MoGamesXNA
Unconfirmed Member
There are some amazing CRT filters for the SNES and Genesis/Megadrive emulators. Does anyone know if anything similar is available for ePSXe?
Are you running from the disc or from a rip on your HDD?Man, what's up with Resident Evil games? Both RE2 and 3 take ages, sometimes, to load the next screen or when i pick up an object.
Like, a good 5 seconds.
works fine in fullscreen when you set the res to a 4:3 ratio like this and upscale it to 1920x1080
So apparently gpuBladeSoft is the best graphics plugin for PS1 emulation right? Any thoughts?
Man, what's up with Resident Evil games? Both RE2 and 3 take ages, sometimes, to load the next screen or when i pick up an object.
Like, a good 5 seconds.
hello everyone, i need help finding a psx game. this seemed like the best place to ask. didnt want to start a new thread. i have very little details, but i really want to find it. i've been looking for years and havent been able to. the game has a real dark setting. the protagonist is a kid, a boy if i remember correctly. you start off in his room. i think you have whats called a "dew" meter or something. and when you fill it up or run out you go into "limbo" or something. the enemies in the first level were plants or pumpkins. and thats all i can really remember. hopefully someone can tell me what this game is.
So apparently gpuBladeSoft is the best graphics plugin for PS1 emulation right? Any thoughts?
I hadn't heard of it until now, but I tried it and it seems to support bilinear filtering in Windows 7, so it's got my vote. Pete's soft plugin doesn't.
I hadn't heard of it until now, but I tried it and it seems to support bilinear filtering in Windows 7, so it's got my vote. Pete's soft plugin doesn't.
Of course, this is only in terms of software GPU plugins, which aim to actually emulate the PSX closely - not enhance it so much. If you want 3D enhancements, you're probably still going to want Pete's OGL2 plugin.
Latest revision LilyPad from PCSX2.
If you have a good CPU, I'd give gpuBladeSoft a try. Supposedly can cut down on 3D jitter with PCSX-R specifically, and can output/filter higher resolutions with GL2 shaders as well. But the shit's higher performance requirements put it out of my reach at the moment.
Otherwise go with OpenGL2.
You'll also want Eternal SPU 1.50 or P.E.Op.S. 1.10b for sound. PEOpS is the latest with the most options and whatnot, but kept shorting out the sound every half hour or so whenever I was fullscreen for some reason.
maybe this one?
https://upload.wikimedia.org/wikipedia/en/6/63/Jersey_Devil_PSX.jpg
specifying the genre might helps too if you don't mind.
Here's Natural Vision + AA
That might be too much for purists though.
I gasped when I read your post. But I blame Konami for it.What game is this?
I hadn't heard of it until now, but I tried it and it seems to support bilinear filtering in Windows 7, so it's got my vote. Pete's soft plugin doesn't.
Of course, this is only in terms of software GPU plugins, which aim to actually emulate the PSX closely - not enhance it so much. If you want 3D enhancements, you're probably still going to want Pete's OGL2 plugin.
Does the combination of accurate emulation and bilinear filtering do much to counteract "twitchy" polygons in 3D games? That's my single biggest issue with PSX emulation right now, and my lack of a decent SDTV isn't making me particularly motivated to go play on original hardware...
Um, the original PSX hardware has twitchy polygons.
I gasped when I read your post. But I blame Konami for it.
It's Suikoden 2.
Ah I see, figures. The only Suikoden I've played is one with the horrible castle/hq music that made me want to naw my nipples off. I cant remember why but I was spending quite a bit of time in the hq then decided to eject disc and never look back :/
If its glorious island fortress that you speak of. We must become mortal enemies.
http://www.youtube.com/watch?v=VHqEz2XVMJQ
I loved the progression of that song as I built my team over the course of the game
I hadn't heard of it until now, but I tried it and it seems to support bilinear filtering in Windows 7, so it's got my vote. Pete's soft plugin doesn't.
Nah, those two sound lovely. I suspect it was Suikoden 3 since I didnt recognize 2 (although it could have been 2). It was the first time Konami music made me not want to play a game as i generally and overwhelmingly love Konami music.
Anyone have any setups for getting Chrono Cross to look decent? Don't need any cartoon shading, just whatever options you guys have used to get the game to look like it's original self, just cleaner?
Anyone up for playing Crash Team Racing online?
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce GT 755M/PCIe/SSE2
Resolution/Color:
- 2560x1440 Fullscreen - Use Window size in Fullscreen mode
- NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60.0
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 1
- Framebuffer uploads: 0
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]
So I just tested this out after being absolutely appalled with how my PS1 games look on my PS3. I don't recall them looking this bad a few years ago, I can only guess it's because I was using a 720p TV then while now I got a 1080p. Games look pretty damn awesome on this thing, as expected being an emulator! But there is one thing I gotta ask; My question is due to something I call "wobblyness." Basically during movement the characters, and the enviroment itself, seem to wobble as if they're made of jello. I believe this is a technical limitation with how the PS1 originally did things, but I don't recall it looking this bad. It is literally disturbing, like everything is underwater.
Is there nothing you can do about this? I read somewhere that it gets worse the higher the resolution goes.
Are you using 16:9 aspect ratio?
Because probably the picture is less expanded around the centre of the screen and more near the edge.
Fix is using black bars.
So I just tested this out after being absolutely appalled with how my PS1 games look on my PS3. I don't recall them looking this bad a few years ago, I can only guess it's because I was using a 720p TV then while now I got a 1080p. Games look pretty damn awesome on this thing, as expected being an emulator! But there is one thing I gotta ask; My question is due to something I call "wobblyness." Basically during movement the characters, and the enviroment itself, seem to wobble as if they're made of jello. I believe this is a technical limitation with how the PS1 originally did things, but I don't recall it looking this bad. It is literally disturbing, like everything is underwater.
Is there nothing you can do about this? I read somewhere that it gets worse the higher the resolution goes.
So I just tested this out after being absolutely appalled with how my PS1 games look on my PS3. I don't recall them looking this bad a few years ago, I can only guess it's because I was using a 720p TV then while now I got a 1080p. Games look pretty damn awesome on this thing, as expected being an emulator! But there is one thing I gotta ask; My question is due to something I call "wobblyness." Basically during movement the characters, and the enviroment itself, seem to wobble as if they're made of jello. I believe this is a technical limitation with how the PS1 originally did things, but I don't recall it looking this bad. It is literally disturbing, like everything is underwater.
Is there nothing you can do about this? I read somewhere that it gets worse the higher the resolution goes.