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Top Selling NDS Games in Japan

ethelred

Member
So, I got some free time at work the other day, got bored (waiting for Jeanne d'Arc)... and, here we go. I had been doing some translations for the 2006 top 500 chart, and then I ended up going back to work on some older charts, and I ended up putting together a list of the best-selling DS games in Japan right now. No one's posted something along these lines in a while (Dalthien used to have a thread where he updated these, but that's been dead for a while), so it seemed like something worth putting up.

I've included, to the best of my ability (there are so many non-gamey things with similar names that sometimes it's hard to keep track of them), all of the DS games above 100,000. It's basically an arbitrary number, and there are plenty of successful games right below that mark (ie Mega Man ZX), but I had to draw the line somewhere.

Here they are by game name, publisher, total sales, and an asterisk to indicate whether it's a non-game or not.


Code:
Pokemon Diamond & Pearl Versions	Pokemon Co.	5,397,204	
New! Super Mario Brothers		Nintendo	5,038,171	
Brain Age 2				Nintendo	4,806,586	*
Animal Crossing: Wild World		Nintendo	4,542,211
Brain Age				Nintendo	3,609,898	*
Mario Kart DS				Nintendo	2,763,660
English Training			Nintendo	2,051,037	*
Nintendogs				Nintendo	1,708,393	
Common Sense Training			Nintendo	1,538,618	*
Dragon Quest Monsters: Joker		Square Enix	1,458,149	
Mario Party DS				Nintendo	1,440,738	
Big Brain Academy			Nintendo	1,426,671	*
Pokemon Mysterious Dungeon 2		Nintendo	1,302,059	
Tetris DS				Nintendo	1,232,061	
Wario Ware Touched!			Nintendo	1,123,507	
Dragon Quest IV				Square Enix	1,123,243
Tamagotchi: Corner Shop			Namco Bandai	1,110,046	
Kirby: Squeak Squad			Nintendo	1,060,257	
Super Mario 64 DS			Nintendo	1,042,322	
Oshare Majo Love & Berry		Sega		1,039,669	
Final Fantasy III			Square Enix	1,003,829	
Yoshi's Island 2			Nintendo	896,814	
Cooking Navi				Nintendo	876,246		*
Legend of Zelda: Phantom Hourglass	Nintendo	839,395	
Professor Layton and the Curious Town	Level-5		791,563	
Jump! Ultimate Stars			Nintendo	789,445	
Tamagotchi: Corner Shop 2		Namco Bandai	780,711	
Pokemon Mysterious Dungeon: Blue	Pokemon Co.	761,617	
Flash Focus: Vision Training		Nintendo	729,313		*
Professor Layton and Pandora's Box	Level-5		673,980	
Pokemon Ranger				Pokemon Co.	643,776	
Tokoton Kanji Brain			IE Institute	621,885		*
More English Training			Nintendo	615,338		*
Clubhouse Games				Nintendo	598,055	
Megaman Star Force			Capcom		593,675	
Kanken DS				Rocket Company	570,662		*
Jump! Super Stars			Nintendo	549,265	
Final Fantasy IV			Square Enix	527,131
Final Fantasy XII: Revenant Wings	Square Enix	524,009	
Apollo Justice, Ace Attorney		Capcom		515,417	
Mario Basket 3-on-3			Nintendo	466,676	
1,000 Recipes				Nintendo	431,003		*
Mario & Luigi: Partners in Time		Nintendo	417,391	
Itadaki Street DS			Square Enix	413,537	
Crystal Chronicles: Ring of Fates	Square Enix	389,845	
My Housekeeping Diary			Nintendo	369,459		*
Moji Pittan DS				Namco Bandai	364,198	
Pokemon Dash				Pokemon Co.	348,285	
Kanji Quiz DS				Rocket Company	340,429		*
Momotarou Dentetsu DS: Tokyo & Japan	Hudson		334,044	
Phoenix Wright, Ace Attorney		Capcom		315,966	
Kirby: Canvas Curse			Nintendo	315,211	
Dragon Ball Z: Bukuu Ressen		Namco Bandai	313,505	
Kageyama Math Drills			Shogakukan	308,595		*
Mario vs Donkey Kong 2			Nintendo	306,176	
Harvest Moon: The Island I Grew Up On	Marvelous	304,348	
Taiko Drum Master DS			Namco Bandai	303,461
