Link does talk, we just don't see what he's saying. Look at SS where he is telling everyone that Zelda was gone, for example
He's a mime. He uses hand gestures and "waaaaahh", "hyaaaa!" "gnhuu??!" etc to tell a dramatic tale to his audience.
Link does talk, we just don't see what he's saying. Look at SS where he is telling everyone that Zelda was gone, for example
Fixed.
Multiplat devs mostly care about fitting in their developed-elsewhere asserts, whereas exclusive devs tend to care much more about the 'exotic' capabilities of the system. Low latency RAM accesses for your CPU could be put to some good uses when you don't have multiple platforms to worry about.
These discussions obviously revolve around how realistic some of these super generic art styles can look most of the time.
I really want Super Mario Galaxy 2 in HD, retail.
The game seems to be the magnum opus of the Wii and 3D platformers in general, I'm finally getting back to the original after ages, I wasn't hooked like I was with Sunshine and 3D Land, but it's finally growing on me.
SMG2 looks much better, and has Yoshi to boot.
This game could truly shine on Wii U in 720p/1080p with AA. They should release it alongside NSMBU, and for really cheap (like $30-$40, depending on the price of the games if they go HD tax on us).
Should take EAD Tokyo no time flat. The game should work on the pad, does Yoshi's tongue require the pointer? They can work it like Sunshine and just home-in on the nearest target.
so we are going to post zelda recreations?
He managed to suck all of the charm of the original and transformed it into a generic and forgettable map, good job!
Well, there's exotic and exotic. I was using the word in the context of faster-ram-vs-more-ram exotic, rather than SMP-vs-SPUs-exotic.Exclusive devs would rather not have exotic hardware either. Less to learn, less cost, faster output.
After this gen I wouldn't expect any manufacturer to have wacky hardware.
go on an adventure inside of it.
I once had someone go on an adventure inside me.
I once had someone go on an adventure inside me.
Nope, not having this.If it was done well it would be incredible, but I don't think Nintendo would put enough resources into it - at least not for the English localisation. A Zelda game that sounds like Xenoblade or The Last Story - with poor scripts being read by cheap voice actors - would be a major step back.
Nope, not having this.
Realistic Zelda, huh.
...
Nuke this thread
He managed to suck all of the charm of the original and transformed it into a generic and forgettable map, good job!
"Also, for those who did not know, one of the Nintendo representatives that were on hand said the old Wii controllers will not be usable on Wii U. They look and play the exact same, but they are not compatible with the Wii U system."
If you are interested:
Audio Output
Uses six-channel PCM linear output via HDMI® connector, or analog output via the AV Multi Out connector.
http://e3.nintendo.com/wiiu/
that's all we have up to now
When IBM uses Power (not in all caps) that means it can either be PowerPC or POWER. If they used POWER (all caps) then there would be no denying it would be POWER7-based. Also the PowerPC 476FP some of us have talked about is also on 45nm SOI. PowerPC A2 is on 45nm SOI, but it's an in-order processor.
And we know for sure that CPU is PowerPC.
The 360 has a hardware scaler built in I believe, so the Wii U would need the same for a good solution. I guess it depends whether or not it's a positive cost/effect consideration.
Hey, I think we have the same Sony TV.
I have my PS3 connected this way and the optical out goes to me receiver. All PS3 games/movies sound GREAT through my 5.1 stereo. I'd expect WiiU to be just as glorious.
So I just read VC games on Wii were upscaled from 240p to 480p through an emulator to match Wii's output so I was wondering... If gamecube games are confirmed to be on the virtual console is it possible for them to upscale the games or maybe render those games at 720p?
I think it is possible but since Wii U can output 420p and Nintendo loves easy money just puting them available for download would be enough and call it a day
The 360 doesn't output the game in real 1080p, though. They're just upscaled from 720p.
As far as I know there are no games on 360 that support real 1080p, at least non of the retail games do.
Wii U will probably do the same, as does the PS3 already.
It would be very unwise from Nintendo to not upscale sub-1080p footage to 1080p if the video resolution output is set to 1080p in the video options of the console.
This reminded me that the WiiU has a I/O processor, GPGPU and a DSP. But this does bring up a question. Now we keep hearing that the WiiU's CPU is weak, but is it possible that it is just being programmed for incorrectly? By this I mean, the games being ported to the WiiU are made for consoles that have in-order CPUs, older GPU's that are not GPGPU's and no DSP. Couldn't that, theoretically, be holding down the WiiU's CPU with unnecessary processes and making it slower than it should be?
It could be. But there is something that is making me sceptical. What if WiiU is indeed a very capable machine, but because of the architectural differences a difficult one to be utilized?
Will any third parties give the time and money to port their games if it requires a lot of effort?
Just think how underutilized the Wii (and GameCube) was by the third parties, even though it was capable of better graphics than the average effort. I think the fact that Star Wars which was a launch GC title is so much better looking than most of the Wii games shows that capabilities will remain underutilized if it requires a lot of time and money in order to use any special hardware (like the TEV of the Wii/GC).
