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Wii U Community Thread

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bomma_man

Member
I don't understand why game & wario exists. They look like games you'd unlock in a real WarioWare. We already have Nintendo Land for mini games. I want a proper sequel to Smooth Moves, it could use motion, touch and the screen within a screen thing.
 

Redford

aka Cabbie
Conference just felt like a big year-long bait and switch; hope that isn't the case with launch and the WiiU's life in general.

And that's why we keep coming back to them. A sane Nintendo would be dreadfully dull, they're at their best when they do wild, unpredictable things.

I can't justify this week with that, lightheartedly or no. This week was sheer Nintendo Stupidity™.

Just a heads, up, might be seeing a more crabby Cabbie for the next week. I'm really stung.
 

Eradicate

Member
So, do you all think that anything new will be revealed on Tuesday at that press event in the UK? I think they're going to get some extra hands-on time with everything.

Or, do you think we'll have to wait for the next Nintendo Direct?
 

bomma_man

Member
Conference just felt like a big year-long bait and switch; hope that isn't the case with launch and the WiiU's life in general.

Did Nintendo do anything to cause that though or was it all our hype? I called the fact that they would stick to their conservative reveal model, and I'm not sure we received any information that suggested that they wouldn't.
 

Redford

aka Cabbie
Did Nintendo do anything to cause that though or was it all our hype? I called the fact that they would stick to their conservative reveal model, and I'm not sure we received any information that suggested that they wouldn't.

The context of a console launch for this conference was all that was needed as a scale.

As far as E3 pressers go - and barring later megatons at the fall meeting - they could have done much much more to inspire the early-adopters: us.
 

bomma_man

Member
The context of a console launch for this conference was all that was needed as a scale.

As far as E3 pressers go - and barring later megatons at the fall meeting - they could have done much much more to inspire the early-adopters: us.

I agree that it was a mistake if they were going for a normal launch where they have to sell the core on the future of the console, but I think they're banking on it being successful off the bat on the back of the mainstream, like the Wii. To that consumer I don't think the future of the console matters so much, it's more about a here and now thing. I'm not sure that it'll be successful but I can see the logic.
 
Conference just felt like a big year-long bait and switch; hope that isn't the case with launch and the WiiU's life in general.



I can't justify this week with that, lightheartedly or no. This week was sheer Nintendo Stupidity™.

Just a heads, up, might be seeing a more crabby Cabbie for the next week. I'm really stung.
I also felt a bit disappointed after the conference since I expected a huge lineup other than the launch titles, but I think thats the new Nintendo direction of delivering announcements throughout the year via Nintendo Direct which if you think about it will help them keep some cards hidden instead of revealing their 12 month lineup. I'm not holding my breath for next E3, my expectations will be as the ones from a Nintendo Direct.
 

wsippel

Banned
So, do you all think that anything new will be revealed on Tuesday at that press event? I think they're going to get some extra hands-on time with everything.

Or, do you think we'll have to wait for the next Nintendo Direct?
The Japanese event is on Tuesday? Sooner than expected. Anyway, considering the Japanese press most likely won't care about a lot of the stuff shown at E3, it's certainly possible that Iwata will announce a few Japanese games instead.
 

Eradicate

Member
The Japanese event is on Tuesday? Sooner than expected. Anyway, considering the Japanese press most likely won't care about a lot of the stuff shown at E3, it's certainly possible that Iwata will announce a few Japanese games instead.

Oh, geez, I'm sorry.

I meant in the UK! I don't know about Japan yet, but I can't imagine it being too far away with the UK one so close. I thought that it would be a little longer getting to the UK one than basically a week after E3 started.

I'm editing my post now! Sorry about that!
 
To go back to the "all games are 720p AA" thing; the games don't all look the same. Put characters from LEGO City and NSMBU side by side and it's clear that what's the case for one isn't the case for the other.
bnQBq.png
 
So let's say you are all buying it at launch, ignoring the price, and black is available, what would be your shopping list?


