Ah, well it does make more sense to have everyone yell for satellites than for a bunch of corpses. I mean, not that a Sectoid rug doesn't look awesome, and is one heck of a conversation piece, but when there's an alien invasion going, I can see why people want anti-UFO stuff more. And Elerium because that stuff is awesome.I think they reduced the ask rate somewhat
I'm far from an expert (I play Normal/Bronzeman), but I just finished that mission recently and had to deal with some of the issues you bring up. I get the impression from other folks that Friends in Low Places is notorious for having every pod activate on the first one or two turns. Not fun when you spend the next 3-4 turns with four squad members suffering from acid.
For that mission specifically, I found that the key was to not move forward much on the first turn, and to pick a side. Biasing towards one side helps reduce the number of activations, and staying back from the edge of the initial elevated area is a good idea because that almost always activates something. Ideally no pods activate on the first turn and you can set up your overwatch/steady aim trap for when a pod moves in on its turn. Once you've gotten a good start with overwatch, cover destruction (i.e. steadied rocket) followed by sustained fire from infantry/gunners should take care of the pod, hopefully without requiring you to move much from your initial position. From there, its just rinse/repeat/deal with annoying drop-ins. I usually get that mission too early for Floaters to show up though, so that might change a lot.
Not every map can be played the exact same way due to cover variations, but I think the same principles are still applicable. Those maps make me really appreciate my rocketeers. When you do activate multiple pods, being able to take an entire group down in one shot is really essential.
How do you time those screenshots so well, anyway? Do you record it on video and go frame by frame afterwards? Or do you just have superhuman timing in getting all of the grenade shots like that?I need a visual reference for the (airgame) difference between an abductor and a harvester. (Not for the LP, I've just consistently been confused doing those missions in test runs)
Fun fact: a 10 minute mission takes me at least 30 minutes to write up
How do you time those screenshots so well, anyway? Do you record it on video and go frame by frame afterwards? Or do you just have superhuman timing in getting all of the grenade shots like that?
I wish I could tell you how much Meld but between theSounds like your aliens are resource starved. That can make them send out a bunch of relatively lightly staffed UFOs to get as many resources as they can. How much Meld do you get per can? Or, if you get a large amount of Meld... sounds like they're up to something big. Expect visitors.
They're attempting to gather resources, at least. If you keep foiling that, they'll get less. Landed Abductors in those numbers is interesting, though. Why not just do an abduction instead?
There isn't really a difference, each of the large ship types use the same visual/maps. You're more likely to tag a harvester if you finish a landed abductor map because those will land to do resource/research missions while an abductor generally won't and prefers to go NOE to start an abduction mission.I need a visual reference for the (airgame) difference between an abductor and a harvester. (Not for the LP, I've just consistently been confused doing those missions in test runs)
Fun fact: a 10 minute mission takes me at least 30 minutes to write up
Actual relevant question: How many Alien Flight Computers do I really need? I have 23 and they're worth some moolah. I also have 15 Alien Power Supply but I know those get rough to find as you go on in the game. Can I sell a reasonable amount of either?
There's only ever one graphic for LW Abductors/Harvesters (EW Abductors) and one graphic for LW Transports/Terror Ships (EW Supply Barge). Is that what you mean?Hmm? Beagle keeps running eyes-on missions just to get a visual on Large UFOs as if he can determine the difference between a harvester and an abductor by eyeball. Is that impossible? Or is he looking for something else?
Oh, yeah, I did, didn't I?lol you asked me the same question two years ago and i'll give you the same answer: i screencap the replay. (Even a turn-based game like XCOM it's impossible for me to play and hold an emergent story in my head at the same time)
At least you have one. My items started breaking and I didn't have anything. I just finished making a round of extra laser weapons before I turn it up to Gauss. Or should I forgo that precaution and just go Gauss? God knows I need way more ammo. Don't know how much longer I can keep rolling Scopes + Hi Cap Mags on my Infantry so I can go two turns without reloading.on reflection i probably should've gone for a lab first instead of a repair bay since items don't start getting damaged until you start making actual items... i was just paranoid about the breakage
Let's put it this way.Oh, yeah, I did, didn't I?
My own game made it to April. Alien Materials researched, and then I realized... no Foundry. Well that was stupid. But I have four Phoenix Cannons incoming which should look very nice on my Interceptors. Next step is find out how to fit in my OTS and get a seventh soldier on the team. And then, when armor, Foundry and OTS is in place, then I will look into Xenoneurology and worry about catching one.
Still wondering if I should go lasers soon, but if I can catch a Sectoid, maybe that would help. If Sectoids are still available by that time. When's a good time to start my Pokémon collection in Long War, anyway?
