In different times, all these statements would have been considered as OBVIOUS THINGS to keep in mind when launching a new console.You found these parts discouraging in what way?
POSTED A WHILE AGO BUDDY, keep up.
Here's the best article ever written about the early history of Retro Studios.
http://www.n-sider.com/contentview.php?contentid=267
If you don't know the name Jeff Spangenberg, then do yourself a favor and educate yourself. Yeah, it's over 7 years old and 11 pages long, but it's still a good read.
They should just make the next zelda game in the style of Legend of Zelda:LTTP. You get dropped into a big world, with a topdown view with no instructions or handholding. I'd buy that.
That would be great for the 3DS.
True, but I want to play it on my tv like in the good old days. Maybe they can release it on both like Smash Bros.
Those are the words of Gearbox Software President Randy Pitchford. He and his company are hard at work on a Wii U build of Aliens: Colonial Marines, a version of the game that, based on the system's (alleged) horsepower and potential for innovation, could very well end up as the definitive edition of A:CM.
Weve been developing a number of interesting features using the unique capabilities of the controller and the hardware. Well talk about these details in due time as the work is still very much an R&D project and things may change. Clever people that are familiar with the brand can imagine some of the more obvious, interesting things we can do.
You found these parts discouraging in what way?
WTF is this....?23th..
Fantastic read, thanks.
huh? that article was published on the 23th...gearboxes comments may not be quite new but the article is...
I think the part that isn't very encouraging are the parts I bolded. If you are of the belief that system is on par or slightly more powerful than PS3/360, then you read it with a different perspetive. It sounds like he's pleading to Nintendo to make the system more powerful. If it isn't powerful enough, he doesn't think hardcore gamers will adopt it and that it may not be as successful as he and Nintendo hope.http://www.gametrailers.com/side-mission/2012/02/23/gearbox-president-on-aliens-colonial-marines-for-intriguing-wii-u/
Gearbox President on Aliens: Colonial Marines for 'Intriguing' Wii U
Posted by: Rocco DeMaro | 02/23/2012 at 01:00pm
The controller of the Wii U is obviously where there is new opportunity for innovation in interactivity. Meanwhile, our hope at Gearbox is that the final specification for the hardware is much more powerful than the current competitive consoles so that studios like ours can bring a better standard of high definition image not only to television, but to the controllers screen at the same time.
Those are the words of Gearbox Software President Randy Pitchford. He and his company are hard at work on a Wii U build of Aliens: Colonial Marines, a version of the game that, based on the system's (alleged) horsepower and potential for innovation, could very well end up as the definitive edition of A:CM.
Weve been developing a number of interesting features using the unique capabilities of the controller and the hardware. Well talk about these details in due time as the work is still very much an R&D project and things may change. Clever people that are familiar with the brand can imagine some of the more obvious, interesting things we can do.
Nintendo Gamer landed some time with Mr. Pitchford, who had this to say on the Wii U's much-discussed and still very much in-flux final hardware specs.
Out of respect for our friends and partners at Nintendo, I think specific technical details regarding the hardware should come from them, he said, adding, weve been intrigued by what weve seen so far and are encouraging Nintendo to go as aggressively as they can afford with the performance specifications. We imagine that performance specifications are within affordable reach that would provide undeniable performance advantages over competitive platforms. Nintendo have a lot more experience than we do in managing the balance between performance and cost with their hardware, of course, so I do not want to be presumptuous.
On Gearbox's preference for more power:
Its natural for us to wish for the most power possible. I imagine that the extent to which the Wii U outperforms the PS3 and 360 is the extent to which Nintendo have an opportunity to motivate hardcore gamers to prefer their new platform over the existing ones. I believe that Nintendo are aware of this and its clear from certain aspects of the design that have already been made public that attracting the interest of the kinds of gamers that currently prefer the PS3 or 360 is likely part of their objective.
On the Wii U's opportunity to make a splash with third-party developers, a notorious weak spot for Nintendo:
I think Nintendos biggest opportunity with this console, though, lies in having third-party game makers that can turn out to reliably be as successful or more successful making games for their system as they can be through making games for Sony or Microsofts hardware. I think Nintendo can do something to encourage that, but it requires them using their resources to promote the third-party games as strongly as they promote their own. I imagine that would be a cultural challenge, but if they can achieve that they can have the power of the entire creative industry on their team.
I don't read that as very encouraging :-(
WTF is this....?
