[I thought this from the crushed blacks thread deserved its own thread, all credit goes to Gizmowned. None of this is my work]
As Izayoi points out,
Gizmowned said:I've done it and it's not only crushing blacks and brightening whites but it seems to apply some anti-aliasing or some type of thing.
So these pictures were captured from 1080p source at 24 bits per pixel at TV (RGB Limited). I have done no editing to them just opening the original files then re-saving as PNG.
The pictures on the left are the screens from when we play in-game with the 1080p scaler in effect. The pictures on the right are exactly the same frame but when going back to or from the dash so no scaler is being used.
When you hit the dash button before it returns you home a few duplicate frames are displayed and some of there remove the "1080p upscaler filter" leaving you what I imagine the game would look like without the scaler.
If you look at the Sabrewulf opening shot at the background in the level you can see quite a lot of smoothness on the wooden beams but its crushed black.
But on the exact shot without the scaler working we can see quite alot of aliasing yet we can see a better color and detail.
As Izayoi points out,
Izayoi said:It looks like some form of FXAA. Real AA is not being applied, as the step count on all edges is identical.
Compare his headband in these two images:
http://i1.minus.com/ibbly73f7uecIZ.png
http://i6.minus.com/ibjlCoWX6gxGXY.png
Stairs are identical. It's hard to see on some other edges, but it you look closely, you can see that the stair count across the entire image remains unchanged.
If I weren't at work I'd fire up an image editor and point out some of the more obvious spots.