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World of Warcraft |OT3|

Get geared up enough for LFR on my Dk tank.

Join LFR

Land infront of a massive blue ass dragon

LOL-WUT-AM-I-DOING.jpg



Sums it up well.
It was epic as hell so I can only imagine how crazy and thrilling it would have been at normal/epic level.
 
Hey guys, random tech support question.

For the last week or so I've been unable to log into my battle.net account. Every time I login I get a "login failed" message. I have an authenticator tied to my account and I've tried to reset my password at least three times with no success of being able to log in. No matter what I do I get the same "login failed" error.

I'd submit a ticket to Blizzard about it, but the problem is you have to log into battle.net to do that...which I can't. Any ideas? Should I just call their tech support?

Re-sync your authenticator and try again. That should do the trick. If that doesn't work, then call tech support.


How many times did you die and get battle rezzed?

Are there unlimited Battle Rezes in LFR difficulty? Never thought about it.
 

Bisnic

Really Really Exciting Member!
Re-sync your authenticator and try again. That should do the trick. If that doesn't work, then call tech support.




Are there unlimited Battle Rezes in LFR difficulty? Never thought about it.

I don't know how limited battle rezes are in normal raids, but i sure see it happen more than once against LFR bosses.
 
How many times did you die and get battle rezzed?

Once on blue dragon because I didnt fire off the thing whatever its called and once on last death wing bit because the other thank didnt taunt off the 2nd or 3rd impale.

I was expecting to land in the first part, turns out I picked the other section haha.

Shame you cant do LFR for firelands etc though. Never did go there and not likely to anytime soon.
 

Entropia

No One Remembers
Once on blue dragon because I didnt fire off the thing whatever its called and once on last death wing bit because the other thank didnt taunt off the 2nd or 3rd impale.

I was expecting to land in the first part, turns out I picked the other section haha.

Shame you cant do LFR for firelands etc though. Never did go there and not likely to anytime soon.

Yeah LFR with Firelands would be awesome, just like it'd be awesome to do normal/heroic DS with realid friends.
 

idlewild_

Member
25m gets 3 BR. It would've been interesting to see how they would have handled Firelands in LFR. In DS, you can kind of get a sense of every fight but blackhorn and spine in LFR. Whereas, in Firelands a lot of the bosses have mechanics that you would not really want to trust an lfr group to handle properly. Can you imagine trying to do rhyolith? ugh
 

Echoplx

Member
Any recommendations for servers? I'm going to be rolling a Worgen Hunter (Alliance) and was thinking of going Frostmourne being Oceanic and all. I mainly PvE but love the idea of PvP and how it adds more risk to playing the game in general.
 

Sarcasm

Member
Any recommendations for servers? I'm going to be rolling a Worgen Hunter (Alliance) and was thinking of going Frostmourne being Oceanic and all. I mainly PvE but love the idea of PvP and how it adds more risk to playing the game in general.

Prob best to go Frost, I seen it constantly saying med to high pop. I would go there myself but too many 85's one server and than there is the GAF guild on Area 52.
 
I didnt even realise I had moved to a PVP server till I got to level 65 and some asshole 85 beat the crap out of me three or four times haha
I think the server im on is dead though so that was a nice waste of £15!!
 

Sarcasm

Member
I didnt even realise I had moved to a PVP server till I got to level 65 and some asshole 85 beat the crap out of me three or four times haha
I think the server im on is dead though so that was a nice waste of £15!!

When did you xfer? Also horde or alliance? We could possiblely play together. Maybe on the GAF?

OH wait your Euro account?
 
Sums it up well.
It was epic as hell so I can only imagine how crazy and thrilling it would have been at normal/epic level.
I've just got into normal mode Dragon Soul raiding and Ultraxion was awesome.

Lot of players in my guild who couldn't click their Heroic Will button properly so we wiped like 9 times the first time we tried it but it's awesome to see the raid getting tighter and better executed after every wipe and then finally run it perfectly. That sense of becoming a well-oiled clockwork machine is pretty cool.
 

Einchy

semen stains the mountaintops
Yeah LFR with Firelands would be awesome, just like it'd be awesome to do normal/heroic DS with realid friends.