Dragon Quest Heroes: Rocket Slime	Square Enix	293,970	
Pokemon Trozei				Pokemon Co.	293,807	
Wario: Master of Disguise		Nintendo	289,872	
Final Fantasy Tactics A2		Square Enix	287,871	
Children of Mana			Square Enix	281,083	
Super Robot Wars W			Banpresto	278,027	
Puyo Puyo!				Sega		267,995	
Picross DS				Nintendo	266,641	
SD Gundam G Generation Cross Drive	Namco Bandai	263,076	
Magic Taizen				Nintendo	262,464	
IQ Supplement DS			Spike		258,476		*
MegaMan Star Force 2			Capcom		250,497	
Tingle RPG				Nintendo	232,038	
Heisei Board of Education DS		Namco Bandai	226,124		*
Kanji Brain				IE Institute	221,184		*
Naruto: Saikyou Ninja Daikesshuu 3	Takara Tomy	220,928	
Ouendan 2				Nintendo	218,248	
Digimon Story				Namco Bandai	217,986	
Hotel Dusk: Room 215			Nintendo	212,712	
Tamagotchi 3				Namco Bandai	204,744	
Power Pro Pocket 10			Konami		200,192	
Toeic Test DS Training			IE Institute	199,793		*
Yoshi's Touch and Go			Nintendo	197,337	
Tales of Innocence			Namco Bandai	196,913	
Super Princess Peach			Nintendo	196,641	
Tales of the Tempest			Namco Bandai	196,073	
Mystery Dungeon: Shiren the Wanderer	Sega		195,052	
SimCity DS				EA		193,826	
The World Ends With You			Square Enix	192,955	
Mushi King: Road to Greatest Champion 	Sega		191,388	
Digimon Story 2: Sunburst/Moonlight	Namco Bandai	185,110	
Donkey Kong: Jungle Climber		Nintendo	179,452	
Phoenix Wright, Ace Attorney 3		Capcom		170,826	
Legend of Starfi 4			Nintendo	167,136	
Phoenix Wright, Ace Attorney 2		Capcom		164,484	
Daigasso! Band Brothers			Nintendo	164,166	
Puzzle Series Vol. 3: Sudoku		Hudson		163,037	
Sangokushi Taisen DS			Sega		161,493	
World Soccer Winning Eleven DS		Konami		145,228	
Power Pro Pocket 9			Konami		144,631	
Final Fantasy Fables: Chocobo's Tales	Square Enix	139,944	
Naruto: Shinobi Retsuden		Takara Tomy	137,669	
Dragon Ball Z Harukanaru Densetsu	Namco Bandai	136,441	
Chibi Robo: Park Patrol			Nintendo	134,506	
Kyotaro Nishimura Mystery		Tecmo		133,000	
Naruto RPG 2				Takara Tomy	131,748	
Dinosaur King				Sega		131,496	
Minna no DS Seminar			TDK Core	129,988		*
Mushi King 2				Sega		128,569	
Rune Factory				Marvelous	125,445	
Power Pro Pocket 8			Konami		122,788	
Naruto: Saikyou Ninja Daikesshuu 4	Takara Tomy	121,149	
Etrian Odyssey				Atlus		119,584	
Kanji-input Easy Dictionary		Nintendo	119,523		*
Right Brain Master: Mistake Museum	Namco Bandai	117,849		*
Planet Puzzle League			Nintendo	117,414	
Dorabase: Dramatic Stadium		Namco Bandai	115,000	
Harvest Moon for Girls			Marvelous	112,811	
Eyeshield 21: Max Devil Power		Nintendo	110,260	
Custom Robo Arena			Nintendo	109,279	
DS Literature Collection		Nintendo	109,000		*
Crayon Shinchan DS			Banpresto	107,127	
Mega Man Battle Network 5: Double Team	Capcom		106,526	
Harvest Moon DS				Marvelous	106,230	
Trace Memory				Nintendo	105,452	
Tea Dog's Room DS			MTO		105,258	
Right Brain Master: Mistake Museum 2	Namco Bandai	103,262	*
Bleach DS 2nd				Sega		102,055	
ASH: Archaic Sealed Heat		Nintendo	101,774
Kirarin * Revolution: Idol Audition	Konami		101,750	
Feel the Magic XX/YY			Sega		100,263
 

ethelred

Member
Okay, that's a lot of numbers. Part of my analytical curse, though, is after I got them all neatly ordered, I couldn't stop there without delving a bit into what they mean. So here are some, I think, salient points that I took away from this list.

CONTEXT - Million Sellers on Prior Consoles
It's often bandied about that the DS is one of the best-selling pieces of gaming hardware in Japanese history (which is true), but how does the DS stack up against other consoles in terms of number of platinum-selling games?

