Could you please make one with the boar bashing his head on the ground and the wall? Its so adorable.
Indeed!
Another one of those threads that made me buy a game I didn't know existed when I woke up today. *shakesfist*
Well I got side tracked with some other games and my blog but I'm kind of stuck where you first find the big drill and you're instructed to find a piece of equipment, forgot the name.
You better stay away from Toma's monthly indie threads then. A real dangerous place for the ol' wallet lol.Another one of those threads that made me buy a game I didn't know existed when I woke up today. *shakesfist*
You better stay away from Toma's monthly indie threads then. A real dangerous place for the ol' wallet lol.
My favorite little details is the boar's eyes. They add so much character and personality. Hey, Messofanego, got a GIF request for you
You know when you dig beneath a block and it's hanging there ready to drop and the boar's eyes peer up in terror just before it falls? Could you get a GIF of that?
So adorable.Yup!
I also like the boar's leaning over:
Spinning dive!
Idle animation:
Yup!
Wait, blocks don't kill you if they fall on you? I keep running away from them in a panic.
How can the boar not die from that fall?
Interested in this game
How can the boar not die from that fall?
The boar can also solve puzzles that most humans arent able to solve. SUPERBOAR.
Would be cool if some of you came back to post your impressions later/ whenever you got around to playing it
I've just paid £10 for the game and OST. I'll try and give it a whirl tonight and let you all know how it goes.
Yeah, the game is incredibly well thought out and polished, also with its approach to the level design and progress, but I am looking forward to see what you guys think. Maybe I am just being stupid afterallNote also from the above how the game's on-screen prompts switch automatically between keyboard and controller on the fly: there are plenty of games that don't bother with that kind of detail!
Anyway, on to actually playing...
Note also from the above how the game's on-screen prompts switch automatically between keyboard and controller on the fly: there are plenty of games that don't bother with that kind of detail!
Hello guys !
So a mysterious kind soul (who is not so mysterious) gifted me the game with the sole requirement of giving feedback in this thread. Will do. And thank you !
Before doing so I must confess that I have a love / hate relationship with puzzle games. With some games of this kind I tend to fear the wall phenomenon. As in "ah the puzzles are too easy" giving way suddenly to "uh, I can't go on anymore, I'm stupid and I hate this game".
So the greenlight page of Full Bore was met with distrust at first but after reading a little about the game I greenlighted it soon after and have been following it since.
That's it for the pre-playing stuff, now let's get to the game.
Thanks again, mysterious benefactor !
Interesting. The game appears to be locked at 30fps, which is not itself an issue of course, but I've noticed I'm getting some slight nausea from the scrolling. Anybody else noticed that?
Hm, I am usually overly sensitive to these kind of things, but I didnt notice anything. Eating and drinking a bit before playing helps me most of the time if its just slight nausea.
Interesting. The game appears to be locked at 30fps, which is not itself an issue of course, but I've noticed I'm getting some slight nausea from the scrolling. Anybody else noticed that?
Toma and others are hyping the game so vigorously it's hard to pass by indifferently, but man I have quite a few games I need to finish, so I dont' know if adding another one will do me well. The game looks gorgeous, though. The free exploration element really picked my interest, so I'll buy it eventually.
Weird, I have it on 60fps constantly. Hope it sorts itself out, cause going back and forth between 30 and 60 depending on the area might get annoying.
Promise to your soul that in this lifetime you will purchase it, and we're cool.
Got it?
Weird, I have it on 60fps constantly. Hope it sorts itself out, cause going back and forth between 30 and 60 depending on the area might get annoying
If you have more issues, you could also try turning off v-sync ingame. Its weird, but helps sometimes.Yes, it's now running for me at 60fps too, though it occasionally dips down into the high 40s. I suspect that it is more to do with my rather old laptop than the game itself; the site says that the game is "graphically demanding". That said, the earlier section was a rock-solid 30fps, which is why I assumed at first that the entire game was like that. I couldn't see any obvious reason why that part should be different.
Hahaha
How are you liking the game now after playing some more btw? Or were you just busy creating a lifetime of adorable threat gifs?
If you have more issues, you could also try turning off v-sync ingame. Its weird, but helps sometimes.
That was a good suggestion. I went back and replayed that section with v-sync off, and even though the framerate was around the same it felt so, soooo much better. Then I put v-sync on again and ugh! Barf city. Bad v-sync! Off you stay!
I don't think I can add much more than what already has been said. I wish there was a "you fucked up the way to get up there" indicator like in Closureor other puzzle games cause I'll be randomly backspacing thinking there's a way to get some blocks in place to make stairs to a higher place.
The map system is fantastic, a bit small, but I got used to it. It doesn't tell you everything like other map systems that give you a whole GPS-like deal.
Love that in each location they tell you the music track. Just been having fun exploring around and figuring out stuff on my own. Sometimes I'll forget what my goal is, so wish there was an objectives screen.
Promise to your soul that in this lifetime you will purchase it, and we're cool
The sinister moustache is giving you away, you Devil... signing a chirograph as we speak.
You learn something new everyday.
http://en.wikipedia.org/wiki/Chirograph
Toma applied Hofmann.
Toma vocabulary + 1.
I actually like that I sometimes forget what my goal is. I tend to just open the map, choose a room I havent found everything in yet, and go adventuring. Makes the game feel less restrictive to me since the game is not openly pushing me to do certain areas right away. Not sure about the "you fucked up"-indicator, that could be a bit too much handholding, dont you think? I mean thinking whether your progress is actually working is half the puzzle, otherwise you could just trial and error your way through pushing the blocks until the indicator pops up.
Goddamn it, this game is so effing adorable.
I would certainly be interested to see what you think of the game in terms of difficulty and progression with that in mind.
Well, to preserve what little is left of my self-esteem in this life, I was speaking more about pure puzzle games. I'm ok with metroivanias or other exploration games.
Just played a few minutes (got to hit town to retrieve the new cc), and yup, charming, really adorable characters living in this world. I'm not clear yet what the deal was with, but I'm happy in antropomorphic land with boar tycoons and mouse secretaries.the computer message and if there are humans living here
Will go back to it asap, I have to see if I can push some box in a way to explore the surface a little more
Well, to preserve what little is left of my self-esteem in this life, I was speaking more about pure puzzle games. I'm ok with metroivanias or other exploration games.
Just played a few minutes (got to hit town to retrieve the new cc), and yup, charming, really adorable characters living in this world. I'm not clear yet what the deal was with, but I'm happy in antropomorphic land with boar tycoons and mouse secretaries.the computer message and if there are humans living here
Will go back to it asap, I have to see if I can push some box in a way to explore the surface a little more