Giving developers a choice = developers not implementing it. Ninty getting the hardcore back my ass....Giving developers a CHOICE!?!?! Oh, the humanity!
Giving developers a choice = developers not implementing it. Ninty getting the hardcore back my ass....Giving developers a CHOICE!?!?! Oh, the humanity!
That is kind of an example of where it's good to use them: it adds a bit more value to something that shallow. Which is also why I hate stuff like that forced for every game: some games are a perfect fit, but some really aren't. It's why I hate that I can't disable trophy notifications on PSN (or that NO ONE seems to want to let me disable just trophy/achievement notifications), it's great for games like Geometry Wars, generally fine in stuff like Uncharted or Gears of War, and repugnant in Flower which is more of an EXPERIENCE. Nevermind how it's become more and more common for games to throw a million free achievements near the start of a game before you really do anything, that actually IS kind of offensive, as if they need to give me gold stickers just for remembering to start the game.Achievements as they typically stand (bullet point check boxes) are crass and uncreative. I would much prefer a system wide system that had more tangible and interesting rewards. Second to that, per game creations will do fine. Unlockables are far far more interesting to me than a "You shot 10 people!".
When I saw the ones in the Street Pass Mii Plaza on 3DS I died a little, realising that Nintendo had copped out.
The reason I like achievements is that they're a means of tracking/showing/comparing my progress to my friends' progress and accomplishments within a game. This is just the standard at this point and Nintendo should be embarrassed about not including such a simple feature. Is this the result of isolation? Arrogance? Decisions like this are mind boggling.
Giving developers a choice = developers not implementing it. Ninty getting the hardcore back my ass....
That's a strawman, ease of implementation makes these completely different situations.Yup. Games should also be a mandatory 1080p on PS4/720. If not, Sony and Microsoft shouldn't allow it on their consoles.
Giving developers a choice = developers not implementing it. Ninty getting the hardcore back my ass....
Who's to say you wont be able to see their progress somehow? Seriously some of you need to calm down and stop making this a big deal until you know what's in store for us when it comes to checking out progress.
Fidelity in other areas doesn't do anything when they're blurred out because of the resolution.
But if you do like them, you should be able to have them in every game.
I made the same mistake at first, but as others have pointed out - Wii doesn't even have the equivalent of Steam achievements.
Nope. Wrong. You aren't a real gamer unless the game alone compels you to explore and do more stuff. If you are so weak-willed that an aggregate style scoring system attracts you, you do not deserve to game.Trophies/achievements really add to the replayability of a game. In the past I would just finish the game and be done with it, now I explore and do more stuff.
That is kind of an example of where it's good to use them: it adds a bit more value to something that shallow. Which is also why I hate stuff like that forced for every game: some games are a perfect fit, but some really aren't. It's why I hate that I can't disable trophy notifications on PSN (or that NO ONE seems to want to let me disable just trophy/achievement notifications), it's great for games like Geometry Wars, generally fine in stuff like Uncharted or Gears of War, and repugnant in Flower which is more of an EXPERIENCE. Nevermind how it's become more and more common for games to throw a million free achievements near the start of a game before you really do anything, that actually IS kind of offensive, as if they need to give me gold stickers just for remembering to start the game.
Because a system like achievements is the means of doing that. What this tells me is that there are not tools in place for me to do what I want on the WiiU itself, and even if developers did implement it (they won't), I would have to go in game to find such information.Who's to say you wont be able to see their progress somehow?
People buy games for the sole purpose of earning easy achievements/trophies (sad but true)
See, now this (don't know anything about this feature) does look like the Wii U would handle this similarly to Steam.Well, we know that it's possible to see accomplishment progress per game. Nintendo has stated this in their little game descriptions. That'll at least apply to NSMBU, Nintendoland and SiNG. I'm pretty sure that it's a Miiverse feature.
I edited the post as I'm not sure about the situation anymore (see above).Care to expand a bit? I'm not sure what you mean. Do you mean Wii or Wii U?
That's a strawman, ease of implementation makes these completely different situations.
If it was as easy to get every game running in 1080p as it is to include achievements (if the system is in place from the OS side) with no adverse side effects to how the game runs (something that's the case for achievements, but not your resolution example), then yes, I as a consumer would want that to be mandatory as well.
Yes because achievements were a huge reason why people bought their HD systems in the first place right?
I can't tell if you are being facetious.If PS4/720 hardware rumors are even close to the truth than getting a game running at 1080p 30 FPS (at least) and looking better than today's console games will be really easy. REALLY easy. Almost as easy as including achievements.
I would have to go in game to find such information.
The PS3 never has let you disable notifications within a game (likely a flaw with how they're implemented, given the Vita allows them to be shut off), and you don't see stuff like Kid Icarus, FFXII, or Xenoblade's implementations often on those consoles. I actually have been starting to suspect it's DISCOURAGED given how we had games like ME1 and Crackdown reward you, then ME2 scaled that back with ME3 seemingly dumping them entirely, and I can't think of any other games that gave you in-game rewards for them. So not only is there the "you're compromising a game that's a pure experience!" angle, you ALSO seem to be setting the One Standard that everyone follows rather than allowing everyone to try their own twists and takes, or to not bother at all because it doesn't suit their design goals.I dont get why people get so butt hurt that people like them, if you dont like them having them be mandatory means nothing to you surely?.
I'm glad. Now I don't have to deal with a bunch of arbitrary bullshit that has no effect on the actual game itself.
I think you're wrong.If PS4/720 hardware rumors are even close to the truth than getting a game running at 1080p 30 FPS (at least) and looking better than today's console games will be really easy. REALLY easy. Almost as easy as including achievements.
I'm glad. Now I don't have to deal with a bunch of arbitrary bullshit that has no effect on the actual game itself.
not the system of choice for hardcore gamers confirmed
I don't understand these arguments. One can agree with your sentiment (in fact, I do) yet the most reasonable conclusion is not the one Nintendo reached. Why is your position more rational than having achievements standardized and then having the option of turning them off (both in notification and display)? Achievements are games unto themselves for many people; their addicting properties are similar to that of games themselves. It's like calling someone a no-life nerd on GAF... all while you are ON GAF.I'm glad. Now I don't have to deal with a bunch of arbitrary bullshit that has no effect on the actual game itself.
I have no idea what the Miiverse has anything to do with what I'm talking about, unless you are vastly overestimating its capabilities.I didn't know they completely removed Miiverse already. I'm sorry, carry on.
Exactly why I kinda want them killed off. One thing to be a fun little extra people really like, another to have their omission be an active deal breaker, then it starts to look more like an addiction that needs to be cut.
Exactly the reason why this is a good decision. Nonsense like that is utterly ridiculous.
That's what I would like to know. How is it six days from launch and we don't have definitive answers on this?NSMB-U has them implemented on a Miiverse level, right?
So, if other games have the option to implement it the same way, we should have them on an OS-level, right? Just not as a Meta-Score, but comparable on a game by game basis like steam?
See, now this (don't know anything about this feature) does look like the Wii U would handle this similarly to Steam.
If there's a Wii U equivalent to Steam Achievements in these accomplishments and you can check on them from outside the game as well as compare them to other users, that does sound very similar to Steam. I think I need some clarification on this.
Families and friends can experience Mario together like never before with Miiverse. See other players' comments and accomplishments while you play, and leave your own feedback for others to see when connected to the Nintendo Network.
Accomplishments: For extraordinary song performances there will be Accomplishments (says Auszeichnungen in German), which will be visible to all of your friends in the Miiverse.