Here's a list of consoles and the number of million-sellers:
Code:
NES	40		N64	11
PSX	31		GBA	4
SNES	29		Wii	4
GB	25		SAT	1
PS2	22		PSP	1
NDS	21		GCN	1

The DS is currently at 21, now that Kirby and Love & Berry have officially joined along with Pokemon Mystery Dungeon 2 and Mario Party. There's another guaranteed million seller in Dragon Quest IX. That puts the system at 22.... at only three years into its life. It'll be interesting to see how many it has when it's done selling (DQV and DQVI; Yoshi's Island 2 and Zelda: PH seem like good bets; the Laytons? NSMB2?). It seems certain the DS will pass the PS2 and Game Boy, but will it be able to beat the top three systems? The NES seems positively out of reach, but who knows.


3RD PARTIES
We know third party games don't sell on the DS because, well, it's obvious. But they do sell just a little bit, I guess. In looking over the list by publisher, Nintendo and Pokemon together came out to have 47 games of the 108, which is roughly 40.9% of the list. That's a lot, and it's pretty undeniable that Nintendo software is selling way, way better than anyone else's. But it's not a monopoly. However, it's worth noting that while third parties have a majority of the games on the list, the vast majority of the sales (69.6%) are Nintendo/Pokemon (though even then, some of those are games, like Namco's Flash Focus or Square Enix's Mario Basket or Chunsoft's Pokemon Dungeon, that are being made by third parties and are still profiting them). I'm not sure how much that will ultimately matter, though.

If third parties are still achieving optimal sales on their own, in comparison with their own prior successes rather than in comparison with Nintendo's current success -- for instance, Sega has one million-selling game here compared to its total of one million-selling game before in its whole existence; Square Enix had 7 million-sellers on the PS2 and 9 on the PSX compared to 3 current million-sellers on the DS and three guaranteed future million-seller (it'll be interesting to see if they can hit the same number as on prior platforms) -- that's what matters most.

Here's the publisher breakdown:
Code:
Nintendo	47	Rocket Company	2
Namco Bandai	16	Hudson		2
Square Enix	12	Banpresto	2
Sega		9	Tecmo		1	
Pokemon Co.	5	TDK Core	1
Capcom		7	Shogakukan	1
Marvelous	4	Atlus		1
Takara Tomy	4	Spike		1
Konami		5	MTO		1
IE Institute	3	EA		1
Level-5		2

On the topic of third parties, by the way, the thing that interests me the most here is the prevalence of new publishers -- it certainly seems like the combination of low development costs and unprecedented popularity of the system is providing a pretty fertile ground for publishers who are coming out of nowhere and finding great success. Prime examples: Rocket Company and IE Institute, two publishers that were unheard of before the DS and have gone on to sell over 1.7 million in games.

While most of us probably don't care about the specific games these two are making, it's still good to have an environment in which new, small publishers can flourish because it can inject new blood and new ideas. The other notable example is Level 5, who's managed to sell over 600,000 copies (more than all three of their Sony-published PS2 games combined) of its first self-published game, which is also the first game in a trilogy. The success was sufficient that they're now working on a new RPG.



NON-GAMES vs. GAMES
There's often a characterization of the DS as having a library consisting solely of non-games, and owing all of its success to them. Well... clearly that's not entirely true (something we actually knew before thanks to this thread by Jonny). I went and marked the games that it seems fairest to classify as non-games, and while it's clear they're having a big impact, it's just not as drastic as it seems like a lot of people assume.

As I figure it, there are 21 of these non-games on the list of >100k titles. That rounds out to about 19% of the total list. I'm not sure that these are really destroying the gaming industry, though, but it seemed the best bet would be to quantify that by doing a comparison with another presumably bad non-genre: pachislots. I scanned across some yearly sales lists and found 4 >100k pachislot games for the PS2 in 2006; 6 in 2005; 3 in 2004... I actually got a bit disturbed at that point and stopped checking. The point is, that's a lot of pachislot.

They're not all million sellers, though, and apparently the DS has five platinum non-games. Which, I guess, is a really really bad thing compared to million sellers on the PS2 and PSX like Simple 1500 Series Mahjong, train simulator Densha de Go, four Derby Stallions, Dance Dance Revolution, World Soccer Winning Eleven 6 - 10, and... well, a pachislot game. There had to be at least one. Anyway, for what it's worth, the number one genre on the system at the moment is... unsurprisingly, RPGs.

More importantly, the point is that real games seem to be doing pretty well. But again, fair to provide some context, right? So let's look at some comparisons.

