Sadly, there's very little you can do when upscaling 2D Content. That's why every HUD in these pictures look like ass. I've seen some texture sampling options in Dolphin's configuration screens. Maybe there's something to improve a little further?Why would you do that? said:To the first point, yes, you're right, I guess. I downscaled it and upscaled it in Photoshop and it pretty much looked the same. I thought it looked nice, though.
I would like to be able to point you to the proper direction, but I really have no idea where to start. There's a couple .dol applications that will do what you want tho. I know since I've been looking around how to backup my PSO Savegame (on my gamecube) and all i came up with were ways to copy the save from either the Gamecube Memorycard or from Wii internal memory to the Wii SD slot. But since I don't have a Wii, i didn't really pay attention to that. Sorry I can't be of more help. Maybe there's something in the Wii Homebrew Thread.Why would you do that? said:To your second point... I guess I'll have to look around for the appropriate homebrew, so thanks.
Every 2D graphic (including textures) are, literally, just upscaled. Sometimes you apply filters to them, sometimes not, but Every 2D texture is just upsacled.bee said:i love how people who have zero clue about emulation insist on posting in emulation threads with the same old "its just upscaled" shit. learn about internal resolution and how emulators can change it
I don't know how to transfer my saves to the Wii. Otherwise, I'd take pictures of more than just the first couple areas.HUELEN10 said:I stand by my words, this is possibly the best looking game on Wii. Any shots of Titanic Plain or Sir Percival's level? Both are beautiful.
Well, in the case of the Wario game, it technically looks upscaled for the most part, since the entire game's 2D graphics were done with 640x480 in mind, but when it comes down to 3D, or higher res 2D graphics, it would look much better.bee said:i love how people who have zero clue about emulation insist on posting in emulation threads with the same old "its just upscaled" shit
learn about internal resolution and how emulators can change it
http://www.wiisave.com/index.php?cid=357Why would you do that? said:I don't know how to transfer my saves to the Wii. Otherwise, I'd take pictures of more than just the first couple areas.
You could probably use a save downloaded from GameFAQs, I would think.Why would you do that? said:I don't know how to transfer my saves to the Wii. Otherwise, I'd take pictures of more than just the first couple areas.
Don't you mean import files FROM the Wii?Why would you do that? said:I was able to import save files to the Wii.
IF i remember correctly, there was a problem with earlier versions of Dolphin that only applied the internal resolution changes to 1/4 of the screen (or was that a game-by-game specific problem?).Why would you do that? said:Despite the fact that the resolution is 1280x960, some polygons still don't look sharp, as if it was an upscaled image. I think it has to do with screen filters... but not everything looks that way, such as some enemies and bosses.
Tatsunoko vs Capcom runs at pretty much stable 60 fps on an old 2.8ghz QX6700 running at 3.2ghz. With newer CPUs, some games are pretty much fullspeed.KAL2006 said:Come back when its emulated full speed with sound. Then I will care
Umm...KAL2006 said:Fuck Wii emulation
Come back when its emulated full speed with sound. Then I will care
Fixed my post.drizzle said:Don't you mean import files FROM the Wii?
drizzle said:IF i remember correctly, there was a problem with earlier versions of Dolphin that only applied the internal resolution changes to 1/4 of the screen (or was that a game-by-game specific problem?).
Are you sure you're using the latest SVN build? (As opposed to the latest stable build)?
They're usually up for download @ http://www.molykeia.com/daco/
Zenith said:the modded PC version has already way surpassed those shots.
Xabora said:My copy of PN03 here.
High Res:
It looks like the internal resolution is 480p in those shots... way too blurryWhy would you do that? said:To the first point, yes, you're right, I guess. I downscaled it and upscaled it in Photoshop and it pretty much looked the same. I thought it looked nice, though.
To your second point... I guess I'll have to look around for the appropriate homebrew, so thanks.
I did more pictures just now, of Sonic and the Black Knight. Sure, the game isn't all that great, but some areas do look nice.
Blurry or not, don't know what exactly the issue is mind you, this looks gorgeous.Why would you do that? said:Despite the fact that the resolution is 1280x960, some polygons still don't look sharp, as if it was an upscaled image. I think it has to do with screen filters... but not everything looks that way, such as some enemies and bosses.
Prime Blue said:
You're right.infinityBCRT said:It looks like the internal resolution is 480p in those shots... way too blurry
bee said:new widescreen hack lets you play gamecube games in 16:9, with proper aspect ratio
old stretched style
new hack style
Not very well.Diablos said:I have a Q8200, 4GB of ram overclocked 1000mhz, and a Radeon HD 3600. OS is Win7 64-bit. How well would this emulator run?
Vaandaviii said:WAIT WHAT?? This is fucking ridiculous. They have managed not only to render in gorgeous HD but also to widen the camera angle :lol :lol
Diablos said:I have a Q8200, 4GB of ram overclocked 1000mhz, and a Radeon HD 3600. OS is Win7 64-bit. How well would this emulator run?
a perfectly emulated wii version would be better than the modded PC version in every area except textures.Zenith said:http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=573
PC version has bloom mods.
I disagree.
bee said:new widescreen hack lets you play gamecube games in 16:9, with proper aspect ratio
even if it ONLY works in wind waker, it's fucking awesome. can't wait to get home tonight and try all this. haven't checked on dolphin in an age.brain_stew said:Damn impressive, its stuff like this which makes emulation so awesome, way better than any official BC solution. I know NullDC added this feature and whilst it often works OK there was often a load of popin in the new rendered area. How's it working with Dolphin?The potential is awesome.
brain_stew said:How's it working with Dolphin?The potential is awesome.
True.EatChildren said:I just want a nicely performing HD display with some AA/AF to make the overall image crisper and clearer. It makes such a difference when objects in the background are more than a jumbled mess of hideous pixels.
I know that at least 1 N64 emu has widescreen support, but it doesn't work perfectly. It is for OS X, I saw one of my buddies dicking around with it months ago.nincompoop said:Holy schnikes @ widescreen hack. I didn't know you could do that in NullDC, I'll have to try it out! Is there a widescreen hack for PCSX2 or any N64/PSX emulator?
bee said:new widescreen hack lets you play gamecube games in 16:9, with proper aspect ratio
old stretched style
new hack style
Oh wow, first time I've seen an emulator do that.bee said:new widescreen hack lets you play gamecube games in 16:9, with proper aspect ratio
I don't own Marble Saga, sorry.nincompoop said:Durante, do you know if Marble Saga works? Also, post your Kororinpa shots in full res!
nincompoop said:How do you enable widescreen renderring in N64 games? I'm using Project64 version 1.6 with Mudlord's Rice Video Build 1.6.4 and I don't know which option to enable, or if I need an updated plugin.
Durante, do you know if Marble Saga works? Also, post your Kororinpa shots in full res!
bridegur said:That Wind Waker widescreen is amazing. I'd like to see some screens of areas other than the opening island. In addition, how's Mario Sunshine running now? I'd love to see some shots of the different levels in that.