Banjo 3, so i would actually put insomniac on this one and get kirkhope on to do the music, as well as bringing on other guys from that era of rare to consult and work on some of the writing. Visually, i would keep it close to nuts and bolts, but round out the blockiness by a little bit. I would make sure that structurally, its closer to banjo kazooie, densly packed worlds as opposed to large open expansive ones. We learned from yooka laylee that its not enough to just make a 3d platformer in 2017. Mario odyssey shows us that new exciting mechanics will keep this concept fresh, so i would make sure banjo has plenty of new moves and movement options throughout the 8-10 worlds. Collectibles would be kept at kazooie levels, so 100 notes, 10 jiggies, and 5 ginjos per world. However getting these jiggies will be about utilizing your moves more so that doing a timed challenges. I would sell the game at 40 dollars and market it heavily by pulling at n64 nostalgia. I would also put out a demo to make sure it gets maximum exposure