• Mario: NSMB has become one of the all-time best-selling Mario games. Great news for people who disliked the series' steep decline, or who longed for a return to classic old school 2D platforming. NSMB is still selling and will surge past 5 million.
Code:
[B]New Super Mario Bros.		NDS	4,995,153[/B]
Super Mario Bros. 3		NES	3,840,000¹
Super Mario World		SNES	3,550,000¹
Super Mario 64			N64  	1,639,921
Super Mario Sunshine		GCN	789,989

• Zelda: after steady declines with Wind Waker and Twilight Princess, a lot of people feared Zelda was dead in Japan... but Phantom Hourglass has brought it back in a big way. It's outsold all recent Zelda games except Ocarina in the past decade, including the game it's a sequel to. Now Eiji Aonuma is talking about making even more of them for the DS. PH is still selling regularly and has a good shot at passing a million eventually.
Code:
Ocarina of Time  		N64  	1,147,068
[B]Phantom Hourglass		NDS 	839,395[/B]
Wind Waker	 		GCN 	742,609
Majora's Mask			N64 	601,539
Twilight Princess		Wii 	477,075
Oracle of Seasons		GB 	372,693
Oracle of Ages			GB 	373,361
Link's Awakening DX 		GBC 	314,309
Minish Cap			GBA 	235,400

• Dragon Quest Monsters: The DQM spinoff series kinda tanked in its third installment. It's hard to safely attribute a sales increase to lapsed/casual gamers, but for whatever reason DQM4 has more than doubled its predecessor's sales and has become the second best-selling DQ spinoff ever (it's drastically outsold DQ Yangus and DQ Torneko on PS2 also). It was also pretty clearly a good precursor to DQ9.
Code:
DQ Monsters			GB	1,911,107  
[B]DQ Monsters: Joker		NDS	1,458,149[/B]
DQ Monsters 2: Cobi		GB	1,253,013
DQ Monsters 3			GBA	593,812
DQ Monsters 2: Tara		GB	480,582 
DQ Monsters 1+2			PSX	294,758

• Dragon Quest Remakes: Remakes (console and portable) of Dragon Quest games are a series tradition, and since the series has moved to the DS for its next installment, the remakes went with it. Maybe because of DQ9's impending arrival, the first DS remake did something unprecedented, though -- never before have we seen the portable remakes sell on the same level as the console ones, but DQIV DS has done that. The game's total sales tower over everything else in the series now.
Code:
Dragon Quest V			PS2 	1,614,806
Dragon Quest IV			PSX 	1,173,671
[B]Dragon Quest IV			NDS 	1,123,000[/B]
Dragon Quest I+II		SFC	1,150,000¹
Dragon Quest III		SFC 	1,010,989
Dragon Quest I+II		GB  	763,760
Dragon Quest III		GB 	638,551

• Etrian Odyssey: When it came out, EO was plagued with problems Atlus had getting carts printed and shipped. Nevertheless, it's done pretty well for itself, yeah? While it's obviously not on the level of Atlus's flagship games, it sold almost as much as Digital Devil Saga and has ended up outselling most of the company's secondary PS2 games. Proof that truly brutally hardcore games can still find success on a supposedly casual platform?
Code:
Persona				PSX	391,556
Persona 3 + FES			PS2	369,750
SMT III: Nocturne + NM	  	PS2	323,311
Persona 2: IS 			PSX	274,804
Persona 2: EP 			PSX	200,103
Digital Devil Saga		PS2	153,421
[B]Etrian Odyssey			NDS	119,584[/B]
Growlanser 4			PS2	107,134
Devil Summoner: Kuzunoha	PS2	91,008 
Digital Devil Saga 2	 	PS2	90,812
Odin Sphere			PS2	90,232
Growlanser 3			PS2	74,814
Growlanser 5			PS2	69,711

• Phoenix Wright: It's incredible the explosion of popularity Phoenix Wright got when it was moved to the DS. The first game's DS version sold well over double what it originally did on the GBA, and when the fourth game in the series was released, it achieved sales almost three times as high as the best selling GBA game.
Code:
[B]Apollo Justice			NDS	515,417[/B]
[B]Phoenix Wright DS		NDS	315,966[/B]
Phoenix Wright 2		GBA	171,187
[B]Phoenix Wright 3 DS		NDS	170,826[/B]
[B]Phoenix Wright 2 DS		NDS	164,484[/B]
Phoenix Wright 3		GBA	161,893
Phoenix Wright			GBA	128,601

• Itadaki Street: Enix's long-running board game series dates back to the NES, so it's not some sort of new DS fad. The DS game is one of the best-selling installments in the past ten years -- only FF + DQ Itadaki has sold more (and barely)... though Itadaki DS is still sitting in the weekly top 30, so who knows where it'll end up. UPDATE: Itadak DS has now passed Itadaki Street Special (FF+DQ), and by quite a solid margin, too. Best selling games in the series as far as the data goes.
Code:
[B]Itadaki Street DS		NDS	413,537[/B]
Itadaki Street Special		PS2 	380,482
Itadaki Street: Gorgeous King	PSX	281,013
Itadaki Street 3		PS2 	163,659
Itadaki Street Portable		PSP 	110,823

