Because gaffers never needed help with Demon's SoulsWait, why are people stereotyping "modern gamers" based on a few Miiverse posts? ._.
I suppose what surprises me is why are they asking on Miiverse instead of Google searching it?
Screw learning how to be good at Super Metroid, learn how to be good at Google.
Yeah, that's why I did it plenty as a kid but won't do that now unless I'm just stuck on a stage.Yeah but that's cheap and you're not actually beating the levels, you're just completing them.
Just turned 30 cents yesterday, so you have quite awhile to get it.This thread made me realize I need to turn on my Wii U.
Is it still 30cents?
Personally I would just be too impatient to wait for a response when I could easily find it on my own in less than a few minutes. Miiverse would be like a last resort.
If Sonic 3 ever came to the Wii U (saying 'if' because atm there's no Genesis support), its Miiverse would be god tier just because of this level.
Here's a link to the original "y cant metroid crawl?" post. Be nice! Let's see if we can make it the number one post in the community, lol. (Actually, number two behind Brinstar's awesome drawing, heh.)
https://miiverse.nintendo.net/posts/AYQHAAABAADYUV6l4sI-Cw
If you have a kid and you let him use a wiiu before the nes, then the snes, after that the n64, etc... you made a bad work as a father. Also, if you never had a console, and you buy a wii u first... then i dont know.
Because they are using the service as it was intended.
Miiverse wasn't created solely so people could +Yeah! fancy drawings.
And yet one of the most successful games in recent times bases its entire structure around those three points. Pretty sure if you asked 10 random kids whether they have played Minecraft, at least 5 of them would say yes.
Because gaffers never needed help with Demon's Souls
I don't think you could lower it enough with jumping alone to get to the point where you would try to proceed with a spin dash.Y'know I never really figured out how that section was unintuitive. You see the platform, jump on it, it goes down. From there before it goes back up, the user spindashes in order to get out of the funnel and proceed, but by doing that discovers that pushing in the up and down directions gives the user control over the platforms movements.
Actually in my experience Miiverse if often faster. You can have replies in a matter of seconds.
I tried to be! Seriously though, like I said as funny as it is to see this 50 person pileup on one part of the game if this lets people get immediate help and get past areas to really get into the game this could actually be a god send for more hands off design. Or at least more "here we'll flash the controls at you quickly" and less "here's a tutorial area to painstakingly guide you through."Here's a link to the original "y cant metroid crawl?" post. Be nice! Let's see if we can make it the number one post in the community, lol. (Actually, number two behind Brinstar's awesome drawing, heh.)
https://miiverse.nintendo.net/posts/AYQHAAABAADYUV6l4sI-Cw
I don't think you could lower it enough with jumping alone to get to the point where you would try to proceed with a spin dash.
I don't think it should. It'll just invite the internet to bully an 8 year old for getting stuck in a videogame.Op should be updated with this and the other link
Pauly strikes again
Pauly strikes again
And yet one of the most successful games in recent times bases its entire structure around those three points. Pretty sure if you asked 10 random kids whether they have played Minecraft, at least 5 of them would say yes.
can't hate on that
I recently saw a show about child psychology and it mentioned something about how younger children can more readily figure out problematic instances such as these because of the way their brains path logical conclusions. Older children and adults will often get stumped on basic, even obvious issues, no matter how intelligent they are.
Maybe this is why we were so damn good at these games when we were younger?
Well, it's not like it wasn't known that outside of the indie scene this kind of game is basically dead.
Yeah, for every one of us that might actually try to offer some aid and/or a friendly joke there'll be others being condescending and unhelpful. And honestly, when you think about it there's a lot in Super Metroid that you could easily not figure out without external aid, at least during the initial stages of the game. Hell, I expect I knew of that part thanks to getting Nintendo Power and reading it, not figuring it all out for myself.I don't think it should. It'll just invite the internet to bully an 8 year old for getting stuck in a videogame.
Hey, now... That level is deserving of hate. That's Tubular of the Special World. You have to rely on those stupid P-Balloons. Pauly at least seems to have the skill to have wandered into the Special World.
Y'know I never really figured out how that section was unintuitive. You see the platform, jump on it, it goes down. From there before it goes back up, the user spindashes in order to get out of the funnel and proceed, but by doing that discovers that pushing in the up and down directions gives the user control over the platforms movements. I don't know I guess people just ran onto it instead of jumping on it?
I recently saw a show about child psychology and it mentioned something about how younger children can more readily figure out problematic instances such as these because of the way their brains path logical conclusions. Older children and adults will often get stumped on basic, even obvious issues, no matter how intelligent they are.
Maybe this is why we were so damn good at these games when we were younger?
It's a good example of what going through a generation of hand holdings, ultra linear levels and constant tutorials can do.
The worst thing about this is Nintendo's going to read all of it and you just know Sakamoto will jump on making el-casual My First Metroid if he ever gets off his ass and makes a new one
"With this new Metroid, we heard Miiverse feedback on Super quite clear, so we decided to do away with the whole labyrinth aspect and have just a single, flat path.
You start at the left and end on the right. There's no enemies, no frustrating blocks or even hills in the players path - Anyone can play!"
:lol Get your mind out of the gutter.
Not all of them. Johan, Pauly, Anthor and Jens are clearly children, though. Their Miis. The grammar (or lack thereof). The attitude (HEELP MEEE). Also, if I see someone typing "y" or "u" instead of why and you unironically, I automatically assume it's a child typing.why is everyone assuming that this people are kids?
The worst thing about this is Nintendo's going to read all of it and you just know Sakamoto will jump on making el-casual My First Metroid if he ever gets off his ass and makes a new one
"With this new Metroid, we heard Miiverse feedback on Super quite clear, so we decided to do away with the whole labyrinth aspect and have just a single, flat path.
You start at the left and end on the right. There's no enemies, no frustrating blocks or even hills in the player's path - Anyone can play!"
Not all of them. Johan, Pauly, Anthor and Jens are clearly children, though. Their Miis. The grammar (or lack thereof). The attitude (HEELP MEEE). Also, if I see someone typing "y" or "u" instead of why and you unironically, I automatically assume it's a child typing.
The worst thing about this is Nintendo's going to read all of it and you just know Sakamoto will jump on making el-casual My First Metroid if he ever gets off his ass and makes a new one
"With this new Metroid, we heard Miiverse feedback on Super quite clear, so we decided to do away with the whole labyrinth aspect and have just a single, flat path.
You start at the left and end on the right. There's no enemies, no frustrating blocks or even hills in the player's path - Anyone can play!"