If all this is available at launch

Black Wii U system
Pikmin 3
NSMBU
Darksiders 2
Rayman Legends
Trine 2
Aliens: Colonial Marines
Batman: Arkham City

Maybes would be Assassin's Creed III, Ubisoft fooled me twice with AC I and II. I really need to try out ACIII before I take the plunge. Zombie U is a big maybe as well, need to see more of that game first.
 

Effect

Member
What? How? Those are great games! Pick that one up, seriously

Was just never that interested really. When the game started coming I didn't have a PS3 or 360 at the time. When I got them the length of the games concerned me. Especially for $60 and I was really into playing the Wii at that time. Also how people raved about them combined with the insults many (who were raving about the games) were directing at Wii games (and those that choose to play them. For a while things were pretty bad on this front.) I was enjoying just helped turn me off to the series. The same with many other games out there to be honest. It's strange how that works.
 

DynamicG

Member
I'm really glad to have a unified WiiU thread again and thankful that it's back in the Community section where's it somewhat protected from the drive-by's.

I was really disappointed with the conference and I think that has to do with me getting my hopes up in the last weekend before. I kept a reasonable expectation of what the games would look like and what system power would be, but some of the hyperbole and vitriol really got to me for a bit.

Then I did two things. One is showed my girlfriend a video NSMB2 and she kept saying how much fun it looked. Then I myself looked at a bunch of gameplay videos for both 3DS and WiiU and realized how much fun most of this set of launch games looks. I may be jaded as hell about the art style of the NSMB series but I'm now totally down with some platforming action with HD backgrounds.

I'm thinking $299 November launch with Nintendoland installed on the flash memory. They need to do something to fluff up the enthusiast gamer and now that e3 is gone price and a pack-in are the best ways for them to do that.

As it stands now I'll likely pick up ZombiU and Mario at launch and then pickup Pikmin and P-100 (this looks so freaking good) later. I'll likely gamefly most of the 3rd party efforts.
 
Why is Mario's hand so huge? I guess he punches blocks?

The Undercover playthroughs and graphics look out of place compared to most of the other games. It could be something that's said in that spec info eariler in the thread that they worked on a earlier devkit.
 

Bumhead

Banned
Far from being a poor launch, I actually think the Wii U launch is the most well rounded it could probably be, maybe save for one, really major core franchise with a step up in visuals. The next Just Dance and Wii Fit U are going to be as crucial to the Wii U launch as NSMBU (easily the most successful brand of Mario) and Pikmin 3 will be.

Infact, contrary to this weeks lack of hype (and I was affected BADLY by it too), I think Nintendo are going to do well between now and launch in terms of wooing the mainstream media and keeping up a nice flow of announcements. I don't expect them to suddenly drop a "Oh and yeah, Metroid Prime 4" announcement or anything but I think they'll probably do several Nintendo Direct or media presentations to flesh out the system, Nintendo Network and maybe the third party lineup.

I think we'll be all be talking a little differently in two or three months time than we are now. I genuinely believe that.

My shopping list from what we've seen so far is:

- NSMBU (Day One)
- Pikmin 3 (Day One)
- ZombiU (Day One)
- Project P-100 (Day One)
- Assassins Creed 3
- Rayman Legends

Probably pick up AC3 and Rayman Legends a little later on, maybe after Christmas. The others are Day One be that launch day or day one whenever they release. I also have Super Mario Galaxy 1 & 2, Donkey Kong Country Returns and a number of other Wii games I want to play having never owned a Wii before.
 
Wsippel and I have had some talks about the CPU. He came up with a pretty interesting hypothesis. I bounced some questions off of it and it seems to be pretty sound so far. If he wants, maybe he'll share it. I'm sure Grampa Simpson might like it in part. :p

What games are you talking about?

Games I just received real vague hints about. I guess they are outside the launch window.

