Which proves that the system is a total waste and detriment to Xbox Live players. This whole thing is just such an illogical mess it makes my head spin.
A video game's design problems/exploits/glitches etc are the result of the developers code. A person purchases the software and proceeds to play it with the freedom that they choose. If a player comes across a flaw in the game and accidentally/intentionally uses it, it's not the player's fault. The developers should be held responsible and patch their game.
Where is this "blame the user" mentality acceptable in any other industry/service?
I just want to play the game & service that I paid for. I haven't used glitches or exploits and I haven't harassed anyone. This has gone beyond blaming the user to just an "every man for himself" context with the facade of regulation. The current system actually supports online bullying. At least in games like CSGO a report gets sent to Overwatch users who then watch the game and vote if you were cheating/trolling or not.
If this doesn't get fixed soon I'm going to stop giving Microsoft my money for their Xbox Live service.
well again I'm not blaming you or accusing you of doing anything, and I don't personally care, but I will say that if a player comes across a flaw in the game and exploits it this is sometimes referred to as "cheating" and perhaps it is on the developer to fix it but if you could for instance drop below the level and shoot people in WAW i would expect people would "avoid" you and I wouldn't blame them, why would they want to play against you when it's inherently unfair and probably not even fun?
Spawn exploits exist and developers I think have a hard time "fixing " them but I don't think you should be surprised when players report you if you are spawnkilling them, because they don't want to play with people who exploit them and are basically preventing them from even playing or having any fun.
For example even minor things in sports are instantly "fixed". When the patriots last year were reporting or not reporting players as eligble receivers (sorry i forgot the actual method they used) people said they exploited the system, the league was pissed and it was instantly fixed. black and white, fixed. The problem is developers can't just instantly fix this.
It's sad really because battlefield has the perfect solution to this, AA guns, but then they made them to weak to actually punish players who were base camping.... it was a perfect opportunity and one I feel they should have used.
Whether you believe it's right or wrong no one will actually play with you if you do these exploits so I don't understand the point of doing it and then being surprised when others "avoid " you either actively or by reporting you. Many games have terms of service that speak against using any type of exploits.
For instance I played on a server in BF3 where the clan who owned the server just sat on Firestorm and spawn camped the enemies for hours... I actually went into the server a few times by accident, spawned in a jet and started bombing their tanks like mad, then they would kick me so I went back in a few more times and got banned. I mean in that case they own the server so whatever, but what the hell were they doing? There was like 7 people in there and they were just quitting out... I guess people find different stuff fun.........