So maybe WiiU's CPU is powerful but requires a different approach in order to get better results than Cell or 360's CPU. If WiiU is architecturally different than PS4 and Nextbox in such fashion that it would require a strong effort to port games, once again many third parties will not include the Nintendo console in their multiplatform plans.
As for now, i hope that it is just that the tools for WiiU are not so optimized and that is the reason why some developers have expressed their concerns about the console's CPU power.
I really wonder, what the Wii U will output as audio.
Will you be able to say "Dolby Digital 5.1"/"DTS" only and no TrueHD etc. crap? In the "worst" case it could be PCM surround only.
I also wonder if a HDMI Switcher will work. I own a really great (but "old") surround receiver, sadly no HDMI in. It has only optical (toslink) and coaxial digital in. Which means I will have to get the signal somehow off the HDMI out of the Wii U. It's really sad that they didn't add toslink or coaxial out. And it's also a shame, that most LED/LCD TVs don't offer Dolby Digital 5.1/DTS out and instead output plain stereo on toslink. That's why I can't even pass the signal through my LED-TV.
Miiverse won't be tied to the Wii U forever though. It'll be available on PCs and mobile devices eventually so you can check it when you have a few minutes of freetime.
Wii U should run Wii games in HD.
If the TV isn't in game or PC mode, it's gonna lag a bit for any game input. Putting it in the proper mode should resolve this. Really irrelevant anyway since one can't look at both the tablet and TV simultaneously.
I guess I didn't over-exaggerate enough to make it clear I was joking.
I'm hoping the reports of calibration issues stem from them being demos in a somewhat uncontrolled environment. Tons of people passing controllers back and forth, probably some people starting mid-game, etc. In a living room in a normal setting, I'm sure it will be at least as manageable as a Motion Plus if not better.
I'm more concerned about possible signal issues with the gamepad screen, as it "working perfectly" seems to be taken for granted so far. These demos have the signal going through wires, don't they? What happens wirelessly if you're 15 feet away? 30 feet away? 100 feet away? When you lose signal quality, does resolution suffer? Or does it prompt the home menu if it's not perfect signal strength? Will it start lagging either over time or when far away? Or (worst case) could it cause a crash if there's a communication problem or the battery dies? Can any devices potentially cause interference? Etc.
I'm sure Nintendo wouldn't bank on that feature so hard if there was any doubt, but that's what makes me most curious.
When I play MK9, Sould Calibur 4 or Halo, I barely even notice lag. I only notice it if I smack my stick and pay attention. Supposedly the Xbox 360 has a lag of about 133ms vs the Wii U's 116. It shouldn't be THAT bad.
And then the other thing that happens, if it comes from sort of a consumer TV heritage, is - it's the bane of the gaming industry - all the consumer TVs buffer, add latency for features. They go, 'we want to be able to take different resolutions, we want to take different 3D formats, we want to do motion interpolation, we want to do deblocking and content protection'. And in theory all of these can be combined into one massive, streaming pipeline on there that doesn't add much latency. But realistically, the way they get it developed is they say, 'OK, you did HDCP, you did 3D format conversion, you did this,' and there's a buffer in between each one. Some TVs offer a gaming mode that cuts some of that down but even there it's still...
Precise lag numbers depend on the game. The lowest you can get on PS360 is about 50ms.
I'd use it over a HDD depending on a USB 2.0 port.
Too many modern games have 'mushy' mechanics since they all have to shoehorn in online multiplayer. Try playing any old platformer with 133 ms of lag, you'll notice.
Better yet, try to play Punch Out! on NES, would be WAY harder.
And the Wii U itself doesn't have lag, TVs at trade shows are all set to default and introduce a ton of input lag. It's embarrassing that any modern electronics perform so terribly, no matter the setting. I had to switch TVs into game mode myself when showing a game off, way too many people are clueless about it.
Hmmm, yeah looking at some benchmarks, seems only the very very expensive SDXC cards will get you above 45MB/s read and 30MB/s write.
Although as long as it can match an average external HDD then I'll be happy I think...
Thanks for the info btw.
Wii U needs a repeater to extend the range of its streaming capability. If it can be done for wifi, wouldn't it be feasible for whatever technology they use?
I have a feeling latency would be an issue there. But I could be wrong.
Nintendo of America naturally doesn't reveal info about EU launch details.
That's Nintendo of Europe's business. That said, and people prepare yourselves, NoE will NOT announce a price for the Wii U because they don't do that anymore! They're gonna go with the same ol' "retailers set the price" spiel like they did with all the other recent system launches.
So don't any of you go nuts because you didn't see that coming! There'll be a launch date from NoE and that's it. The price is gonna be the US-price with a € instead of a $, as always (with an unpredictable price in the UK, naturally).
Do you guys think there will be any benefits to playing Wii games on a Wii U? Since it has HDMI out, I would think it would at least have some kind of up-scaling. Unless playing playing Wii games doesn't work through HDMI at all.
I'm confident that Retro is working on a new IP. Most rumors I've seen from people supposedly with connections in the industry said that Retro's game is geared more toward the Xbox/PS3 crowd, and that description doesn't fit any of Nintendo's franchises really.