^^^
Supposed leaks of dev kits.

What I find significant is that its from the same source that leaked those specs earlier in the week. So having shots of the Dev Kits certainly add validity to those specs. And those specs, which don't tell a whole lot about performance (at least to my ignorant self), line up with what people around here have been telling us about the machine.

They're legit. This was the little Pre-E3 surprise I was planning. I figured someone would reveal them eventually.
 

Azure J

Member
They're legit. This was the little Pre-E3 surprise I was planning. I figured someone would reveal them eventually.

So those are the dev kits that were locking up because of heat from the 4830 GPU as per wsippel's ancient analysis? Very interesting.
 
Better than to think that Nintendo's too fucking lazy to make technologically-simplistic games like NintendoLand and NSMBU in a higher resolution. Unless we're of the opinion that those games are pushing the system to their limits, of course.

Of course Wii U is capable of 1080p. Rayman Origins runs 1080p 60fps on 360/ps3. It's not that Nintendo is lazy, they just don't give a fuck. They probably think it's not worth the resources & time. Maybe they think 720p is sufficient enough.
 

snesfreak

Banned
Of course Wii U is capable of 1080p. Rayman Origins runs 1080p 60fps on 360/ps3. It's not that Nintendo is lazy, they just don't give a fuck. They probably think it's not worth the resources & time. Maybe they think 720p is sufficient enough.
Nintendo = Peter Gibbons confirmed.
 

wsippel

Banned
Wsippel and I have had some talks about the CPU. He came up with a pretty interesting hypothesis. I bounced some questions off of it and it seems to be pretty sound so far. If he wants, maybe he'll share it. I'm sure Grampa Simpson might like it in part. :p
Considering I already posted the theory on B3D, I might as well post it here, too:

From the leaked specs, it becomes apparent that the Wii U won't have a Broadway CPU for BC. Instead, the Wii U CPU will be fully binary compatible, including all the custom features like L1 cache locking, write gather pipe and proprietary SIMD instructions. Moving all those custom features to a completely different PPC64 chip, a modified Power7 for example, is probably not exactly trivial - using something closer to the 750 line should be a more straight forward approach.

Another interesting detail is that the toolchain Nintendo uses doesn't support Power7 or Cell or any other big IBM design. It's heavily optimized for embedded 32bit PowerPCs like the IBM 4xx or Freescale e500 lines of cores. And the 4xx, more specifically the 470S, seems to be IBMs go-to design for custom processors these days. The design is out-of-order with a very short pipeline, supports SMP and tons of L2 cache, is highly modular, small, cheap and efficient. It's also 45nm SoI, so there's that as well. But it doesn't support SMT (not that it would really benefit from SMT in the first place), which is something the Wii U CPU reportedly does.

But what if the chip isn't really multi-threaded in a traditional sense? In 1996, a company called Digital Equipment introduced a processor that did SMT in a pretty unique way: Each "core" was actually two cores that only shared cache and early pipeline stages (fetch and decode). Cheaper and more energy efficient than using two full blown cores, and the performance is much more predictable as the threads don't have to compete for resources. That's how modern AMD Bulldozer cores work as well, by the way.

My theory at this point is that the Wii U uses a "three core", dual threaded 32bit PowerPC that's actually made of six modified 470S cores with Gekko features and FPUs (and whatever new shit the engineers came up with). Using eDRAM as L2 cache should further reduce space and power consumption. Such a design should offer a pretty damn good performance/ Watt and performance/ Dollar ratio and mesh very well with the few known facts.
 
I don't understand why game & wario exists. They look like games you'd unlock in a real WarioWare. We already have Nintendo Land for mini games. I want a proper sequel to Smooth Moves, it could use motion, touch and the screen within a screen thing.

Yeah. Nintendo not even managing to make a proper warioware game kinda worries me. Shit looks worse than WiiPlay. Just wtf are they doing?