I'd be interested in seeing how they would tune the fights for LFR. Can you imagine Rhyolith in LFR? Oh god
 
I'd be interested in seeing how they would tune the fights for LFR. Can you imagine Rhyolith in LFR? Oh god

I imagine they'd do it the same way they did Dragon Soul, which is to make the "can't fuck this up" mechanics into "fine, fuck it up and let the healers deal with it" mechanics.

E.g. on Ultraxion in LFR there are always between 1-8 people who can't be bothered to click their Heroic Will for any reason whatsoever, but they will still survive each Twilight Hour and the healers can carry them. Whereas it's much more of a big deal especially in 10 man if someone fucks up the button cause of the auto death and the slippery slope from resulting spike in raid damage and loss of DPS to beat the soft and hard enrages.

So I think on Rhyolith when you fuck up the turn and he goes to drink magma they'd change it from an auto-wipe to "take a bunch of damage and heal through it".

I don't remember how they handled Zonozz in LFR with the void ball, but they definitely didn't require any special coordination of the group to bounce it like they did in normal.
 
I've just got into normal mode Dragon Soul raiding and Ultraxion was awesome.

Lot of players in my guild who couldn't click their Heroic Will button properly so we wiped like 9 times the first time we tried it but it's awesome to see the raid getting tighter and better executed after every wipe and then finally run it perfectly. That sense of becoming a well-oiled clockwork machine is pretty cool.

Yeah thats what I find fun about raiding, apart from when its one guy fucking everything up over and over and over again haha! The orb just does negligable damage from what I remember on Zonozz.

When did you xfer? Also horde or alliance? We could possiblely play together. Maybe on the GAF?

OH wait your Euro account?

Yeah im on Agmaganananananan EU or whatever its called. Horde side (first time as a horde ever and ive played on and off since vannila!)

My brother and two mates signed up, my bro has hit 85 and did DS but the other two are at 68 odd. I think we are going to try and find a big guild to join so atleast the chances of casual raiding is alot higher.
 

Bisnic

Really Really Exciting Member!
I don't remember how they handled Zonozz in LFR with the void ball, but they definitely didn't require any special coordination of the group to bounce it like they did in normal.

I see offtanks ignoring the ball completely in LFR. Sometimes people dont care, sometimes people QQ and threaten to kick the offtanks if they dont touch the ball.

Honestly, i have no idea. In both cases the group never wipes, so i dont see why people go crazy if the offtank ignores it.
 

TheYanger

Member
You still need someone hitting the ball if you want him to get debuffs, but it hits for so little that the offtank can just do it themselves. it also requires no special bouncing, it won't let itself hit the wall, and it automatically moves into him when he gets a 10 stack of his buff. So it's basically 100% different.

If they made Rhyolith on LFR he would probably auto-steer. Only solution that makes sense. Also would probably require too much programming imo ;p I do think LFR will limit their ability to make gimmicks THAT far out of left field in the future, but I hope i'm wrong. Well...actually Rhyolith is awful and one of the worst bosses ever so maybe I don't care. idk.
 

Bisnic

Really Really Exciting Member!
You still need someone hitting the ball if you want him to get debuffs, but it hits for so little that the offtank can just do it themselves. it also requires no special bouncing, it won't let itself hit the wall, and it automatically moves into him when he gets a 10 stack of his buff. So it's basically 100% different.

Honestly, i wish that boss on LFR would have at least SOMETHING for DPS to worry about, all other bosses ask you to pay attention, to move, to switch target or something. This guy? Spam your spells until the boss dies. Nothing else.
 

markot

Banned
I only kinda feel like raiding so I can get that gnomey mage set on my gnome >.<; Its like the best looking set ever ^_^
 

Cipherr

Member
Once on blue dragon because I didnt fire off the thing whatever its called and once on last death wing bit because the other thank didnt taunt off the 2nd or 3rd impale.

I was expecting to land in the first part, turns out I picked the other section haha.

Shame you cant do LFR for firelands etc though. Never did go there and not likely to anytime soon.


That is fairly impressive actually, assuming you didnt know the fight beforehand.

Honestly, i wish that boss on LFR would have at least SOMETHING for DPS to worry about, all other bosses ask you to pay attention, to move, to switch target or something. This guy? Spam your spells until the boss dies. Nothing else.

