Can I get breakdown on why Witcher 3's combat is terrible?
Overall I like the combat, but here are my gripes.
Changing controls in and out of combat. When you're out of combat, you have a jump. When you are engaged, you gain a long dodge roll and short hop in place of the jump. There have been some frustrating situations where I'd be running around and then get engaged, but find myself in some uneven ground or just behind some kind of landscaping that I can't get out of until the enemies are gone.
With dodge rolls being tied to mana/stamina regain, I found myself hopping around way too much while it regenerated. It kind of makes sense to have long dodges decrease the amount of stamina you get back. But in reality I found myself short hopping all over the damn place when I waited for the regain. Maybe it was my playstyle or something (I could parry more, for example).
Ballerina sword animations. Affects how the game looks, not plays. But still. I could do without some of those twirls. They look silly.
As a melee kind of player I would have liked more sword "moves," even though the sword dance thing was kind of useless. But I dunno if I would say the lack of moves makes the combat bad, just something I would include in The Witcher 4.
But again, overall I enjoyed the combat of The Witcher 3.