Eternal Darkness 2 ;_;

The incompetence of SK is a true shame. :[
 

udivision

Member
I really wish we had gotten some kind of hint as to what Retro is working on, even just a title screen SOMETHING!

I'm going to be completely honest.

Title screens of games years off could've saved both the Wii U conference and the 3DS one, no joke. Title Screens.
 

TunaLover

Member
There´s a report in go nintendo that UE4 will be highly scalable, being able to run from iPhones to high end PCs. I don´t have the link I´m typing from Wii =P
 

Anustart

Member
The conference didn't really sour me. I went into it expecting a decent showing and thats what I got. Did I expect atleast one amazing unannounced game that would blow me away? Yes. Thats the only let down.
 

Eradicate

Member
Considering I already posted the theory on B3D, I might as well post it here, too:

From the leaked specs, it becomes apparent that the Wii U won't have a Broadway CPU for BC. Instead, the Wii U CPU will be fully binary compatible, including all the custom features like L1 cache locking, write gather pipe and proprietary SIMD instructions. Moving all those custom features to a completely different PPC64 chip, a modified Power7 for example, is probably not exactly trivial - using something closer to the 750 line should be a more straight forward approach.

Another interesting detail is that the toolchain Nintendo uses doesn't support Power7 or Cell or any other big IBM design. It's heavily optimized for embedded 32bit PowerPCs like the IBM 4xx or Freescale e500 lines of cores. And the 4xx, more specifically the 470S, seems to be IBMs go-to design for custom processors these days. The design is out-of-order with a very short pipeline, supports SMP and tons of L2 cache, is highly modular, small, cheap and efficient. It's also 45nm SoI, so there's that as well. But it doesn't support SMT (not that it would really benefit from SMT in the first place), which is something the Wii U CPU reportedly does.

But what if the chip isn't really multi-threaded in a traditional sense? In 1996, a company called Digital Equipment introduced a processor that did SMT in a pretty unique way: Each "core" was actually two cores that only shared cache and early pipeline stages (fetch and decode). Cheaper and more energy efficient than using two full blown cores, and the performance is much more predictable as the threads don't have to compete for resources. That's how modern AMD Bulldozer cores work as well, by the way.

My theory at this point is that the Wii U uses a "three core", dual threaded 32bit PowerPC that's actually made of six modified 470S cores with Gekko features and FPUs (and whatever new shit the engineers came up with). Using eDRAM as L2 cache should further reduce space and power consumption. Such a design should offer a pretty damn good performance/ Watt and performance/ Dollar ratio and mesh very well with the few known facts.

Man, you all impress me so much here. I'm quoting this, but quite a few of you are really good with figuring out technology and explaining it. It's one of the reasons I like reading threads about new console specs and things just to see everyone figure it out.

You mention that the CPU will be fully binary compatible. I don't know if it can be said as such, but does this mean that a developer could more fully utilize the CPU compared with something like Broadway? From what you describe, this sort of set-up seems very efficient based on the wattage and performance, and I was wondering if having binary capability like this would aid that a lot as well. I would just imagine having this here would help utilize more of the chip than not.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
About Japanese 3rd party, the only thing we know is that it'll be revelaed later, like price and release date. I wouldn't count a reveal for next week Japanese event. Maybe, on the next Nintendo Direct we'll see something of Japanese support, as well as FIFA / Madden / COD (?).
 

Mojojo

Member
I'm going to be completely honest.

Title screens of games years off could've saved both the Wii U conference and the 3DS one, no joke. Title Screens.

yeah a little video reel of "things to come"(even if they don't) at ultra speed at the end would have been better than the Nintendoland fireworks.

