You can lie all you want as long as you make a good game!
the main thing is ensuring any game attempting this at least gets called out for it, if only to dissuade everyone from joining in and making this a real trend.
The colour of the assets drifven by diffuse textures, the sunlight colour due to TOD, and the colour grading. (the TOD and the colour grading is fantastic looking)
Technically the lighting system between the two is basically the same (sun casts shadows, shadows are somehow relit so they aren't pitch black), but the shading is probably more physically accurate in the bottom shot. It just looks worse in number of other more glaring ways IMO (the LODs for those bushes and plants should just die in a fire and the distance fog turns everything into a smudge).
Well, there it is. AS if we needed confirmation of the obvious.
CD Project Red finally commenting on the downgrade
http://www.eurogamer.net/articles/2...he-witcher-3-graphics-downgrade-issue-head-on
This would be completely unacceptable anywhere else.Why did the graphics change?
"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'. We've already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development."
the main thing is ensuring any game attempting this at least gets called out for it, if only to dissuade everyone from joining in and making this a real trend.
If lying produces good games then, I'm okay with this.
Fact 1: vertical slices are common practice in the industry.This would be completely unacceptable anywhere else.
CD Project Red finally commenting on the downgrade
http://www.eurogamer.net/articles/2...he-witcher-3-graphics-downgrade-issue-head-on
"We don't agree there is a downgrade but it's our opinion, and gamers"
You can lie all you want as long as you make a good game!
Do love the way everyone is a moral paladin in the internet, so pure, so true, so sinless
Light my way with ethics please, show me truth
I bought a GTX 970 for this game and quite frankly, think it looks average at best.
It reminds me of how our hobby is fucked when I see people like you defend bullshit PR, or ridiculing people who demand a more transparent development process...
They'll get you man, those sleazy developers, they gonna get you, watch out!
because is not like they can make a honest mistake when dealing with a project of the magnitud of the TW3
CD Project Red finally commenting on the downgrade
http://www.eurogamer.net/articles/2...he-witcher-3-graphics-downgrade-issue-head-on
CD Project Red finally commenting on the downgrade
http://www.eurogamer.net/articles/2...he-witcher-3-graphics-downgrade-issue-head-on
*this would not be acceptable in almost any other industry.
They'll get you man, those sleazy developers, they gonna get you, watch out!
because is not like they can make a honest mistake when dealing with a project of the magnitud of the TW3
I did the same, and how lucky we all would be if this was average graphics.
*Watchdogs was a new IP and visuals became a big part of its initial impressions. The Witcher 3 is the final part of a trilogy. The overall expectations were entirely different. By and large, visuals weren't the biggest selling point at all.
CDPR didn't lie to sell copies, they were going to do that anyway. Does anyone honestly think CDPR stood to lose all sales if they didn't cover up that the game didn't precisely match the 2013 demo? Of course not, they didn't have a reason to lie about it. They knew who was going to buy the game and what they were buying it for, and it wasn't benchmarker's looking for the best graphics ever.
So the visuals were toned down so as to not compromise the far more important aspects of the game. They were making their first open world game to rival the likes of Skyrim on a total budget of half of what Bethesda had. I think downgrading visuals for the sake of the actual gameplay is a good thing.
What should be done? Should CDPR apologize for putting out a good game? At best Watchdogs was a so-so game and probably would have gotten a pass if it were better and Ubisoft didn't have an attitude toward the PC that was the polar opposite of CDPR.
Witcher 3 is a great game, this is why its gets a pass. Ubisoft's reputation on PC prior to Watchdogs was saying 90% of PC gamers pirate their games. CDPR's reputation was being steadfastly against DRM and being committed to their games long after companies like Ubisoft move on to their next game. Didn't ask CDPR for the upgrade to the first Witcher game and never expected one, but they did it anyway, that is how you buy a free pass. Maybe if Ubisoft spent a little more time on stuff like that and a little less on claiming PC gamers are all criminals, they might have gotten a pass for Watchdogs. (would've helped if the game itself wasn't so meh too.)
Do love the way everyone is a moral paladin in the internet, so pure, so sinless
Light my way with ethics please, show me truth
They'll get you man, those sleazy developers, they gonna get you, watch out!
because is not like they can make a honest mistake when dealing with a project of the magnitud of the TW3
First of all just comes something acceptable doesnt mean it is right.
Also, can you give examples of other industries doing this?
It is like seeing a movie commercial with amazing CGI, then seeing that scene in theatre and the quality is way worse.
"We don't agree there is a downgrade"
"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'. We've already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development."
Yep.They could've owned up to it, but instead lied all the way up till release. Honest mistake my ass.
I'm ok with that interview.. they are still the best company when it comes to customers in the bussines (atleast from the bigger companies).. but they need to learn from their mistakes better
No interest in a screenshot thread seems to say otherwise.
I'm ok with that interview.. they are still the best company when it comes to customers in the bussines (atleast from the bigger companies).. but they need to learn from their mistakes better
I bought a GTX 970 for this game and quite frankly, think it looks average at best.
Average? Don't be ridiculous. The game looks great on PC. I'm running with everything on Ultra + Hairworks and HBAO+ and getting between 35-50fps on this setup. Cutscenes are always at 29fps :/
GTX 970
i7 4790
8gb Ram
Wish I could lock the framerate to 40fps just so I didn't have to put up with the random fluctuations. Still I can play it fine like it is thanks to G-sync.
No, this is the nature of target renders and bullshit, unrealistic vertical slices.
My goodness I don't think I have ever seen as many entitled unreasonable cry babies in one thread before.
CD Project Red finally commenting on the downgrade
http://www.eurogamer.net/articles/2...he-witcher-3-graphics-downgrade-issue-head-on
That seems to me like CDPR still suffers from a certain level of inexperience when it comes to advertising and presenting its games along with developing them. This is the first truly AAA game the studio has ever made, the second console game it has ever made, and the third game it has ever made period. It's the same reason the combat sucked in the first two games.
Part of the reason people like CDPR so much is because it's quite disconnected from the EAs and Ubisofts of the world and the way they operate, which makes it seem more humble. That's a double-edged sword though, because CDPR's lack of experience in certain matters compared to EA or Ubisoft probably makes it more likely to slip up with things like this -- showing off an open world game before they actually have it running in an open world.
Watch Dogs?