• Momotarou Dentetsu: Another long running series, this one by Hudson. And again, the DS game has turned out to be one of the best selling games in recent years. It's actually outsold the actual 15th and 16th installments. And like Itadaki Street, Momotarou Dentetsu is still selling.
Code:
Momotarou Dentetsu USA		PS2	346,722
[B]Momotarou Dentetsu DS	 	NDS	334,044[/B]
Momotarou Dentetsu 15	 	PS2	250,406
Momotarou Dentetsu 16		PS2	211,685
Momotarou Dentetsu G		GBA	40,812

• Chibi Robo: Chibi Robo was a pretty damned niche game on the GCN, so it was fairly shocking when Nintendo/Skip announced they were doing a sequel. Nevertheless... looks like that's paid off big time. Maybe we'll get lucky and see Giftpia DS?
Code:
[B]Chibi Robo: Park Patrol		NDS	134,506[/B]
Chibi Robo			GCN	97,879

• Mario Kart: like with Super Mario Bros. and Legend of Zelda, the DS version of Mario Kart is one of the best-selling versions in the franchise's history... by far.
Code:
Super Mario Kart		SNES	3,820,000¹
[B]Mario Kart DS			NDS 	2,763,660[/B]
Mario Kart 64			N64	1,711,661
Mario Kart Advance		GBA 	938,175 
Mario Kart Double Dash		GCN 	825,894

• Super Robot Wars: The DS's first SRT installment is one of the best-selling portable games in the series -- though unlike lots of other series I listed, it doesn't even come close to comparing to sales of the home console versions. Still, at the time of W's release there were reports of cart shortages and trouble getting new ones printed promptly, so we'll have to see if Banpresto can pull bigger numbers in any subsequent releases.
Code:
SRT A				GBA 	310,513
SRW R			 	GBA 	285,314 
[B]SRW W				NDS 	276,186[/B]
SRW Original Generation 	GBA 	208,078
SRW D			 	GBA 	199,607
SRW J			 	GBA 	181,534
SRW Original Generation 2 	GBA	164,884
SRW Compact			WS	143,729
SRW Compact 2 Part One		WS	114,164
SRW MX Impact Portable  	PSP  	87,342
SRW Compact 2 Part Two		WS	53,515
SRW Compact 2 Part Three 	WSC	47,359

• Mysterious Dungeon: Shiren the Wanderer: While the NDS version of this series isn't the best-selling, it still sold very well and is one of the best selling... proof that even incredibly difficult, hardcore-oriented games can still find success on the allegedly supremely casual system.
Code:
MD: Shiren 2			N64	283,991
MD: Shiren			SNES	229,539
[B]MD: Shiren the Wanderer		NDS	195,052[/B]
MD: Shiren GB 2			GB	172,579
MD: Shiren GB			GB	103,238
MD: Shiren Gaiden		DC	50,750

• Moji Pittan: Namco Bandai's puzzle series has definitely done well on the DS. Note that the PSP game sold 30% of its total through a Best Price budget rerelease, and a whopping 85% of the PS2 game's sales came from that budget release.
Code:
[B]Moji Pittan DS			NDS	364,198[/B]
Moji Pittan PS2			PS2	263,323
Moji Pittan PSP			PSP	164,432

• Mega Man Battle Network: Another example of a third party pulling in excellent sales on a series comparable to what it did on a prior platform. The only thing that limited Star Force 1's potential is that by releasing three versions at one time, Capcom didn't give itself the opportunity to do a special version three months later like they did with 3 and 5.
Code:
Battle Network 4		GBA	928,850
Battle Network 6		GBA	595,447
[b]Star Force			NDS	531,867[/b]
Battle Network 3		GBA	500,001
Battle Network 2		GBA	446,939
Battle Network 5: Blue		GBA	415,630
Battle Network			GBA	207,288
Battle Network 5: Col.		GBA	194,472
Battle Network 3: Black		GBA	173,144
[b]Battle Network 5: Double Team	NDS	106,526[/b]
Battle Network 4.5		GBA	76,029

• Final Fantasy Crystal Chronicles: The Final Fantasy title for the GameCube wasn't the most popular spinoff in the series, but it did well enough that Square Enix decided to keep it going as its own side series. The DS game has outsold the original now, so it looks like the move's paid off for them.
Code:
[b]Crystal Chronices: RoF		NDS	389,845[/b]
Crystal Chronicles		GCN  	355,470