Just about a week or so ago I rand DS on normal in a 10 man pug a guild was doing when they needed to fill a dps spot. I was somewhat surprised at how different normal is compared to LFR. Learning about the orb and all was pretty neat, and easy to manage.

LFR turns that fight into patchwerk, you just tank and spank it, I hadn't ever even noticed the orb before.

I do think its neat though, that you can run RaidFinder, and run a 10 or 25man in the same week.
 

ch0mp

Member
I see offtanks ignoring the ball completely in LFR. Sometimes people dont care, sometimes people QQ and threaten to kick the offtanks if they dont touch the ball.

Honestly, i have no idea. In both cases the group never wipes, so i dont see why people go crazy if the offtank ignores it.
The ball hits for nothing, I've taken it to 10 stacks by myself as a lock. People get annoyed because if no one touches the ball the debuff doesn't get many stacks and the fight takes much longer.
 
New Dev Watercooler
Our recent talent calculator changes led to some players asking questions about how character and item stats were changing, because some spell and talent tooltips suggest that changes are coming. We compiled this list to attempt to explain more of what’s coming in Mists of Pandaria. First of all, please note that we actually aren’t making many stat changes compared to the ones we made in Cataclysm (“armor penetration -- gone!”). Second, the stuff below can get a little technical. If you’re not into the subtle nuance of gear itemization, then don’t worry about it -- you don’t need to be to enjoy the expansion -- but we know there are plenty of you who enjoy some nuts and bolts talk, so here we go.

Spell Resistance

Spell resistance is gone. There are no buffs that improve it and there shouldn’t be much, if any, spell resist gear left. We always thought the system was hard to understand and we weren’t getting much gameplay out of it. Now taking a step back, we can imagine how to develop a game where you’d want various forms of resist gear for certain situations and opponents. Resist gear could potentially be interesting, but it isn’t currently in World of Warcraft -- the game has just been moving away from that sort of thing for years.
In the absence of spell resistance, there is no need for spell penetration on gear, so we’ll remove it as well.


Hit and Expertise

We still think having stats that can be capped is a good game design. Rather than focusing solely on stacking your best stat, you have to decide how valuable it is to hit your target before you go back to stacking your best stat. However, we are making some changes.
Hit and spell hit will no longer be separate stats. The hit stat negates melee miss and spell miss.
Expertise will negate dodge and spell miss, then parry.
Expertise will be listed as a percentage, just like hit, instead of having an intermediary stat.
We are normalizing hit with expertise, so that 1% of each stat will require the same amount of rating.
We are normalizing melee and spell hit, so that spell hit is equal to miss plus dodge.
Against an equal level creature: 6% spell miss, 3% melee miss, 3% dodge, 3% parry (from the front only), 3% block (from the front only).
Against a +1 level creature: 9% spell miss, 4.5% melee miss, 4.5% dodge, 4.5% parry (from the front only), 4.5% Block (from the front only).
Against a +2 level creature: 12% spell miss, 6% melee miss, 6% dodge, 6% parry (from the front only), 6% Block (from the front only).
Against a +3/boss level creature: 15% spell miss, 7.5% melee miss, 7.5% dodge, 7.5% parry (from the front only), 7.5% block (from the front only).
Ranged attacks will be able to be dodged. Hunters will benefit from expertise and will have it on their gear, which will also allow hunters and Enhancement shaman to share gear more easily.


Block

The chance to block will be handled by a separate combat roll for each attack that is not avoided. In other words, we first determine if an attack misses, or is dodged or parried. If it is not, then the attack has a chance to be blocked.
This gives block a consistent value, regardless of avoidance. Currently block becomes more valuable the more you have.
Block will also have diminishing returns, much like dodge and parry. This doesn’t mean that the value of block will go down as you get more block. It means that it won’t go up by as much when you get more block.
We don’t expect Protection warriors or paladins to get “block capped” other than during temporary effects, such as mastery procs on trinkets. Block tanks will be balanced around this change. Our intent is to make playing block tanks more fun, not to nerf them.
Also notice how Shield Block and Shield of the Righteous have changed in Mists.


