Fixed some issues with my first level and made it more difficult.
https://www.dropbox.com/s/rsx2hzarznvzjqu/MorporkFirstV2.lvl
If you play it let me know what you think!
Just beat the game. 7 people killed.
I didn't really think it was a "stealth" game though. It was more of a puzzle game with stealth elements. The crux of it is definitely the wiring puzzles, not the stealth.
Overall it is a fun game that doesn't outstay its welcome. Try it!
Broke the level by kicking the doors
I smashed the second floor window, kicked the door, took the elevator, waited for the gard to patrol, hacked, and took the elevator again. I don't think I was supposed to do this.
No Noise Detector device in the level editor? Oo
Or am I blind?
Edit : Also I can't prevent the player from kicking doors? Or put un-kickable doors unless it's a vault. Sucks
It is a real shame you can't set what skills the player will have. You can add, but not take away. It sort of renders the level editor useless because of the doorbuster.
The Noise Detector is indeed missing, as well as many decor/backdrop items.
Hopefully he'll patch that stuff in?
I don't think I've ever gone from "What is this game?" to "This is the best game ever!" faster than with Gunpoint. Bought it on a whim last night after seeing an article about it on Kotaku, and now I want to go buy copies for everyone I know.
EDIT: Wait, there's a level editor?
THERE'S A LEVEL EDITOR.
GOTY 2013.
Here's my map : The Pit
I would greatly appreciate feedback!
Don't kick the doors plox. You'll probably get stuck anyway.
Bahaha
Here's my map : The Pit
I would greatly appreciate feedback!
Don't kick the doors plox. You'll probably get stuck anyway.
Edit : Don't look before trying, spoilers (
Here's my map : The Pit
I would greatly appreciate feedback!
Don't kick the doors plox. You'll probably get stuck anyway.
Edit : Don't look before trying, spoilers (
I'm getting stuck in the middle of the building between two trap doors and a vault door. It's a very difficult level. I can't seem to beat it! Also, the circuits are a bit odd? You have say an orange going to a blue or red going to a plain.
The design of the building is fantastic though.
Bahaha
I've been taking it real slow, replaying every mission again to get Gentleman + Ghost + Ninja, now on the final mission. 7 hours. But gatecrashing is too much fun!
Damn, that was slick!You're doing it wrong, buddy!
That was actually really fun, took me a while to figure out how to go about the level, but I really liked that you can get stuck if you dont plan properly. It actually felt like wanting to keep intruders out (or forever trapped).
I thought it might interest you how I went about it and whether thats how you actually planned the level, so here is a little write up and my pictures:
Normal picture
Wiring
Spoiler for that level (position numbers refer to the pictures):
1. I entered the right building from the top at 1 and trapped the guard in the left room. I wired the guards door switch to the trap door at 2. Then I wired the light switch to the door and open/closed the door fast enough for the guard to see me, but not enough to shoot me. He then opened the door while I was sprinting to the trap door at 2.
2. At 2, I wired the switch to the trapdoor at 1, and the motion sensor at 1 to the door at 2. I let the guard at 1 fall down, which cause the guard at 2 to run up to 1, triggering the motion sensor so I could go through the door.
3. I activated the blue stuff and rewired the motion sensor at 1 to open the backdoor at 3 (Which is hard to enter because its smaller than a normal door. Neat touch door, takes some getting used to). I entered through 3, wired the switch to the striped door right of my goal, turned off the camera, opened the goal door with the switch and got close enough for the guard to see me. (So both would start to walk up and down) After that, I left through the backdoor at 3.
4. I rewired the switch at 4 to the left door in the lowest left room, entered the small room when the 2 guards were far away, got my data and hid on the ceiling. Then I waited for the right moment to jump to the right room on the ceiling and made my way out of the backdoor at 3.
5. Profit!
Thanks ! About that trap door, you're supposed toI'm getting stuck in the middle of the building between two trap doors and a vault door. It's a very difficult level. I can't seem to beat it! Also, the circuits are a bit odd? You have say an orange going to a blue or red going to a plain.
The design of the building is fantastic though.
You're doing it wrong, buddy!
Haha thank you for trying it and nice strategy ! I was expecting something else I guess I should rework it.
Actually for the first trap door you're supposed touse a switch to trigger the alarm in the top left rooms, so the guard comes upstairs, then go down to activate the green wirebox. Then link the green cam with the green alarm and then go back to the first red switch. then link the red alarm with the first trap door so wehn the guard turns off his alarm, the trap door opens.
You didn't get the laptop? I had a hard time trying to do what I wanted with itbut I'm not satisfied with it.ultimatley backtracking without getting killed by the remaining guards once the power guard had been electrocuted to assault the Pro and get the laptop
I must admit I didn't think you could do some things you did :lol:
Thanks ! About that trap door, you're supposed tolink the motion sensor with the vault door
More choices are always good, I wouldnt be hellbent on making "my" solution impossible. It wasnt "easy" or breaking the level either
And I could have gotten the laptop pretty easily, I just didnt look for it and didnt notice it. I took out the left guard in the laptop room, and then it was just a matter of jumping over the laptop guard in the right moment. I'd pretty much say that the level was one of the best (including story level) that I played so far, so good work! Dont make it worse ;p
But yeah, pretty awesome how differently you can play these levels.
Thank you Toma ! Makes me feel good inside after all that work
I just modified it so you can't open the trapdoor with a door switch, as it was my primar concern all morning. The rest I'm fine with it. As you said, options are good and I agree with that. I'm more interested about how people solve it anyway.
Well the player cant use the door switches anyway, so getting the guards in the position to use it for you AND make the jump in the correct timing was quite tricky too. I guess my solution now doesnt work anymore, right?
Yeah sorry
That was pretty much the only thing I wanted the player to do, otherwise those two other rooms are useless. That said that was pretty clever and daring of yours. I'll use it in a next map !
I really hope that patches improve the level editor and level sharing down the line. It is a little half-baked in its current form, and Steam Workshop support would inject a lot of longevity into this game's lifecycle.
I really hope that patches improve the level editor and level sharing down the line. It is a little half-baked in its current form, and Steam Workshop support would inject a lot of longevity into this game's lifecycle.
I didn't see him say anything about making the editor more robust but in his AMA Tom Francis did say that he was looking into Workshop. He's just not an amazing programmer so if it turns out to be more complicated than he expected he'll have to hire another dude to get the workshop stuff smushed in.
Oh by the way, buying this game to the first person posting a pic of a dude not looking ridiculous wearing a fedora. Kthxbye
I dont even care about the workshop necessarily. Fan communities can fill in that role, but the editor needs to be fixed and more features.
I dont even care about the workshop necessarily. Fan communities can fill in that role, but the editor needs to be fixed and more features.
Oh by the way, buying this game to the first person posting a pic of a dude not looking ridiculous wearing a fedora. Kthxbye
Meh. Not convinced
Oh by the way, buying this game to the first person posting a pic of a dude not looking ridiculous wearing a fedora. Kthxbye
Meh. Not convinced
I was waiting for Matt Bomer :lol:
Okay fine Atruvirus, Out_of_ammo, BlueMagic, add me on steam you all get it.
Same username.
I was waiting for Matt Bomer :lol:
Okay fine Atruvirus, Out_of_ammo, BlueMagic, add me on steam you all get it.
Same username.
I was waiting for Matt Bomer :lol:
Okay fine Atruvirus, Out_of_ammo, BlueMagic, add me on steam you all get it.
Same username.