they appear? Ex. the 'realistic' models of the highwind scene you posted (Tifa) appearing relatively late in the game compared to Cloud landing on train with the SD model. If they decided it early on, I figure the early game potions would be the more realistic looking ones?
I think instead it was how important the cutscenes were. For example, the party hijacking the Shinra truck and motorcycle use the realistic models, but earlier on a more poverty model is used in a fmv:
People are saying they did it coz you can't see them from the top view and they're more detailed for FMV and Battles....coz that's no 100% true. These ugly Chibi's were used in cutscenes and FMV's too.
There seemed to be a real tug of war in style choice of FF7 and seeing the direction the series went in after it (except 9), I think Nomura's zealots won.
I suppose not all of it; but I distinctly remember CG Barrett with square block hands.
Yeah, they did for some or maybe most of them. I can't remember if Barrett ever had a non blocky cg model.
Are you kidding me!?One thing to keep in mind is Square didn't get their rep for making graphically impressive games until FF7 came out.
FFIV didn't look that great... FFVI was a good-looking game but nothing mindblowning.
For context, here's the real resolution at which these models were rendered:
Are you kidding me!?
In FF X there are models used for cutscenes then there are models used for the map and battles. Sometimes 'cutscenes' that are short use the battle/map model. Notice the face.I think people forget that the norm was that there was a map view model and a battle view model and that square had been making
Games that way for a decade. I think ffx was the first game where there wasn't a difference, and since the whole game is over the shoulder, the character model doesn't have to scale as drastically as in ffvii