That's actually looking really great to me IQ wise, always nice to see a game which supports real AA.Its a noticeable difference, but I do still see a few jaggies in certain places. (to be expected)
That's actually looking really great to me IQ wise, always nice to see a game which supports real AA.Its a noticeable difference, but I do still see a few jaggies in certain places. (to be expected)
Win 8
GTX 680
i5 3570k @ 4.4
8GB Ram
Running maxed at 1080p, haven't done the console launch AA yet. But as is, rock solid 60, just got to thelevel. Will try the AA tommorrow, hopefully framerate remains cool. Also, what is supposedly broken about in-game vsync? Seems to work fine for me, if not a lil dodgy in the menus.train
I just disable vsync in game, and force it + Triple Buffering in the Nvidia Control Panel.
Yes but what is the benefit of doing that in this particular game?
Its a noticeable difference, but I do still see a few jaggies in certain places. (to be expected)
Has anybody actually got sli working in this game? I've got the latest Nvidia beta drivers installed but my 2nd card isn't getting used. I checked Inspector and apparently the predefined sli mode is set to single card only. I tried changing it to AFR/AFR2 and although this resulted in the 2nd card being used I was only getting about 20fps.
I have sli 680's and game at 1440p so kinda need the sli to work.
I knew this game would be a problem for a lot of people. The Rage launch was one of the worst I've ever encountered and it took months to fully sort out.
Rage eventually ran flawlessly and I have no doubt that will be the case here.
Most of Rage's problems were tied to OpenGL driver problems (especially AMD drivers).
That said, even now, Rage doesn't run that well on lower end hardware. I'd be curious to know what the engine is doing that is proving difficult on the PC.
Ok after completing chapter 1:
Performance is hit and miss. Adjusting graphics options has minimal impact. The framerate is inconsistent, sometimes holding 60fps, but mostly dipping to the 30-40s. That said, game is playable and i'm pushing through on Uber difficulty without performance issues really getting in the way.
This game is riddled with trash textures. Hilarious boxmen corpse entities on occasion as well, lol.
Will be looking forward to some config tweaks, especially to turn off the DOF.
http://www.pcgamer.com/uk/2014/05/2...ssues-the-problems-detailed-plus-a-few-fixes/
Is IdTech 5 the worst engine ever created?
http://www.pcgamer.com/uk/2014/05/2...ssues-the-problems-detailed-plus-a-few-fixes/
Is IdTech 5 the worst engine ever created?
Not the worst, but defintiely up there with the worst. And it had such potential too, shame. I was genuinely excited to see what it could do before Rage launched. Sigh.
1-2 hours of playtime. Game plays well and looks decent, but I have experienced some significant problems on my setup. Somehow if I turn up my aditional settings to 'ultra' without changing anything else from the default 'high' settings on my MSI GTX 560 Ti 1GB (with an i5 2500k and 8GB of RAM, slight overclock on everything) my entire game just slows down to an unplayable FPS. The entire thing is smooth and steady on default 'high', even with v-sync on, but anything a slight notch above and I get like 5FPS or a crash. Same goes for the shadow setting and the reflection stuff (tried all of them seperately in the prologue part of the game).
I can understand that better texture settings are a problem on a 1GB card, but I'm pretty sure there is either an issue with my drivers or the game itself for the other stuff. The FPS difference is simply too extreme.
We will have to live through Evil Within and Doom. Hopefully Arkane will not be bullied by Zenimax, and they will use their own preferred engines [Dishonored was UE3].
http://www.pcgamer.com/uk/2014/05/2...ssues-the-problems-detailed-plus-a-few-fixes/
Is IdTech 5 the worst engine ever created?
Definitely one of the all-time worst. A flat out bad idea, it's such a dated looking thing. Even if we had unlimited disc space, we'd still have to suffer the horrible lighting, shading, and pretty much horrible everything it offers. Carmack's biggest blunder and directly responsible for id's spiral into irrelevance. Look at this game, it should be running at 60 fps on potatoes. I feel sorry for the devs Zenimax forced into using IT5.
1-2 hours of playtime. Game plays well and looks decent, but I have experienced some significant problems on my setup. Somehow if I turn up my aditional settings to 'ultra' without changing anything else from the default 'high' settings on my MSI GTX 560 Ti 1GB (with an i5 2500k and 8GB of RAM, slight overclock on everything) my entire game just slows down to an unplayable FPS. The entire thing is smooth and steady on default 'high', even with v-sync on, but anything a slight notch above and I get like 5FPS or a crash. Same goes for the shadow setting and the reflection stuff (tried all of them seperately in the prologue part of the game).
I can understand that better texture settings are a problem on a 1GB card, but I'm pretty sure there is either an issue with my drivers or the game itself for the other stuff. The FPS difference is simply too extreme.
"Both Andy and I encountered extremely low framerates when playing through the tutorial - 2-5FPS, unplayably bad.
In my case, I resolved it by knocking the settings down to their lowest for this opening sequence, in which case I got 25FPS for most of the tutorial and 10-15FPS for a sequence involving cloth physics. This is on a 64bit system with a 3.3Ghz i5, 16Gb of RAM, and a GeForce GTX 560 Ti."
Well, there you go. Seems like I'll have to wait for a driver update to get the most out of the game. 560 Ti users beware!
So my PC doncifg is this:
i7 4770K
16Gb ram
GTX 770 4Gb OC
Which video configuration is recommended?
Maxed out in 1080p, is your CPU oc'd?
http://www.pcgamer.com/uk/2014/05/2...ssues-the-problems-detailed-plus-a-few-fixes/
Is IdTech 5 the worst engine ever created?