william_557
Member
I really want to see (and believe we will see) hunter and infected fights we can get in between of just like in the dlc
More set pieces like uncharted
I see no reason why they couldn't have some
Human vs infected A.I battles like what was in the DLC.
Uncharted wasn't about "slow, introspective walk & talk" but UC4 still happenedAlso, hover bikes like Jak 3
TLOU isn't about the set pieces like Uncharted. They're different series.
huh? thats like a core part of the game? Did you play the game on normal/ easy?
It's mostly a question of what I don't want: open world.
Yes.OléGunner;227388295 said:-Ramp up the AI
-AI vs Infected combat scenarios we can play with
-More crazy set pieces thrown in like jeep chase in UC4 (that fits TLoU world)
-Wider combat areas like UC4
-New puzzle ideas that go beyond ladders/floating planks etc
-Improved dismemberment tech
I'm pretty sure this was just a joke? He was describing Pac-Man...This is incredibly stupid.
I agree on the heaviness and weight felt on both the characters and guns, its a must.
I just want everything from the first game, but more advanced. Better crafting, better stealth and melee animations. Perhaps even a vehicle section.
But what I want the most is enemy variety; both human, zombies, and abominations like this:
But this would've failed completely in TLOU. There are other ways to foster reputability than just more endings.I'm already happy with the core gameplay from the first game.
What I would want for the sequel is one thing: choice. Give us branching paths with multiple endings. No need to make dozens of endings like in some RPGs, just 2 or maybe 3 (good, normal, bad) endings would do just fine for this kind of game. It'll improve the replayability a lot, so that people have a reason to replay instead of just aiming for them trophies.
I believe you can do it ND, if you want.
Uncharted wasn't about "slow, introspective walk & talk" but UC4 still happened
I want a moment where you drop down in an area that turns out to be a Zoo and all the animals are hungry (or infected) so the chase begins.
First the lion chases you, then a gorilla, then an elephant, then a wolf and in the final fase they come all together. While you run for your life the viewpoint switches and Joel needs to snipe down all the animals so that you can survive.
Hmmm something like that?
But UC4 still had setpeices. Having more room between action didn't ruin the tone of the game; having setpeices I feel would ruin TLOU.
One thing I thought of is in Life is Strange there are these optional moments where you can sit down and take in the scenery and the main character reflects on things that are going on. I think that could be a cool addition to the game.
Pacing is definitely a huge part of why I prefer certain entries in the Uncharted series over others. UC2 is still the king in that regard, with UC4 lagging way behind because of its extremely lobsided focus on uninteresting walking and platforming sequences.
TLOU1, like UC2 and RE4, is another game that had exceptional pacing. The beginning in Boston has a little too much wheelspinning, but right around the time you get to Bill's town is when the game finds a very consistent groove. A solid delivery of memorable locations, setpieces, characters, and weaponry. The peaks and valleys hit at just the right times. Meanwhile, for the most part, I feel UC4 is an awkwardly constructed slogfest.
I really hope TLOU2 finds the right balance similar to it's predecessor. Good pacing is a keystone of any potential GOAT.
There were moments kind already like this in both TLOU and UC4.
Lots of little moments you can find if you explore the environments.
With lots of gore and buckets of blood baby.i want Ellie to shoot motherfuckers in the face
Well said, I wholeheartedly agree.Pacing is definitely a huge part of why I prefer certain entries in the Uncharted series over others. UC2 is still the king in that regard, with UC4 lagging way behind because of its extremely lobsided focus on uninteresting walking and platforming sequences.
TLOU1, like UC2 and RE4, is another game that had exceptional pacing. The beginning in Boston has a little too much wheelspinning, but right around the time you get to Bill's town is when the game finds a very consistent groove. A solid delivery of memorable locations, setpieces, characters, and weaponry. The peaks and valleys hit at just the right times. Meanwhile, for the most part, I feel UC4 is an awkwardly constructed slogfest.
I really hope TLOU2 finds the right balance similar to it's predecessor. Good pacing is a keystone of any potential GOAT.
Human vs infected A.I battles like what was in the DLC.
TLoU had a very game-y design of game economy with limited supplies that contributed to different components that led to a rather well balanced game of resource management that never felt overbearing, but it did make parts of the game feel less natural.
Stealth, hostage-taking, and setting humans against Infected (or even humans against each other) would be my preference - I like being forced to mix up my tactics but I'd enjoy it if every scenario had at least one solution (versus humans, anyway) that wasn't just killing all enemies. I'm okay with compulsory combat scenarios against the infected.Well said, I wholeheartedly agree.
I don't know whether it was possible for TLOU, but I'd love to be able to finish the game only with stealth mechanics.