• Pokemon: While Sony once famously derided the DS's popularity as attributable to the success of Pokemon alone, oddly enough this series hasn't seen nearly the benefit from the DS's userbase that other franchises like Mario or Zelda have. Diamond/Pearl has sold well, of course, but doesn't look like it has a shot at being the best selling installment.
Code:
Pokemon Gold/Silver		GB	6,089,503
[b]Pokemon Diamond/Pearl		NDS	5,397,204[/b]
Pokemon Ruby/Sapphire		GBA	5,337,045
Pokemon FireRed/LeafGreen	GBA	2,824,674
Pokemon Emerald			GBA	1,947,383
Pokemon Crystal			GB	1,871,307

• Taiko no Tatsujin: It's completely counterintuitive, but for some reason the DS installment of the Taiko drum series has become one of the best sellers. In fact, it's seriously revived the sales of a franchise that was sagging more and more with each installment. As with many games on the list, this one continues to chart and sell, so it may end up passing Taiko 2, which would make it the third best selling game.
Code:
Taiko no Tatsujin 1		PS2  	743,334 
Taiko no Tatsujin 3		PS2 	578,993
Taiko no Tatsujin 2		PS2 	407,181
[b]Taiko no Tatsujin DS		NDS	303,461[/b]
Taiko no Tatsujin Anime		PS2 	205,130
Taiko no Tatsujin 5		PS2 	194,840
Taiko no Tatsujin 4		PS2 	156,164
Taiko no Tatsujin 6		PS2 	98,106
Taiko no Tatsujin Portable 1 	PSP 	59,925
Taiko no Tatsujin Portable 2	PSP 	58,782

• Tales Of: Like with Super Robot Wars, let me state firmly upfront: the sales of the portable games do not come even close to comparing to those of the console games (even with Namco labeling the two DS games as "main series installments"). Tales ain't Dragon Quest. In any event, though, the DS installments of the series are selling historically in-line with prior portable Tales Of games.
Code:
Tales of Eternia 		PSP 	249,173
[b]Tales of Innocence		NDS	196,913[/b]
[b]Tales of the Tempest		NDS 	196,073[/b]
Tales of the World: Radiant 	PSP 	195,271
Tales of the World: ND 2	GBA 	186,413
Tales of Phantasia: ND 1	GB  	154,602
Tales of Phantasia	 	GBA 	134,608
Tales of the World: ND 3 	GBA 	113,414
Tales of Phantasia FVE		PSP 	111,034
Tales of Destiny 2		PSP 	80,411
Tales of the World: Summoner	GBA 	52,102

• Mario Party: I'm really not a fan of the franchise, but I think we all have to give a bit of "holy shit" recognition to how Mario Party DS shivved expectations in becoming the best selling game in the series by a huge margin; it's especially surprising given the earlier performance of MP Advance.
Code:
[b]Mario Party DS			NDS 	1,440,738[/b]
Mario Party 8			Wii 	1,053,934
Mario Party 4			GCN 	902,827
Mario Party 2			N64 	884,249
Mario Party 3			N64 	846,452
Mario Party 1			N64  	714,358
Mario Party 5			GCN 	697,462
Mario Party 6			GCN 	527,132
Mario Party 7			GCN 	454,261
Mario Party Advance		GBA 	241,721


¹: most of the numbers I use are from Famitsu. For a few where I don't know of a good resource back that far, I've used Magic Box numbers, which I consider of a more dubious accuracy.
 

Xisiqomelir

Member
Mithos Yggdrasill said:
16 millions sellers.

And I think that someday, New Super Mario Bros > Pokémon combined.

Pokemon has a 3rd SKU coming if history is any indication.

Another great thread ethelred, thank you.
 

Deku

Banned
good work. Ethelred.

Since you have the data on a spreadsheet, can you pull a first part v. 3rd party sales by units?
 

Tideas

Banned
If Nintendog only sold 1.5 million, how did someone in a different thread got it up to 14 million?

U mean it sold 12.5 million in the other territory? that's ridiculous, lol
 

jj984jj

He's a pretty swell guy in my books anyway.
Tideas said:
If Nintendog only sold 1.5 million, how did someone in a different thread got it up to 14 million?

U mean it sold 12.5 million in the other territory? that's ridiculous, lol
It was much more popular outside Japan, it sold over 4 million in the US and a lot in Europe as well.
 

ethelred

Member
Deku said:
Since you have the data on a spreadsheet, can you pull a first part v. 3rd party sales by units?