I cannot even say this.... my brain melts thinking about how to say it
I think the part that isn't very encouraging are the parts I bolded. If you are of the belief that system is on par or slightly more powerful than PS3/360, then you read it with a different perspetive. It sounds like he's pleading to Nintendo to make the system more powerful. If it isn't powerful enough, he doesn't think hardcore gamers will adopt it and that it may not be as successful as he and Nintendo hope.
I imagine that the extent to which the Wii U outperforms the PS3 and 360 is the extent to which Nintendo have an opportunity to motivate hardcore gamers to prefer their new platform over the existing ones. I believe that Nintendo are aware of this and its clear from certain aspects of the design that have already been made public that attracting the interest of the kinds of gamers that currently prefer the PS3 or 360 is likely part of their objective.
True, but I want to play it on my tv like in the good old days. Maybe they can release it on both like Smash Bros.
I believe that Nintendo are aware of this and its clear from certain aspects of the design that have already been made public that attracting the interest of the kinds of gamers that currently prefer the PS3 or 360 is likely part of their objective.
Most developers didn't get final 3DS dev kits until after E3 2010, and at that time the system was still slated to launch in winter 2010. Same thing happened with Wii, they didn't get the final dev kits until after E3 2006. Nintendo knows that last minute changes (like the Wii Remote speaker) will leak if they hand out the systems on mass too early, and developers don't need final dev kits until the very last stages of game development. It also takes a lot of time to build those dev kits, they are put together by hand at Nintendo, not mass produced by some Chinese factory.The only thing I find confusing is how in the world do they not have final kits yet...
Well, to me this:
reads like: "it's more powerful already".
How much more? They want it to be more powerful yet. Ofcourse. That could mean anything from the early 50% to the 2x more powerful. For developers, that's not a generational leap, but it does fall in line with expectations. Still, this is all pure subjective, but to me that doesn't read like "we have to downscale games of 360 to run on it", like Arkam says is the case with their devkit.
You found these parts discouraging in what way?
Sure. I don't get your spoiler; if anything they'd be more likely to do so on home consoles, since both Nintendo home consoles and Zelda games are bigger in the west.Do people in this thread still believe Nintendo would allow Retro to touch the Zelda series?on a consoles.
He does have a history of sometimes suggesting things that turn out to already be happening, though. Like saying Dinosaur Planet would work as a Star Fox game.Unless someone mistranslated him saying they might be a good fit? It's not like the quote outright confirms anything, at all.
It's not like Retro doing a Zelda would stop the current Zelda team from doing one, too--it took them five years to go from Twilight Princess to Skyward Sword; it wouldn't have been a problem if some other group's take on Zelda was released in 2008 or 2009.DXB-NIGHT said:If Retro took console Zelda and Greezo took handheld Zelda what does this leave for the biggest team in EAD?
Regardless of which of those ways you interpret it, the interview is apparantly pretty old.
Some new Wii U stuff from TLS Singapore:
Development Kit CAT-DEV-V42
Bluetooth 4.0+ EDR Module WIN-B3
802.11bgn WIFI Module WIN-A2
Seems the current devkit is version 4.2. But there's also a weird, slightly older devkit named "DK-DEV-V5". Also by Nintendo, of course.
On what are people basing this "old interview" info? Real evidence, or just conjecture based on the claim that new Wii U kits are more powerful?
I'd honestly like to know, the article was dated 2/23 and does not give any other info about when it occurred.
On what are people basing this "old interview" info? Real evidence, or just conjecture based on the claim that new Wii U kits are more powerful?
I'd honestly like to know, the article was dated 2/23 and does not give any other info about when it occurred.
This article originally appeared in issue 66 of Nintendo Gamer.
IGN said:During a recent interview with IGN AU, Gearbox Software co-founder and chief creative officer Brian Martel weighed in with his thoughts on Nintendo's next hardware offering.
"Right now we're still finding out what kind of final tech specs the Wii U is going to have," said Martel.
"But we like the system a lot; we think it's going to be a really cool stop-gap in between this generation and the next generation. We think it's really smart of Nintendo, and the fact that as a platform it's a lot more capable for hardcore first-person shooter-style gaming for us that's fantastic."
Martel went on to talk about how the Wii U hardware and controller could potentially benefit Gearbox's upcoming Aliens: Colonial Marines.
"We've got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on [the current] generation," said Martel.
"But the thing we're most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?"
While listening to the used-games-sales debate mentioned it another topic, I was wondering if the recently announced NFC support will be used as an anti-piracy/anti-used-games-sales measure. Nintendo could potentially tag every retail box, effectively circumventing the need for online passes and other anti-piracy measures. Just a thought.