My hunch is that it's a 3rd person game. Shooter, I doubt it (though it may have shooting mechanics) but I'm guessing it's third-person adventure.
Retro's talents lie in doing amazing things with short amounts of time and creating worlds.
I got into the Wii U experience in LA. I've never gotten to go to anything like this. Nobody will give me a hard time if I bring a camcorder, right? I want to film interviews for my site.
i swear to god bethesda makes some fucking hideous looking games god damn.
No it's not, Dev's would trade volume for speed any day.
At most, high speed RAM will only give you a couple of frames per second extra, whereas running out of RAM will collapse your frame rate.
If Nintendo asked the Dev's..4GB of exotic or 8Gb of standard?, 9 out 10 would take the latter.
Wowowow Nibel, you calm down. Realistic Zelda would be great, IF by realistic we mean realistic lighting, shaders, textures etc. - see, they can still keep the artstyle and creative direction, but keep it looking believable.
so we are going to post zelda recreations?
I just thought of something:
Now there are 2 sensor bars, one on the TV and one on the GamePad, can't we assume the tracking system will be deeper, closer to what we have with the Move?
For instance in the Golf Demo, the GamePad is lying on the ground and allows for a higher level of precision on where you will exactly "touch" the ball.
This enhanced spatial recognition could be applied in more games that use motion as their primary input.
~~ Chinese wall of text~~
Zelda is dead as soon as it looks like a goddamn WRPG.
I have to agree that any changes in the direction of a WRPG would be catastrophic for Zelda. That includes all these calls for an "open world," because I know what that really means in terms of design.
There's a reason why Wii U has so many local multiplayer games at launch: studios expect people to use their existing wiimotes. They will work for Wii U games too. The Nintendo representative probably meant classic controllers when he talked about uncompability.But still all you're wii games will be playable with any WiiMote.
Nope, not having this.
There's a reason why Wii U has so many local multiplayer games at launch: studios expect people to use their existing wiimotes. They will work for Wii U games too. The Nintendo representative probably meant classic controllers when he talked about uncompability.
Oh god, did you write all this on the Wii? How long did it take?
Odd question, probably hasn't even been addressed by Nintendo since it's kind of a minor thing.
Can the Pro-Controller be used in place of a classic controller when playing Wii games?
Anyone recognizes what he says at the very end
http://www.youtube.com/watch?v=xxVV6kx4DgI
Worry about what ?
Was thinking of getting somthing like this
http://www.amazon.co.uk/gp/aw/d/B006YAOQKA/ref=mp_s_a_2?pi=58x75&qid=1346331841&sr=8-2
Providing I get some confirmation it can take large SD cards without issue. That'll be me sorted for storage, don't foresee needing more than 128GB
I'd probably just get an external hard drive unless you really need the portability. And even in that case, I'd get an external hard drive and a small SD card.
My issue is that I don't want a hdd sat in my lounge Was discussing earlier how a massive SD card might be a solution, but finding one that had equivalent performance (and not at an astronomical price) is difficult. Not to mention whether WiiU will accept the larger SD cards.
Good article on Eurogamer:
http://www.eurogamer.net/articles/2012-08-30-how-powerful-is-the-wii-u-really
Good article on Eurogamer:
http://www.eurogamer.net/articles/2012-08-30-how-powerful-is-the-wii-u-really
Eurogamer said:GPU: The Wii U's graphics processing unit is a custom AMD 7 series GPU. Clock speed and pipelines were not disclosed, but we do know it supports DirectX 10 and shader 4 type features. We also know that eDRAM is embedded in the GPU custom chip in a similar way to the Wii.
Chû Totoro;41566799 said:Can't access from work
Any very interesting parts or tidbits you could quote? (it's ok for NeoGAF to do this, isn't it?)
Article confirms 1 GB of usable RAM for games.
Good article on Eurogamer:
http://www.eurogamer.net/articles/2012-08-30-how-powerful-is-the-wii-u-really
The Wii U is capable only of DX10 (one of the reasons you won't see an Unreal Engine 4 game on it). And let's not forget that processor.
~ Stopped reading here.
The GPU is from the 7000 series yet only has DX10 fuctions? Isn't that a contradiction?The meat.
CPU: The Wii U's IBM-made CPU is made up of three Power PC cores. We've been unable to ascertain the clock speed of the CPU (more on this later), but we know out of order execution is supported.
RAM in the final retail unit: 1GB of RAM is available to games.
GPU: The Wii U's graphics processing unit is a custom AMD 7 series GPU. Clock speed and pipelines were not disclosed, but we do know it supports DirectX 10 and shader 4 type features. We also know that eDRAM is embedded in the GPU custom chip in a similar way to the Wii.
"It's comparable to the current generation and a bit more powerful than that.
From someone who's not a technophile, explain?
From someone who's not a technophile, explain?
The GPU is from the 7000 series yet only has DX10 fuctions? Isn't that a contradiction?
the writer would have as much info as the speculation threads that has been going on for over a year some of these points have been beaten down to death but for someone to come out and write down things like facts without a source is just not something you can trust or even worth reading