I should probably move out to more continents... Still in Asia. I'm gonna break down my Satellite array and replace them with Nexi. I know for a fact pods beline for each other. I once pulled a seeker pod from a Battle Scanner, and the stationary Muton pod behind it started following the turn after. I've adopted the King of the Hill strategy. Set up in an elevated corner of the map, Scout activate, hardcore camp.Where are you at in terms of satellite coverage? The main things you need them for are Satellite Nexuses (Nexii?) and Firestorms. If you're still mainly on one or two continents, you probably need all of those and more. If you're already comfortably covering as much as you want/need to, you've got more than enough for Firestorms.
As far as Abductors go, I just had one land where - while doing my standard cordon-and-sweep of the perimeter - I ran into a pack of five Muton Elites and two Mechtoids, only to have a pack of six Chryssalids and another pack of two Mechtoids plus two Sectoid Commanders and a smattering of normal Sectoids all blitz me while I was entrenched fighting them.
I mean, I brought three MECs on that mission, so it was doable, but it was pretty dumb considering I had barely moved from the LZ and hadn't activated the command pod.
Still wondering if I should go lasers soon, but if I can catch a Sectoid, maybe that would help. If Sectoids are still available by that time. When's a good time to start my Pokémon collection in Long War, anyway?
You get Chem Grenades off the Thin Man autopsy, correct? And then process a bunch of Thin Men into one handy grenade.I start going for captures in June/July or so. I don't even bother with them until I get chem grenades, which really help with captures (a chem'd alien at 1HP will not do anything on its turn, sometimes allowing you two turns of repeated captures). You want chem grenades in July because you can start seeing berserkers and Mechtoids on landed UFOs that month.
I kind of want to see how that works. Dr. Vahlen may be he mad scientist, but you probably don't want to see what goes on in the back of Dr. Shen's workshop.
One of the more subtle jokes in the game is to open the XCOM Database ingame and let the audio play for Dr. Shen's entry. He might seem like the sane man on the crew, but you have to have that feeling that XCOM as a whole is slightly unhinged."Hmmm. This bile duct is kind of like rubber. I bet you could... Johnson, hand me that duct tape. And if you're going to throw up, do it outside, there's sensitive material in here."
If you're playing Long War then yes... but don't expect everything to work out exactly as you remember. You may run into more kinds of aliens than you expect.Can you still farm chrysalid XP on that dock council mission?[edit: fishing village] I'm guessing that's not Long War related. Mission just came up for me.
If you're playing Long War then yes... but don't expect everything to work out exactly as you remember. You may run into more kinds of aliens than you expect.
I can do that can't I. I mean, she has Squadsight for gods sake (it doesn't do anything).Rapid Fire
Extra Conditioning (for the +4 aim) or Vital Point Targeting (for the +2 damage) on my Damage Infantry? I even gave her both Ranger and Deadeye (because I couldn't remove Ranger). Maybe I should just give her both by saying neither are as good as Sentinel. Which is exactly how I validated giving her Ranger / Deadeye instead of Suppression.
Flash has a bigger AoE, but otherwise, yes. Also Chem Grenades can break, so make a spare.Is it worth it to completely replace Flashbang with Chem Grenade? I mean, if I remember correctly, Acid lowers accuracy, movement, AND deals damage per costly action. Sounds like a complete replacement for me.
Flash has a bigger AoE, but otherwise, yes. Also Chem Grenades can break, so make a spare.
Incurs -50% Aim, -40% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one alien turn. Most synthetic/cybernetic and psionic enemies are immune.
Also removes overwatch on the turn it is used.
Pretty sure it's mostly because he doesn't think to much about characterization and I imagine having something written about yourself is very flattering. Oh wait, I don't have to imagine that ;].Beagle talked up that Alive and Impossible fan fiction someone wrote. I had a look
'eh'
of course i say that having written... I dunno, 10k words in the past week about my own dumbass xcom playthrough, so i dunno
My Fire In The Hole > Platform Stability Rocketeer gets 0.1 Scatter without Steady Aim or a Scope after a Dash. It's like Snap Shot Rocketeer Advanced. And dear god if he gets a Steady Aim in... 100% Rockets all day eer' day. He's a few kills off Javelin but he'll be a monster when it happens. He also carries an Assault Rifle that gets Steady Aim'd most of the time. Meanwhile, my Snap Shot Rocketeer gets off 11-13 Snap Shot Rockets with Tandem Warheads with ~2.3 scatter.Any tips on building Rocketeers for b15? I'm certainly torn between building a full-fledged Rocketeer vs. Overwatch Rocketeer as the skill tiers seriously suggest it. But I'm really not sure which is more likely to be useful than the other.
Oh, I see one of the Council missions had a change in its reward.
You actually recruit Peter 'The General' Van Doorn! A Gunner/Rocketeer with rather decent stats, too. So that's why he was spoken of like memetic badass over in the Nexus threads...
Awesome, and that's in addition to the §200-ish and two Engineers.
Yup. Just tried a save editor. He's locked in.Nope, Psi or Officer locks you out of MEC. Luckily he is an engineer. Did he get crit wounded and lose will or just survived with 1hp? Either way he's probably not gonna go offensive psi anyway.