But what brought down the conference was the WB /Arkham City part; remove it and the conference reach average status.
Instead, if they wanted to convince us of 3rd party support(beside Ubisoft) it should have been EA sports and its 2013 games with fun and unique uses of the gamepad, followed by Aliens : colonial marines taking the spotlight. Then the conference would have been good.
Finally getting rid of Reggie and have someone likeable who seems genuinely excited about his products host the show and it would have been excellent.
 

wsippel

Banned
Man, you all impress me so much here. I'm quoting this, but quite a few of you are really good with figuring out technology and explaining it. It's one of the reasons I like reading threads about new console specs and things just to see everyone figure it out.

You mention that the CPU will be fully binary compatible. I don't know if it can be said as such, but does this mean that a developer could more fully utilize the CPU compared with something like Broadway? From what you describe, this sort of set-up seems very efficient based on the wattage and performance, and I was wondering if having binary capability like this would aid that a lot as well. I would just imagine having this here would help utilize more of the chip than not.
First of all, I'm just speculating based on the few tidbits and leaks we have. But yes, having a chip that's extremely similar to Nintendo's previous CPUs would certainly help developers familiar with Gekko and Broadway. Thing is: It would make things simpler for Nintendo and the few developers who really pushed the Gamecube and Wii, not for anybody else. In fact, quite a few programmers would probably want to strangle Nintendo's hardware guys.
 

Penguin

Member
I'm going to be completely honest.

Title screens of games years off could've saved both the Wii U conference and the 3DS one, no joke. Title Screens.

I personally loathe long teases, its really hard to keep momentum going.. Look at Bioshock Infinite... we're entering 2 years since its announcement and have another half a year until its release.

And we get sporadic updates, I think like 2 or so...

That said, I do think Nintendo needed to showcase the larger picture with the Wii U

Just kind of to show people what's in the future.

Especially since Nintendo's year 2 or.. year 1.. tends to be awesome

Metroid Prime/3, Galaxy, Sunshine
 

Firest0rm

Member
So let's say you are all buying it at launch, ignoring the price, and black is available, what would be your shopping list?

This going to be the first Nintendo launch where I don't buy a Nintendo developed title (P100 doesn't count, its just being published by them). After the disappointment of how the conference went down, I'm actually quite hyped for the line up. It's definitely a solid line up.

At launch
Wii U Black
Additional Black Pro Controller
ZombiU
Project P-100
Assassin's Creed 3

After launch
Trine 2 (at some point)
Rayman Legends (at some point)
Darksiders 2 (at some point)
Pikmin 3 (at some point)

So, do you guys think the regulars from the WUST thread's will get together to form a NintenGaf friends list in the Miiverse?

Which raises the question, how would that work with Miiverse? Will we be able to set up separate friends-lists? One for real life family and friends, another for all my nintenthings from neoGaf?

Will we have to setup separate accounts and Miis to make this work?

Count me in on a NintenGaf friendlist!
 

TunaLover

Member
This doesn't say anything about the power of 720/ps4. It's just epic wants to put ue4 on as many platforms as possible.
Epic said that UE4 would be only for high end (UE3 for mid range), my guess is PS4/720 are not up to the high end level expected by Epic, considering that a big bulk of development occurs there maybe Epic was forced to lower their specs and broad UE4. All this is just speculation on my part of course.
 

Eradicate

Member
First of all, I'm just speculating based on the few tidbits and leaks we have. But yes, having a chip that's extremely similar to Nintendo's previous CPUs would certainly help developers familiar with Gekko and Broadway. Thing is: It would make things simpler for Nintendo and the few developers who really pushed the Gamecube and Wii, not for anybody else. In fact, quite a few programmers would probably want to strangle Nintendo's hardware guys.

Thank you for the response! Makes sense to me! I guess with them dropping Broadway then for the Wii U, that that will help everyone else out significantly. (I hope!) Assuming that this is the CPU being used (hypothetically), does that change anything in regards to possible GPUs that may be used?

Also, for those interested in the whole "pixel counting" thing:

http://www.eurogamer.net/articles/digitalfoundry-vs-wiiu-e3-2012
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Here is a Moffitt interview where he explicitly states more titles are coming:


Q: You have some new games for hard-core gamers but I didn't see "Call of Duty" or "Battlefield" for the Wii U. Can you get the core gamer if you don't have those titles on there?