You're just looking for total numbers of one vs. the other?

Tideas said:
If Nintendog only sold 1.5 million, how did someone in a different thread got it up to 14 million?

U mean it sold 12.5 million in the other territory? that's ridiculous, lol

Yeah. Japan was the weakest region for Nintendogs. It sold way more in the US and Europe.
 

jsrv

Member
Etrian Odyssey NDS 119,584

That's pretty impressive, I didn't think it would actually sell that much at all. I hope this means a higher chance of a sequel coming up, as well as being localized. Do you have the US numbers by chance for comparison?

Loved the hell out of that game.
 

Kuroyume

Banned
Common Sense Training?

You have to be fucking kidding me. Over 1 million morons bought that? COMMON SENSE TRAINING?
 

fallout

Member
Kuroyume said:
Common Sense Training?

You have to be fucking kidding me. Over 1 million morons bought that? COMMON SENSE TRAINING?
You should probably buy it, since you didn't have the common sense to realize that it would sell that much.
 

cvxfreak

Member
Kuroyume said:
Common Sense Training?

You have to be fucking kidding me. Over 1 million morons bought that? COMMON SENSE TRAINING?

Some are more comfortable translating that as Common Knowledge Training. For what it's worth.
 

AniHawk

Member
I'm glad that a platformer is one of the top two selling games in Japan. Hell, it's looking likely to beat Pokemon PD for the time being (until Pokemon PD has its third release).
 

Jonnyram

Member
What are the rules for being labelled a "non-game"?
Big Brain Academy and Flash Focus are very much games, in my opinion, and provide an experience not too far from Made in Wario or Rhythm Tengoku. Namco's "Spot the Difference" museums are most definitely games. Didn't Gunbullet also have the "Right Brain Master" classification?

But it is a very nice post. Particularly impressed by how well Etrian Odyssey did in comparison to other Atlus titles. I think I would have been more inclined to play through Odin Sphere if it had a good touch-screen based menu system rather than fumbling around with the PS2 pad :/
 

ethelred

Member
Jonnyram said:
What are the rules for being labelled a "non-game"?
Big Brain Academy and Flash Focus are very much games, in my opinion, and provide an experience not too far from Made in Wario or Rhythm Tengoku. Namco's "Spot the Difference" museums are most definitely games. Didn't Gunbullet also have the "Right Brain Master" classification?

That was mostly meant tongue-in-cheek.
 

SovanJedi

provides useful feedback
Excellent thread ethel, well done!

You know, Kirby Canvas Curse may trail in the wake of Squeak Squad, but the way people were talking about its "failure" lead me to assume it didn't even break 100,000 in sales. It's done quite well for itself there.

Also surprised Itadaki Street DS is doing so well compared to its brethren. I'd assumed that being overshadowed by Phantom Hourglass at its release may have hurt its sales tremendously, but clearly that's not the case.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
dfyb said:
"Common Sense Training"

:lol

Maybe some of the people here need to use a bit of that when they trudge out the "DS = Non Game system lolololollo" Fantastic work Ethelred, by EoL of DS I expect DS to have around 30mil sellers, not quite NES level, but pretty fucking awesome nonetheless.
 

AniHawk

Member
Stop It said:
Maybe some of the people here need to use a bit of that when they trudge out the "DS = Non Game system lolololollo" Fantastic work Ethelred, by EoL of DS I expect DS to have around 30mil sellers, not quite NES level, but pretty fucking awesome nonetheless.

Well it already has sixteen, and could get 3 more from games already on the list. Plus there are the DQ games, especially IX and Jokers 2 (unless that one was just in my head).
 
Awesome, awesome thread. Really enjoyed reading this.

I would have liked a Mario Kart analysis though. I'm still wondering where it places in the entires series. I know it has beat Double Dash and Super Circuit, but what numbers did the original and the 64 version pull?
 

donny2112

Member
ethelred said:
(Dalthien used to have a thread where he updated these, but that's been dead for a while)

http://www.neogaf.com/forum/showthread.php?t=177723

Sorry.

Excellent analysis, though! Since the DS is a unqualified success in Japan, now, maybe Nintendo will scale back its output to let third-party games get more attention. It's still third-parties' faults that they didn't jump on earlier with substantial games. I'm hoping that Ninja Gaiden DS (a third-party game with seemingly a lot of effort put in) outsells Ninja Gaiden PS3 by quite a bit. ;)
 

Ril

Member
Good job! Really insightful list. Just wondering, how come Link to the Past isn't on the Zelda sales list?
 