While listening to the used-games-sales debate mentioned it another topic, I was wondering if the recently announced NFC support will be used as an anti-piracy/anti-used-games-sales measure. Nintendo could potentially tag every retail box, effectively circumventing the need for online passes and other anti-piracy measures. Just a thought.
Here's an interview they did with IGN. Please remember that this was at E3, so things could have changed.
http://wii.ign.com/articles/118/1180954p1.html
I'm not trying to be a pessimist, I'm just trying to keep people's thought's more realistic. Aside from the people posting info around here, we also have Michel Ancel (Rayman/BG&E) saying the same thing. That doesn't mean things couldn't have changed and that the system isn't more powerful now. I'm just saying people shouldn't expect a massive jump over 360/PS3.
Here's an interview they did with IGN. Please remember that this was at E3, so things could have changed.
http://wii.ign.com/articles/118/1180954p1.html
I'm not trying to be a pessimist, I'm just trying to keep people's thought's more realistic. Aside from the people posting info around here, we also have Michel Ancel (Rayman/BG&E) saying the same thing. That doesn't mean things couldn't have changed and that the system isn't more powerful now. I'm just saying people shouldn't expect a massive jump over 360/PS3.
Depends on what you consider a massive jump.
And it also really depends on what Sony and MS do with their next systems.
It's not going to be this ultra beast with an Octo-core CPU and a 7980HD under the hood.
But it's also not going to just be on the level with the 360.
We've touched on it a bit, but I think a big indicator was the mock up IGN built. People seem to blast me for referencing it, but it's the only gauge we've seen for what to expect. Whether or not IGN was given a list of off the shelf parts for estimated performance or parts that were closest to what would be in the Wii U itself will have a big determining factor on how much more powerful Wii U will be than IGN's prototype.
What I found interesting was that every game they tested ran at native 1080p and had crisper textures over 360/PS3. This lines up with what Gearbox are saying. Higher resolutions alone demand more processing power even if the end results are only minor or the same. So to me this is a good indicator on what we might expect. For me this is fine. I'm completely happy with that level of graphics, especially for Nintendo games.
Right now we don't know enough about the next Xbox or PS4 to say a whole lot, but I expect them to be a massive jump. Sony in particular seem to be setting the bar high and we've heard terms like "Avatar graphics" so even though we know it's not attainable, at least we know that they're aiming high. Nintendo once again seems to be going for the overall experience.
I think it's worth noting also the target price and size of Wii U. All of this has an impact of what kind of performance we can expect. We know the system will be small, but I also think the sweet spot will be $299. After the 3DS debacle, I don't think Nintendo wants to price themselves out of the market. They have to price it to not only be competitive with 360/PS3, but also the PS4/nextbox.
How does the file date compare to Wii U patents? (Haven't really been paying attention to any of the patents.) If it's before any Wii U patents, Nintendo could have just been using the 3DS as a placeholder graphic. Unless it specifically states something like "method by which a portable gaming system can be used as an input device for a home console, blah blah" it's not necessarily confirmation. Even if it does say something like that, it doesn't necessarily mean Nintendo has to use it. But yeah, I'm sure they've mentioned it and I totally expect it to happen.
Well I'm not a patent master or anything so I could be mistaken, but the oldest Wii U-related patent I could find has a filing date of Feb. 2, 2011. (includes wiimote and Upad)
I mean the 3DS matches most Upad's features right? (input-wise at least)
Touch, accelerometer, gyro, camera, mic, IR, etc.
The only thing missing is the magnetic sensor, vibration and the wiimote sensor thing.
Even the button layout is almost identical. (when using the Slide Pad or 3DS 2)
Could it be possible for the 3DS to receive the video/audio stream from WiiU?
https://tls.ida.gov.sg/tls/TlsEquip...eFrom=&strIssueDateTo=&dispatch=listEquipment
manufacturers e.t.c. listed for components
Wouldn't be surprising.
The real question is : will it be as DOA as GBA-GC connection?
Nintendo's efforts to connect its 2 platforms have always seemed to be ... forced and no very well thought for the masses, to say the least.
Wouldn't be surprising.
The real question is : will it be as DOA as GBA-GC connection?
Nintendo's efforts to connect its 2 platforms have always seemed to be ... forced and no very well thought for the masses, to say the least.
3DS to Wii U could do better, if they have already planned out how exactly it'll work.
The downside of course is that the 3DS is a bit expensive for someone to buy as a controller, and I imagine the uPad and Wii-U share hardware specifically intended for the transmission and reception of high resolution images, whereas the 3DS would have to have something written for it to achieve the same thing... there could possibly be latency implications.
Did they really talked about it? I don't remember it, but I'm old and tired.