A: E3 for us is all about games. We're focusing on that first pillar of the three pillars of what E3 can offer. Over 20 games were unveiled. That's a pretty broad lineup. But I can assure you even more games will be coming during the launch period so if there's a favorite game that gamers like, I think there's a good chance it will be coming to the platform. .... I would expect that gamers will see an immense array of first- and third-party content at launch.




Link

Pretty clearly hinting at CoD IMO.
 

BlackJace

Member
Has this been posted?

scribwiiu.png



I personally hope we see more GamePad accessories like this, though a bit distracting, it can add cool customization.

Here's hoping for a Link hat, or a Mario cap, etc.
 

tkscz

Member
Epic said that UE4 would be only for high end (UE3 for mid range), my guess is PS4/720 are not up to the high end level expected by Epic, considering that a big bulk of development occurs there maybe Epic was forced to lower their specs and broad UE4. All this is just speculation on my part of course.

I hope so, this would mean that MS and Sony didn't pussy out to Epic and Epic won't bully the companies anymore. They let their egos get WAY out of hand.
 
So those are the dev kits that were locking up because of heat from the 4830 GPU as per wsippel's ancient analysis? Very interesting.

Yeah. I'm sure it puts some of the past discussions in better perspective. Like my focus on the GPU being on a smaller process.

There´s a report in go nintendo that UE4 will be highly scalable, being able to run from iPhones to high end PCs. I don´t have the link I´m typing from Wii =P

So like most of us expected, as long as the GPU has the feature set (DX11-equivalent GPU), it can handle UE4 in some fashion. Considering when the GPU was finished, I would be more shocked that the GPU isn't capable than is.
 

Linkhero1

Member
Here is a Moffitt interview where he explicitly states more titles are coming:


Q: You have some new games for hard-core gamers but I didn't see "Call of Duty" or "Battlefield" for the Wii U. Can you get the core gamer if you don't have those titles on there?

A: E3 for us is all about games. We're focusing on that first pillar of the three pillars of what E3 can offer. Over 20 games were unveiled. That's a pretty broad lineup. But I can assure you even more games will be coming during the launch period so if there's a favorite game that gamers like, I think there's a good chance it will be coming to the platform. .... I would expect that gamers will see an immense array of first- and third-party content at launch.




Link

Pretty clearly hinting at CoD IMO.
Definitely seems like CoD and EA Sports are on their way. I'm thinking the recent bump in devkits held EA and Activision back from showing their Wii U titles.
 

jacksrb

Member
Man - what an interesting week.

The conference started pitch perfect with Pikmin 3 then...

The overall announcements are great for launch - I just wished the would have showed some fall 2013 stuff (Mario 3D, Retro, etc.).

I see everyone saying 'if NintedoLand is packed in', which it may well be, but that game looks freakin' awesome to me, and the most unique software available.

It will be interesting what comes out of the Japanese show this week.

I don't think anything has been announced from Capcom, Konami, or Square Enix (beyond Dragon Quest X). Surely we will be receiving some report from all.

Lastly, what the hell with EA and Activision? I expect BLOPS2 and 007 Legends from Activision (beyond Skylanders) and more formalized announcements about EA Sports games...
 
Epic said that UE4 would be only for high end (UE3 for mid range), my guess is PS4/720 are not up to the high end level expected by Epic, considering that a big bulk of development occurs there maybe Epic was forced to lower their specs and broad UE4. All this is just speculation on my part of course.

Well, now it's not only for the high end anymore. Doesn't say anything about 720/ps4. Even if their consoles came out with crazy specs, Epic making 2 versions just shows they want as much money as possible. It was always going be scalable to platforms like ios/android regardless what 720/ps4 specs were going to be.
 
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