Criticals

All spells and abilities will crit for double damage, baseline. There are a few exceptions where crits can get larger, but the default is x 2.0 for everyone.
This means that Enhancement shaman spells and rogue poisons will crit for double damage. Rogue poisons will also use the melee hit chance.


Resilience

We are renaming this stat to “Defense (PvP)” or possibly “PvP Defense.” All players will have 30% base Defense, the same way all characters have some base Stamina.
PvP gear will have Defense on it, as well as a new stat, “Power (PvP).” Power increases the damage you do to other players as well as the healing you do to other players in PvP situations.
If you have a lot of Power, you’ll do more damage to other players, but they likely have Defense as well. If you fight players in lots of PvE gear, they’ll take more damage. Likewise, a player in PvE gear won’t have enough Power to effectively penetrate your Defense.
The names PvP Power and PvP Defense may not be final, but we’re leaning towards going with stat names that are obviously PvP-related, rather than “fluffier” names that might not be as easy to grasp. We want it to be clear to players that neither Power nor Defense have any relevance when fighting creatures, such as in dungeons or raids.
PvP gear will be lower in item level than PvE gear of an equivalent tier, however the Power and Defense stats will make sure that PvP gear is more powerful in PvP (both offensively and defensively) than PvE gear. In our budgeting system, the PvP stats will be free rather than causing other stats, such as Strength or haste, to be smaller as a result of including Power or Defense.
The goal of this change is to make it easier for a PvP player to participate in PvE, or for a PvE player to get started in PvP. Currently, we feel it is too large a barrier to go from one to the other, and the result has been that we see more and more players choosing to focus exclusively on only PvP or PvE. In earlier expansions, it was more feasible to use PvE gear in Arenas or Battlegrounds until you acquired the more useful PvP gear. The same was true of being able to use your PvP gear in a dungeon or raid until you acquired something better. In Cataclysm, stepping into PvP with no PvP gear would result in a player being so ineffective that it was difficult to even make progress towards acquiring PvP gear.
For the higher-end of PvP or PvE (say Gladiators or heroic raiders), we believe those players will still gravitate towards the dedicated PvP or PvE gear. It is the players who are working towards those two end games that will benefit more from some cross over.


That’s a lot of information, and it probably sounds more set-in-stone than it really is. We’ll continue to iterate as players poke holes in our ideas, tell us what is working out and what isn’t, and finally get to experience it first hand in beta.

Some crazy shit. Now Hunters will need expertise. Bullets can be dodged!
 
I think all those changes are pretty solid. Nothing I'm really upset with which is quite a feat.

I'll miss spell resistance, as I think it has a nice flavor, and as mentioned, could be designed for, but that's really not the direction they've been going in, so I don't blame them.

I just remember thinking it was kind of neat to acquire a few pieces of frost resist gear for Hodir, for example, to be nearly capped tanking him. It's the gear check with a twist, and I liked it. Of course this could be overpowered even in that tier. Though obviously I experienced milder version of the mechanic than say, Molten Core or Black Temple.

Still, I think there would be room for interesting mechanics there, but not anything that can't be replaced with something else. It's a system that has lain fallow for awhile now, and no one has really cared.
 

C.Dark.DN

Banned
In Molten Core when I wore Fire Res gear as a healer it was so AOE damage would hurt me less during trash, but I could just stand still.

As DPS now a days, I have all kinds of movement and positioning to manage.

Getting gear that you didn't really want to be wearing that passively reduces damage wasn't really interesting. CD's are probably more interesting since you get to actually turn it on when you want during a fight.

I do get that having special gear for a raid gives it a storytelling aspect.

I think what they did with Blackwing Lair was good. You needed a Onyxia Scale Cloak equipped for the Nefarian fight. Crafted using a Scale of Onyxia from Onyxia.
 

Cipherr

Member
Ranged attacks will be able to be dodged. Hunters will benefit from expertise and will have it on their gear, which will also allow hunters and Enhancement shaman to share gear more easily.

Shit...... I really liked not having to bother with anything but hit. That was pretty much a hunter only privileged and I absolutely adored it. Now we share more gear with Shaman. I really liked being in my own little world in that regard, If an AGI piece dropped with expertise, there is no confusion as to who it went to.