Vic

Please help me with my bad english
Cerebral Assassin said:
Can this sort of thing be done for other territories? Also How many copies does the average DS game have to sell to be profitable?
It depends on how much were spent on the game production, marketing etc, which are numbers we can't access here.
 

jjasper

Member
Wow at NSMB. I thought it was great so am happy it sold well, hopefully we get a sequel soon (with better powerups though).
 

ethelred

Member
donny2112 said:

Yikes. I somehow completely missed that... oh well, so much for all of this. At least now I don't have to do a PSP one. :lol

AniHawk said:
Ocarina of Time N64 1,147,068

I thought this did 1.46m.

Possibly. You know as well as anyone that there are sometimes dozens of sets of numbers floating around for these old games especially. What I did for the chart was use Famitsu's numbers as consistently throughout it as much as possible -- whenever I had a Famitsu number, that's what I used. For a few games (NSMB, SD Gundam Cross Drive) I used Media Create's most currently numbers; for a few other games (Mario World, Mario Bros. 3) I had to go with Magic Box's platinum chart numbers since I don't know of a good source for Famitsu numbers for games dating back that far.

The Ocarina sales I listed comes from a site that just lists Famitsu numbers. I checked Magic Box's list and they do have the 1.46 you noted -- so maybe Dengeki or Media Create tracked it at that, or maybe Magic Box is just wrong. I don't really know -- I'm not sure what they use and I wish I hadn't had to use their numbers for my post at all, honestly.

Magicpaint said:
I would have liked a Mario Kart analysis though. I'm still wondering where it places in the entires series. I know it has beat Double Dash and Super Circuit, but what numbers did the original and the 64 version pull?

Sure! Added that to my post. SNES > NDS > N64, if you want me to spare you the suspense.

Busaiku said:
How does SRW:W compare to other handheld SRW games?

Just the other handheld ones? Okay, added.
 

Defuser

Member
Good Job Ethelred.
But really,Nintendo is dominating over 70% of the sales and games. I'm expecting similar results with the Wii.
 
Magic Box platinum chart shows shipped, not sold.

They show Mario Party 2 and 3, Mario Tennis (N64) which are not million sellers, Hokuto no Ken Pachislot (PS2) and also Love & Berry (DS) which we all know it's not millions sellers yet (last track ends on July 1st).

I just brought some examples to explain better the situation ;)
 
ethelred said:
Yeah. Japan was the weakest region for Nintendogs. It sold way more in the US and Europe.

I still remember a certain sect saying Nintendogs would do jack shit for DS outside of Japan. This was when it was only at like 600k sales in Japan :lol


edit: Thanks for the posts, btw.
 

ethelred

Member
Defuser said:
But really,Nintendo is dominating over 70% of the sales and games. I'm expecting similar results with the Wii.

Er, no... not 70% of the games. As I noted, only 44% of the games are from Nintendo.

And as I also pointed out: does it matter to a third party publisher if their game sells more or less than [insert random Nintendo game] or are they just looking to see if their game sells more than they would have sold on another platform?

Moor-Angol said:
Magic Box platinum chart shows shipped, not sold.

Yeah. Like I said, I'd prefer not to use it but I don't know of a better source for some of these ancient NES/SNES games, and I had to fill in the gaps somehow.
 

Link316

Banned
Defuser said:
But really,Nintendo is dominating over 70% of the sales and games. I'm expecting similar results with the Wii.

Square Enix takes up a chunk of that remaining 27% marketshare, then when you divide what's left among hundreds of developers the rest of the 3rd parties are really just fighting for scraps, I agree, this is what they have to look forward to if they support the Wii and help it become dominant, that's why its in their own best interests to support the PS3 & 360 and make them become viable platforms
 

May16

Member
dfyb said:
"Common Sense Training"
If I had the money, I'd buy like 200 copies of that and hand them out to people whenever appropriate, which these days, seems often.

Edit: NM, was asking where the numbers were from, but then saw the source at the bottom of the OP.
 

ksamedi

Member
Great thread. Small question for you guys: Are tie ratios for handheld systems generally lower than home consoles? I remember rarely seeing a GBA game on the charts while the GBA itself was very succesfull. If true than these sales figures are even more impessive. Shows that expanded audiances doesnt mean lower game sales.
 

izakq

Member
Link316 said:
Square Enix takes up a chunk of that remaining 27% marketshare, then when you divide what's left among hundreds of developers the rest of the 3rd parties are really just fighting for scraps, I agree, this is what they have to look forward to if they support the Wii and help it become dominant, that's why its in their own best interests to support the PS3 & 360 and make them become viable platforms

WTF? Doesn't supporting the Wii and helping making it dominant mean that their titles would also have to sell well to begin with?
 
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