Now I have to jump in that pool and compete for it, and also my needed hit percentage will be going up to where everyone elses is also. :(

Sucks.
 

Bisnic

Really Really Exciting Member!
They already have to share it with enh shamans anyway.

And they already got a hunter only weapon dropping from Deathwing. The fucking staff can be needed by druids, mages, warlocks, priests and maybe even shamans(not so sure about that one), be it dps or healer.

You hunters dont know how bad it can be!
 
I don't see how PVP Defese and Power are going to help PVPers get into raiding with lower item level gear with 2 stats they don't need or how it will help raiders get into PVP when they don't have either of the PVP stats. If anything, it sounds like it will be harder since you have 2 stats now instead of just resilience.
 

TheYanger

Member
I don't see how PVP Defese and Power are going to help PVPers get into raiding with lower item level gear with 2 stats they don't need or how it will help raiders get into PVP when they don't have either of the PVP stats. If anything, it sounds like it will be harder since you have 2 stats now instead of just resilience.

You misread. It's lower ilevel, but the pvp stats don't come out of the budget anymore, they're completely free.
So basically, the best pve gear for instance would be like the current 410 DS loot, and the best pvp gear would be the 397 normal mode level DS loot but with a bunch of extra pvp stats ON TOP OF what was already there. Right now it's in place of.
 
You misread. It's lower ilevel, but the pvp stats don't come out of the budget anymore, they're completely free.
So basically, the best pve gear for instance would be like the current 410 DS loot, and the best pvp gear would be the 397 normal mode level DS loot but with a bunch of extra pvp stats ON TOP OF what was already there. Right now it's in place of.

I know that part, but how does that help a raider go PVP in MOP S2 in MOP T2? They'll still be way behind on PVP Defense and Power. And how does it help a player in MOP S1 PVP gear get into 2nd tier raiding? Everyone else will be in raid epics and you'll basically still be in Heroic blues.
 

TheYanger

Member
I know that part, but how does that help a raider go PVP in MOP S2 in MOP T2? They'll still be way behind on PVP Defense and Power. And how does it help a player in MOP S1 PVP gear get into 2nd tier raiding? Everyone else will be in raid epics and you'll basically still be in Heroic blues.

What? It helps PVPers get into pve immensely. It only has to be a few ilevels worse to be 'worse' for pve than equivilent gear, yet still be fairly competetive.
 
What? It helps PVPers get into pve immensely. It only has to be a few ilevels worse to be 'worse' for pve than equivilent gear, yet still be fairly competetive.


So, someone in 346 blues would have been good to go for Firelands when that hit? OK, but how is that easier or any different than the situation they have right now with Resilience? 'Cause that's what they're saying. And how does this new system make it easier for raiders to get into PVP when the PVP Defense and PVP Power gap will only get bigger with each patch, just like with Resilience now?
 

Sarcasm

Member
Dunno how its not easy to get in PvE as a PvP. You can craft a blue set that will get you into the twilight heroics. Than couple days you can do LFR.

Literally for the plate DPS 85 pvp blue set its like 80 v fire and 115 ele ore (liek 57 bars).

Than your good to go.
 
Dunno how its not easy to get in PvE as a PvP. You can craft a blue set that will get you into the twilight heroics. Than couple days you can do LFR.

Literally for the plate DPS 85 pvp blue set its like 80 v fire and 115 ele ore (liek 57 bars).

Than your good to go.

That's totally not what either Ghostcrawler or I'm talking about. By "easier to get into" I mean doing well enough to to fulfill my role in the level of content I'm doing (like not getting killed in 3 seconds in PVP), not gaming the LFG system to have others carry me through content.
 

Sarcasm

Member
That's totally not what either Ghostcrawler or I'm talking about. By "easier to get into" I mean doing well enough to to fulfill my role in the level of content I'm doing (like not getting killed in 3 seconds in PVP), not gaming the LFG system to have others carry me through content.

My bad. But DPS isn't that bad if your using the PvP stuff in Twilight. I wouldn't try to tank or heal though in them. The stuff gets replaced fast.

Its much more faster than doing cata heroics, I can tell you that.
 
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